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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5060775" data-attributes="member: 2011"><p>[sblock=Interrupts and Opportunity Attacks]</p><p>Interrupts do not work too well in PBP since the players cannot interrupt the DM while the DM is doing monster actions.</p><p></p><p>Earlier in an encounter when the foes are not too damaged, we will handle them by the player declaring them more or less ahead of time if possible. This is especially true of damaging only interrupts.</p><p></p><p>On the player's next turn, that player can then perform the interrupt and damage the foe. For damage only, this will make little difference.</p><p></p><p>For interrupts and opportunity attacks late in the encounter when foes are blooded or for interrupts that do not do damage (e.g. Shield spell), declare it as soon as possible, even if it is not your turn. I will retroactively make a few adjustments to the encounter map and such to handle the interrupt. Late in the encounter, I will also roll the to hit and damage for any opportunity attacks (and sometimes interrupts) from PCs while the NPCs are doing their actions to speed it up.</p><p></p><p>I'll only roll for the player during the monster's turn if I think it will change the results of the encounter in the short term, just to speed things up. But for the most part, it will be preferable and more fun (with soliloquies) for the players to make their own rolls. I'll try to keep DM rolling of PC's attacks and such to a minimum.</p><p></p><p>We'll try this out and make adjustments as necessary. I'll try to keep PC abilities in mind in the area of interrupts. If necessary, I will send a message to the player asking what the PC wants to do in some circumstances while I am calculating the actions of the monsters.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5060775, member: 2011"] [sblock=Interrupts and Opportunity Attacks] Interrupts do not work too well in PBP since the players cannot interrupt the DM while the DM is doing monster actions. Earlier in an encounter when the foes are not too damaged, we will handle them by the player declaring them more or less ahead of time if possible. This is especially true of damaging only interrupts. On the player's next turn, that player can then perform the interrupt and damage the foe. For damage only, this will make little difference. For interrupts and opportunity attacks late in the encounter when foes are blooded or for interrupts that do not do damage (e.g. Shield spell), declare it as soon as possible, even if it is not your turn. I will retroactively make a few adjustments to the encounter map and such to handle the interrupt. Late in the encounter, I will also roll the to hit and damage for any opportunity attacks (and sometimes interrupts) from PCs while the NPCs are doing their actions to speed it up. I'll only roll for the player during the monster's turn if I think it will change the results of the encounter in the short term, just to speed things up. But for the most part, it will be preferable and more fun (with soliloquies) for the players to make their own rolls. I'll try to keep DM rolling of PC's attacks and such to a minimum. We'll try this out and make adjustments as necessary. I'll try to keep PC abilities in mind in the area of interrupts. If necessary, I will send a message to the player asking what the PC wants to do in some circumstances while I am calculating the actions of the monsters. [/sblock] [/QUOTE]
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