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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="dimsdale" data-source="post: 5099302" data-attributes="member: 79956"><p>Knoepf, like he did many times before in the Last War, works to heal his walking wounded comrades. When he finishes his work, he then mentions the door that he had spotted.</p><p> </p><p>[sblock=ooc]</p><p>healer's mercy: Tirial receives 1d6+11 for <a href="http://invisiblecastle.com/roller/view/2417679/" target="_blank">15</a> giving her 31 hp</p><p> </p><p>He then uses two healing words: one for Tirial and one for artemus for 18 and 15 respectively: <a href="http://invisiblecastle.com/roller/view/2417683/" target="_blank">roll lookup</a>. They can also use a healing surge if they need more healing.</p><p> </p><p>Knoepf uses one of his healing surges bringing down to 4</p><p> </p><p>Short rest replenishes encounter powers, not dailies. What about second wind or AP? I know I could just look in the book but I'm too tired.</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=stats]</p><p>Knoepf: Dwarf Cleric 4</p><p>Advantageous Conditions: </p><p>Adverse Conditions: </p><p>Initiative: +1 Passive Insight: 22 Passive Perception: 17 </p><p>Senses: Low Light Vision</p><p>Saving Throws: +5 vs poison</p><p>HP 40 </p><p>Bloodied 20 </p><p>Surge Value 10; Surges Per-Day 8 <span style="color: red">4</span></p><p>AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5</p><p>Action Point: <span style="color: red">USED</span></p><p>Second Wind: <span style="color: red">USED</span></p><p>Powers</p><p>At will: </p><p><span style="color: lime">Astral Seal</span></p><p><span style="color: lime">Sacred Flame</span></p><p><span style="color: lime">Floating Lantern</span></p><p>Encounter: </p><p><span style="color: red">Divine Fortune</span> </p><p><span style="color: red">Healer's Mercy </span></p><p><span style="color: red">Healing Word 2</span> </p><p><span style="color: red">Bane </span></p><p><span style="color: red">Life Transference</span> </p><p>Daily Standard: </p><p><span style="color: gray">Hymm of Resurgence</span>: <span style="color: red">USED</span></p><p><span style="color: gray">Beacon of Hope</span> <span style="color: red">USED</span></p><p><span style="color: gray">Symbol of Perservence</span></p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5099302, member: 79956"] Knoepf, like he did many times before in the Last War, works to heal his walking wounded comrades. When he finishes his work, he then mentions the door that he had spotted. [sblock=ooc] healer's mercy: Tirial receives 1d6+11 for [URL="http://invisiblecastle.com/roller/view/2417679/"]15[/URL] giving her 31 hp He then uses two healing words: one for Tirial and one for artemus for 18 and 15 respectively: [URL="http://invisiblecastle.com/roller/view/2417683/"]roll lookup[/URL]. They can also use a healing surge if they need more healing. Knoepf uses one of his healing surges bringing down to 4 Short rest replenishes encounter powers, not dailies. What about second wind or AP? I know I could just look in the book but I'm too tired. [/sblock] [sblock=stats] Knoepf: Dwarf Cleric 4 Advantageous Conditions: Adverse Conditions: Initiative: +1 Passive Insight: 22 Passive Perception: 17 Senses: Low Light Vision Saving Throws: +5 vs poison HP 40 Bloodied 20 Surge Value 10; Surges Per-Day 8 [COLOR=red]4[/COLOR] AC =19 Fortitude 14 Reflex 13 Will 20 Speed 5 Action Point: [COLOR=red]USED[/COLOR] Second Wind: [COLOR=red]USED[/COLOR] Powers At will: [COLOR=lime]Astral Seal[/COLOR] [COLOR=lime]Sacred Flame[/COLOR] [COLOR=lime]Floating Lantern[/COLOR] Encounter: [COLOR=red]Divine Fortune[/COLOR] [COLOR=red]Healer's Mercy [/COLOR] [COLOR=red]Healing Word 2[/COLOR] [COLOR=red]Bane [/COLOR] [COLOR=red]Life Transference[/COLOR] Daily Standard: [COLOR=gray]Hymm of Resurgence[/COLOR]: [COLOR=red]USED[/COLOR] [COLOR=gray]Beacon of Hope[/COLOR] [COLOR=red]USED[/COLOR] [COLOR=gray]Symbol of Perservence[/COLOR] [/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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