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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

On the Street

Distracted from the noises within the office by Ferris, the guard seems to believe the shifter's yarn. "Aye been to the tavern have ye lot? Had more than a few drinks I'll wager. 'Sright indecent it is, them pawin' all over each other like that. Still... wish I had a girl for my own, to take out on the town, even if she did have horns and a tail," the young man says with a none-too-subtle, lustful glance at the tiefling. "Sure would beat minding this heap all night for my uncle."

The young man is enthralled for several moments watching the antics of the two "lovers". He then shakes his head as if to clear it, saying "Best get back to work though, if I'm ta earn my pay. Move along you lot!"

With that the guard strolls back to his post at the Customs Office door, having seemingly forgotten about any noises from within. Ferris gets the distinct impression that he may not be one of Daunton's brightest lads.

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[sblock=actions]Round 10

Inside

Garry: You're up!

Bann-ur: You're up!

Joox/Verloc: You're up!

Outside
Ferris:

Alnar:

Jezebel:

The only character with actions left in round 9 is Jezebel, but since no further distraction is needed, we'll move onto the next round.

The inside of the office is still pitch dark, so Garry or someone else inside will likely want to relight a lightsource before the party members inside do any further searching.
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" Hey, they are actually pretty good outside " he whispers to the Goliath in the darkness. Not wasting further time, he grabs his sunrod and relights it just as it was before. Taking a good look around he remembered where he wanted to go, the other chest!

[sblock=Actions]
Minor: Pull sunrod forth
Move: I am not sure if you need a stealth check since I am not moving, but what the heck I'l roll one which I fail: 8
Standard: Perception Check: 28
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[sblock=Atriden]Just so I'm clear, you're not moving this round? If so you don't need the stealth check. Also, is your perception check just to get important details about the room? Might be a good idea. If you play it that way, I'll post a map revealing the entire room you guys are in, since you will have panned your sunrod around the room.

You've already searched the chest nearest the back door. If you want to search the chest you saw the old lady putting stuff in earlier (in the southwest corner of the room), you'll need to move with your failed stealth check.[/sblock]
 


In the Office

Garry recovers his footing and, confident that the guard outside is misdirected, re-ignites the sunrod. He quickly pans it around the room looking for anything of note. He notices a closed door on the east wall, presumably leading to another room of the office. He also notices another desk on the north end of the room that hasn't yet been searched, and a barrel along the east wall with a label indicating that it probably contains seized goods from a docked ship. He brings the light to rest on the chest that he saw the old lady visit earlier, which has a prominent lock on the front.

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[sblock=actions]Round 10

Inside

Garry: Stand up (standard); re-ignite sunrod (minor); scan the room (minor, Perception check = success)

Bann-ur: You're up! (currently at I5, hidden in darkness)

Joox/Verloc: You're up! (currently at G8, hidden in darkness)

Outside
Ferris:

Alnar:

Jezebel:

All the characters inside the office have now gotten a good look at the main room. You'll still take a -2 penalty to perception checks to search anything outside the beam of Garry's sunrod, or some other lightsource though.
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In a flash of light of Garry's sunrod, Verloc notices a table not far from him. As if vanishing into thin air, Verloc moves more quietly than a calm summer breeze towards the table, but searching the table he finds it far too dark in the room to find anything of use.

[sblock=actions]
Move: to E8. Rolled a 30 (nat 20!)
Action: search the table. Rolled a 2
[/sblock]
 

Bann-ur moves north toward the next table to scan its surface for useful items. He trips on a fold in the carpet though and stumbles into the table where he catches himself with a loud slap/thump of his palms on the surface of the table. On the bright side, his face is very close to the table now, giving him a good view of anything there.

[sblock=Stat block/Actions][sblock=Actions]Start= 35/35 hps

Minor= n/a

Move= to F/5 Stealth check (1d20-1=6)Failed stealth check

Standard= Search the table with 2 papers shown on it. Perception check (1d20+5=16) Success! Fingers crossed that there was something to find.

End= 35/35 hps
[/sblock]Bann-ur- Male Goliath Warden 1
Conditions: none
Passive Perception: +15, Passive Insight: +10, Init: +0
AC: 17, Fort: 16, Reflex: 10, Will: 12 -- Speed: 6
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges left: 13/13
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Maul +7 vs AC, 2d6+5 dmg (Crit = 17 dmg)
:branged:Ranged Basic Atk: Crossbow +2 vs AC, 1d8 dmg, Range 15/30 (Bolts: 20/20)
Powers-
Warden's Fury, Warden's Grasp, Earth Shield Strike, Strength of Stone
Stone's Endurance, Thunder Ram Assault,
Form of Winter's Herald
Combat notes:
-Markings of the Victor feat: Roll twice for first attack of each encounter and use either result.[/sblock]
 

In the Office

Verloc and Bann-ur both move to search the other desk. Verloc finds it too dark to properly scan the tables contents. As he is moving the Goliath trips on a loose floorboard. He catches himself only inches before his nose slams into the desk, and finds himself staring at a single blank departure form! Unfortunately his weight hitting the wooden frame of the desk makes a loud *THUMP* that reverberates throughout the office.

On the Street

Just as the guard is seemingly settled back at his watch post a loud *THUMP* emanates from the office. The guard gives a start, and looks around as if he's not sure where exactly the noise came from. "Something funny goin on here, I think..."

map

[sblock=actions]Round 10

Inside

Garry: Stand up (standard); re-ignite sunrod (minor); scan the room (minor, Perception check = success)

Bann-ur: Move to F5 with failed Stealth check (currently hidden in darkness), Search desk at D5-E7 (standard, Perception check = success = item 2/3 found!)

Joox/Verloc: Move to E8 with successful Stealth check (currently hidden in darkness), Search desk at D5-E7 (standard, Perception check = fail)

Outside
Ferris: You're up!

Alnar: You're up!

Jezebel: You're up!

Once again the folks outside will need to run interference with the guard. You'll need to beat Bluff 14, Diplomacy 14, or Intimidate 16 this time. You might want to start strategizing which skills to use at this point. Everytime you make a successful check with one of these skills the DC will go up by one point for the next check to reflect the guard's increasingly strained credulity.

Items found: 2/3
Group Failures: 0/3
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[sblock=Tactics Inside the House]
Next Round!
Bann-ur and Garry meet up at the table and start filling out the departure form.
Joox moves to the chest in the SW end and opens it to get the last remaining piece.
[/sblock]
 

Jezebel looks around questioningly, as if she didn't hear the loud THUMP herself. "What's funny? Everything looks fine to me. Unless..." She turns suddenly to Alnar and holds onto his arm, apparently frightened.

"Oh no, dear! The oni couldn't have followed me, do you think? Followed me all the way from the kingdom? But as long as you're with me, it should be okay. Those monsters only appear to abduct children - or lone adults - in dark places."

Jezebel's story sounds somewhat convincing, but considering she how angry she sounded just a moment ago, the mood whiplash is unbelievable.

[sblock=bluff 10]Bluff (1d20+8=10). Rolled a 2!

Maybe Ferris or Alnar can try to help out with their own boogeymen stories though, or add to Jezebel's![/sblock]
 

Into the Woods

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