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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="Voda Vosa" data-source="post: 5064191" data-attributes="member: 51271"><p>Hasifar shifts away and using the state of the bugbear in his advantage, he turns, pointing his dagger at the hobgoblin. Uttering foul words, a ray of pure light shoots from the tip of the weapon, and seers and blinds the goblinoid.<strong><span style="color: DarkSlateGray"> "Your destiny is to join the Chaos in death."</span></strong></p><p></p><p>[sblock=Actions]</p><p>Shift to G12, and attacks Hobgoblin with Dizzling ray, daily power, since the bugbear is dazed and can't make AoO. </p><p><a href="http://invisiblecastle.com/roller/view/2380220/" target="_blank">27 vs will, for 34 dmg.</a> Hope that drop it. On a miss, half damage.</p><p>Also Hasifar gains a saving throw thanks to chaos burst, is he gets any condition.</p><p> [/sblock]</p><p></p><p>[sblock=Hasifar]</p><p>Male Human Sorcerer 4</p><p>Medium natural humanoid</p><p>Initiative +5; Senses Passive Insight 17, Passive Perception 12</p><p>HP 41, Bloodied 20, Surge Value 10, Surges 8</p><p>AC 18; Fortitude 16, Reflex 17, Will 20</p><p>Resist 5 Fire (Armor) and Gains a random resist each day.</p><p>Speed 6</p><p>Basic melee: +12 1d4+6</p><p>Basic ranged: +8 1d8+9 cold damage</p><p></p><p>Powers: </p><p><strong><span style="color: Lime">Dragonfrost, Chaos Bolt, Arcing Fire</span></strong></p><p><strong><span style="color: Red">Thundering Roar, <u>Flame Spiral</u>, Focuse Chaos</span></strong></p><p><span style="color: Silver"><strong><u>Dazzling Ray</u> </strong></span></p><p><strong><span style="color: Yellow">Cloak of the Walking Wounded, Potion of healing</span></strong></p><p></p><p>[sblock=Conditionals]</p><p>Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw </p><p>Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square</p><p>Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT</p><p></p><p>[/sblock]</p><p>[sblock=Powers]</p><p></p><p>Pinning Dagger +2 (Free; Daily)</p><p>Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.</p><p></p><p>Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement</p><p>Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack.</p><p></p><p>Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement</p><p>Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage</p><p></p><p>Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic</p><p>Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power..</p><p></p><p>Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder</p><p>Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p>Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement</p><p>Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage..</p><p></p><p>Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant</p><p>Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage.</p><p></p><p>Focused Chaos (No action; encounter) ✦ Arcane</p><p>Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll.</p><p></p><p>Cloak of the Walking Wounded +1</p><p>Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)</p><p></p><p></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5064191, member: 51271"] Hasifar shifts away and using the state of the bugbear in his advantage, he turns, pointing his dagger at the hobgoblin. Uttering foul words, a ray of pure light shoots from the tip of the weapon, and seers and blinds the goblinoid.[B][COLOR="DarkSlateGray"] "Your destiny is to join the Chaos in death."[/COLOR][/B] [sblock=Actions] Shift to G12, and attacks Hobgoblin with Dizzling ray, daily power, since the bugbear is dazed and can't make AoO. [URL="http://invisiblecastle.com/roller/view/2380220/"]27 vs will, for 34 dmg.[/URL] Hope that drop it. On a miss, half damage. Also Hasifar gains a saving throw thanks to chaos burst, is he gets any condition. [/sblock] [sblock=Hasifar] Male Human Sorcerer 4 Medium natural humanoid Initiative +5; Senses Passive Insight 17, Passive Perception 12 HP 41, Bloodied 20, Surge Value 10, Surges 8 AC 18; Fortitude 16, Reflex 17, Will 20 Resist 5 Fire (Armor) and Gains a random resist each day. Speed 6 Basic melee: +12 1d4+6 Basic ranged: +8 1d8+9 cold damage Powers: [B][COLOR="Lime"]Dragonfrost, Chaos Bolt, Arcing Fire[/COLOR][/B] [B][COLOR="Red"]Thundering Roar, [U]Flame Spiral[/U], Focuse Chaos[/COLOR][/B] [COLOR="Silver"][B][U]Dazzling Ray[/U] [/B][/COLOR] [B][COLOR="Yellow"]Cloak of the Walking Wounded, Potion of healing[/COLOR][/B] [sblock=Conditionals] Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT [/sblock] [sblock=Powers] Pinning Dagger +2 (Free; Daily) Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it. Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack. Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.. Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage.. Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage. Focused Chaos (No action; encounter) ✦ Arcane Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll. Cloak of the Walking Wounded +1 Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both) [/sblock] [/sblock] [/QUOTE]
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