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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5072861" data-attributes="member: 2011"><p>Krugar does look a bit nervous as the group heads to Shamukaar. But with Boruuk right behind it watching it carefully and the rest of the group surrounding it, a quick dash to freedom seems out of the question. The Orc does lick its fangs every once in a while as it shifts it gaze towards every alleyway and tunnel that lead away.</p><p></p><p>And the Warforged does continue to follow the group, again at a discrete distance back.</p><p></p><p>Shamukaar is a very unusual tavern and the party feels a bit self conscious the moment they walk in the door. Most of the patrons are goblins like the rest of the area, but there are many other races of creatures in here as well, none of them human, dwarven, or elven. Artemus and Borruk seem to fit in, but not the others. Many people here are staring curiously towards the group.</p><p></p><p>The one entire side of the tavern is a slaughterhouse where a pig is currently being hoisted up alive, squealing away until it is silenced. Several employees appear to be cutting up meat on that side and there appears to be a butchers counter and a small crowd of people waiting their turn to purchase there. This side of the tavern is very loud as the various monstrous patrons eat, drink, laugh, and generally appear to be having a great time.</p><p></p><p>It appears that the owners of Shamukaar are doing well as it is lit from the ceiling with everburning torches. It does not have the smell of smoke that most taverns with torches and fireplaces have, rather the smell is that of many monstrous bodies.</p><p></p><p>Krugar leads the group to the far back on the opposite side from the butcher area where it is more quiet. The tavern is a lot larger than any other tavern the party has recently seen, it's more like a warehouse and the noise drops down in this direction as there are a lot fewer patrons on this side and the ones that are here are not celebrating, rather they are having low voiced conversations in small groups of twos and threes, separated from their fellow diners. Several of these smaller groups have the most monstrous of individuals that the party has seen: particularly a Mind Flayer, a Medusa, and two undead in heavy robes if the smell can be believed.</p><p></p><p>As the group approaches one particular set of tables in the corner, two Minotaurs stand up and walk up to the group. Heavily muscled, armored in scale, and with giant axes, these two appear to easy be the equal or better of Boruuk each. Additionally, there are a half dozen armed and armored Gnolls and Hobgoblins sitting at nearby tables watching the group. One of the Gnolls looks to Boruuk and Tirial to be the one that shot arrows at them. When one of the Minotaurs points its thumb back towards the corner, Krugar carefully steps between the Minotaurs and walks over to a Goblin, sitting with its back against the wall about 30 feet away. The Goblin appears to have two female companions, a Halfing and another Goblin. After a short conversation, Krugar walks over and sits next to the Gnoll, still looking nervous.</p><p></p><p>The Goblin holds up a single finger.</p><p></p><p>One of the Minotaur says <span style="color: yellow"><strong>"One of you can go talk to the boss. You have to leave your weapons here though. The rest of you have to stay here."</strong></span></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5072861, member: 2011"] Krugar does look a bit nervous as the group heads to Shamukaar. But with Boruuk right behind it watching it carefully and the rest of the group surrounding it, a quick dash to freedom seems out of the question. The Orc does lick its fangs every once in a while as it shifts it gaze towards every alleyway and tunnel that lead away. And the Warforged does continue to follow the group, again at a discrete distance back. Shamukaar is a very unusual tavern and the party feels a bit self conscious the moment they walk in the door. Most of the patrons are goblins like the rest of the area, but there are many other races of creatures in here as well, none of them human, dwarven, or elven. Artemus and Borruk seem to fit in, but not the others. Many people here are staring curiously towards the group. The one entire side of the tavern is a slaughterhouse where a pig is currently being hoisted up alive, squealing away until it is silenced. Several employees appear to be cutting up meat on that side and there appears to be a butchers counter and a small crowd of people waiting their turn to purchase there. This side of the tavern is very loud as the various monstrous patrons eat, drink, laugh, and generally appear to be having a great time. It appears that the owners of Shamukaar are doing well as it is lit from the ceiling with everburning torches. It does not have the smell of smoke that most taverns with torches and fireplaces have, rather the smell is that of many monstrous bodies. Krugar leads the group to the far back on the opposite side from the butcher area where it is more quiet. The tavern is a lot larger than any other tavern the party has recently seen, it's more like a warehouse and the noise drops down in this direction as there are a lot fewer patrons on this side and the ones that are here are not celebrating, rather they are having low voiced conversations in small groups of twos and threes, separated from their fellow diners. Several of these smaller groups have the most monstrous of individuals that the party has seen: particularly a Mind Flayer, a Medusa, and two undead in heavy robes if the smell can be believed. As the group approaches one particular set of tables in the corner, two Minotaurs stand up and walk up to the group. Heavily muscled, armored in scale, and with giant axes, these two appear to easy be the equal or better of Boruuk each. Additionally, there are a half dozen armed and armored Gnolls and Hobgoblins sitting at nearby tables watching the group. One of the Gnolls looks to Boruuk and Tirial to be the one that shot arrows at them. When one of the Minotaurs points its thumb back towards the corner, Krugar carefully steps between the Minotaurs and walks over to a Goblin, sitting with its back against the wall about 30 feet away. The Goblin appears to have two female companions, a Halfing and another Goblin. After a short conversation, Krugar walks over and sits next to the Gnoll, still looking nervous. The Goblin holds up a single finger. One of the Minotaur says [COLOR=yellow][B]"One of you can go talk to the boss. You have to leave your weapons here though. The rest of you have to stay here."[/B][/COLOR] [/QUOTE]
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