JiffyPopTart
Bree-Yark
As I was driving home from work today I was fondly remembering the old chestnut of the "Players have to cross a chessboard moving like the piece of the square they are on" room in Ghost Tower of Inverness.
It occurred to me that if role-played correctly, the party really should have no idea how to solve that puzzle without hamhandedly assuming that chess would also exist in their world with the exact same ruleset.
So I was wondering, what other fun adventure designs of old (or new I guess if you can come up with some) require severe metagaming on the part of the players?
DS
It occurred to me that if role-played correctly, the party really should have no idea how to solve that puzzle without hamhandedly assuming that chess would also exist in their world with the exact same ruleset.
So I was wondering, what other fun adventure designs of old (or new I guess if you can come up with some) require severe metagaming on the part of the players?
DS