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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5062834" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>The Orc is <span style="color: red"><strong>bloodied</strong></span>.</p><p>The Bugbear is <span style="color: red"><strong>bloodied</strong></span>.</p><p></p><p>Lots of issues here:</p><p></p><p>1) Move Action = stand up from prone</p><p>Standard Action = Chaos Bolt</p><p></p><p>In order to shift to G13 this round, Hasifar would need to spend an action point.</p><p></p><p></p><p>2) Using Sorcerous Blade Channeling to channel the Chaos Bolt into a melee attack does not change the power in any way except from range to melee. It does not get the proficiency bonus for the weapon and it does not target AC. It is still an implement power and it still targets Will.</p><p></p><p>The main benefit of this feat is that the Bugbear does not get an Opportunity Attack for the melee attack (there can be other benefits with other abilities/feats, but that's the main one). Otherwise, the power is identical to using it at range.</p><p></p><p>So, the attack is +8 and 20 hits vs. Will on the Bugbear (not +11 vs. AC) and still hits in this case, it just does not target AC.</p><p></p><p></p><p>3) The damage rolled on a secondary Chaos Bolt is 1d6+5, not 1d6+9. It does not get the charisma modifier, but it still gets implement and Chaos Power.</p><p></p><p>Note: It indicates in Chaos Bolt on Hasifar's character sheet that the extra damage is 1D6+2. It should be 1d6+5 (implement + Dex). You should probably correct this to avoid mistakes in the future.</p><p></p><p></p><p>4) Because of Arcane Spellfury, Hasifar is now at +1 to hit the Bugbear and Orc TENT. Please post this type of information in your message when applicable because I probably won't see it.</p><p></p><p></p><p>5) Because of Chaos Burst, Hasifar is +1 AC until the start of his next turn. Again, I typically will not notice this. You have to write it down when it occurs.</p><p></p><p></p><p>6) You rolled a 20 on the attack against the Orc, so that is max damage = 11 + 2d6. You'll need to roll the 2d6. You can also slide the Orc 1 in any direction and knock it prone. Let me know.</p><p></p><p></p><p>I am also ruling that the second attack against the Orc is NOT a range attack. There is an interpretation that the second attack is range since it is beyond melee range of the feat, but I see it as the entire power is now Melee, it just happens to be a melee power where the bolt can fly from one foe to the next. So, the Bugbear does not get an Opportunity Attack for the bolt that hits the Orc.</p><p></p><p>Obviously, the Judge can overrule me on that. If so, the Bugbear hits Hasifar with an OA for 9. But, I don't think that's how it works.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5062834, member: 2011"] [sblock=OOC] The Orc is [COLOR=red][B]bloodied[/B][/COLOR]. The Bugbear is [COLOR=red][B]bloodied[/B][/COLOR]. Lots of issues here: 1) Move Action = stand up from prone Standard Action = Chaos Bolt In order to shift to G13 this round, Hasifar would need to spend an action point. 2) Using Sorcerous Blade Channeling to channel the Chaos Bolt into a melee attack does not change the power in any way except from range to melee. It does not get the proficiency bonus for the weapon and it does not target AC. It is still an implement power and it still targets Will. The main benefit of this feat is that the Bugbear does not get an Opportunity Attack for the melee attack (there can be other benefits with other abilities/feats, but that's the main one). Otherwise, the power is identical to using it at range. So, the attack is +8 and 20 hits vs. Will on the Bugbear (not +11 vs. AC) and still hits in this case, it just does not target AC. 3) The damage rolled on a secondary Chaos Bolt is 1d6+5, not 1d6+9. It does not get the charisma modifier, but it still gets implement and Chaos Power. Note: It indicates in Chaos Bolt on Hasifar's character sheet that the extra damage is 1D6+2. It should be 1d6+5 (implement + Dex). You should probably correct this to avoid mistakes in the future. 4) Because of Arcane Spellfury, Hasifar is now at +1 to hit the Bugbear and Orc TENT. Please post this type of information in your message when applicable because I probably won't see it. 5) Because of Chaos Burst, Hasifar is +1 AC until the start of his next turn. Again, I typically will not notice this. You have to write it down when it occurs. 6) You rolled a 20 on the attack against the Orc, so that is max damage = 11 + 2d6. You'll need to roll the 2d6. You can also slide the Orc 1 in any direction and knock it prone. Let me know. I am also ruling that the second attack against the Orc is NOT a range attack. There is an interpretation that the second attack is range since it is beyond melee range of the feat, but I see it as the entire power is now Melee, it just happens to be a melee power where the bolt can fly from one foe to the next. So, the Bugbear does not get an Opportunity Attack for the bolt that hits the Orc. Obviously, the Judge can overrule me on that. If so, the Bugbear hits Hasifar with an OA for 9. But, I don't think that's how it works. [/sblock] [/QUOTE]
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