Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Murder Most Foul! (Judge: EvolutionKB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voda Vosa" data-source="post: 5088514" data-attributes="member: 51271"><p><strong><span style="color: Indigo">"Your mockeries are of no consequence fool. Your destiny is to join The Chaos... In tiny pieces."</span></strong> Even as Hasifar uttered that, another stab sends the chilling energies of the ancient dragons into Ladoran's body.</p><p><em><span style="font-size: 9px"><span style="color: DimGray"></span></span></em></p><p><em><span style="font-size: 9px"><span style="color: DimGray">Dragonfrost: <a href="http://invisiblecastle.com/roller/view/2405879/" target="_blank">21 for 16</a></span></span></em></p><p><em><span style="font-size: 9px"><span style="color: DimGray">Rolled even, so Hasifar has a +1 to AC and +1 to hit UENT</span></span></em></p><p></p><p>[sblock=Hasifar]</p><p>Male Human Sorcerer 4</p><p>Medium natural humanoid</p><p>Initiative +5; Senses Passive Insight 17, Passive Perception 12</p><p>HP 41, Bloodied 20, Surge Value 10, Surges 8</p><p>AC 18; Fortitude 16, Reflex 17, Will 20</p><p>Resist 5 Fire (Armor) and Gains a random resist each day.</p><p>Speed 6</p><p>Basic melee: +12 1d4+6</p><p>Basic ranged: +8 1d8+9 cold damage</p><p></p><p>Powers: </p><p><strong><span style="color: Lime">Dragonfrost, Chaos Bolt, Arcing Fire</span></strong></p><p><strong><span style="color: Red">Thundering Roar, <u>Flame Spiral</u>, Focuse Chaos</span></strong></p><p><span style="color: Silver"><strong><u>Dazzling Ray</u> </strong></span></p><p><strong><span style="color: Yellow">Cloak of the Walking Wounded, Potion of healing</span></strong></p><p></p><p>[sblock=Conditionals]</p><p>Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw </p><p>Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square</p><p>Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT</p><p></p><p>[/sblock]</p><p>[sblock=Powers]</p><p></p><p>Pinning Dagger +2 (Free; Daily)</p><p>Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it.</p><p></p><p>Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement</p><p>Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack.</p><p></p><p>Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement</p><p>Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage</p><p></p><p>Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic</p><p>Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power..</p><p></p><p>Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder</p><p>Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p>Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement</p><p>Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage..</p><p></p><p>Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant</p><p>Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage.</p><p></p><p>Focused Chaos (No action; encounter) ✦ Arcane</p><p>Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll.</p><p></p><p>Cloak of the Walking Wounded +1</p><p>Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)</p><p></p><p></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5088514, member: 51271"] [B][COLOR="Indigo"]"Your mockeries are of no consequence fool. Your destiny is to join The Chaos... In tiny pieces."[/COLOR][/B] Even as Hasifar uttered that, another stab sends the chilling energies of the ancient dragons into Ladoran's body. [I][SIZE="1"][COLOR="DimGray"] Dragonfrost: [URL="http://invisiblecastle.com/roller/view/2405879/"]21 for 16[/URL] Rolled even, so Hasifar has a +1 to AC and +1 to hit UENT[/COLOR][/SIZE][/I] [sblock=Hasifar] Male Human Sorcerer 4 Medium natural humanoid Initiative +5; Senses Passive Insight 17, Passive Perception 12 HP 41, Bloodied 20, Surge Value 10, Surges 8 AC 18; Fortitude 16, Reflex 17, Will 20 Resist 5 Fire (Armor) and Gains a random resist each day. Speed 6 Basic melee: +12 1d4+6 Basic ranged: +8 1d8+9 cold damage Powers: [B][COLOR="Lime"]Dragonfrost, Chaos Bolt, Arcing Fire[/COLOR][/B] [B][COLOR="Red"]Thundering Roar, [U]Flame Spiral[/U], Focuse Chaos[/COLOR][/B] [COLOR="Silver"][B][U]Dazzling Ray[/U] [/B][/COLOR] [B][COLOR="Yellow"]Cloak of the Walking Wounded, Potion of healing[/COLOR][/B] [sblock=Conditionals] Chaos Burst - Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw Unfettered Power - On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square Arcane Spellfury - On a hit with an At-Will, gain +1 to hit to the hit enemy UENT [/sblock] [sblock=Powers] Pinning Dagger +2 (Free; Daily) Melee; +11 attack; 1d4+6 damage.Use this power when you hit an enemy with this weapon. That enemy is immobilized until you are no longer adjacent to it. Dragonfrost (Standard; at-will) ✦ Arcane, Cold, Implement Ranged 10; one creature; +8 vs Fortitude; 1d8+9 cold damage. Special: This power can be used as a ranged basic attack. Arcing fire (Standard; at-will) ✦ Arcane, Fire, Implement Ranged 10; one creature; +8 vs Reflex; 1d8+9 fire damage. Any enemy providing the target cover against this attack takes 4 fire damage Chaos Bolt (Standard; at-will) ✦ Arcane, Implement, Psychic Ranged 10; one creature; +8 vs Will; 1d10+9 Psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack: One creature within 5 squares of the target last hit by this power: +8 vs. Will, 1d6+2 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.. Thundering Roar (Standard; encounter) ✦ Arcane, Fear, Implement, Thunder Close blast 3; each creature in blast; +8 vs Fortitude; 2d6+9 Thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Flame Spiral (Standard; encounter) ✦ Arcane, Fire, Implement Close burst 2 ; each creature in burst; +8 vs Reflex; 1d10+9 fire damage, Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage.. Dazzling Ray (Standard; daily) ✦ Arcane, Implement, Radiant Ranged 10; one creature; +8 vs Reflex; 6d6+9 radiant damage, If Hasifar rolled an even number on the attack roll, the target takes a penalty to attack rolls against you to -3) (save ends). Miss: Half damage. Focused Chaos (No action; encounter) ✦ Arcane Trigger: You use a sorcerer power that works differently depending on whether the attack roll is odd or even. Effect: You choose to treat that power's attack roll as either odd or even, regardless of your actual roll. Cloak of the Walking Wounded +1 Property: +1 to defenses. If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both) [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Murder Most Foul! (Judge: EvolutionKB)
Top