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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5147953" data-attributes="member: 2011"><p>After resting for a while, the starts slowly getting to their feet to check out the door. It is totally quiet, the only sounds heard are from the party itself.</p><p></p><p>[sblock=Resources]</p><p>Here is where I think everyone is at. In the future, I'll need to keep track of this as we go on. As is, I spent a few hours here going back and re-reading all of the posts (multiple times), so I think this is now correct.</p><p></p><p>Artemus</p><p></p><p>Hit points: 32 of 39</p><p>Action points: 3 of 3</p><p>Surges: 1 of 7</p><p>Milestone dailes: Amulet of Elegy, <s>Wounding Dagger</s></p><p>Dailies: <s>Easy Target</s></p><p></p><p>Note: I wasn't sure Velmont wanted to use up his last surge of the day for only 7 points, so I didn't yet apply the last surge.</p><p></p><p></p><p>Boruuk</p><p></p><p>Hit points: 51 of 51</p><p>Action points: 3 of 3</p><p>Surges: 7 of 13</p><p>Milestone dailes: <s>Dwarven Drakescale</s></p><p>Dailies: Lasting Threat</p><p>Other dailies: Berserker's Fury</p><p></p><p></p><p>Hasifar</p><p></p><p>Hit points: 37 of 41</p><p>Action points: 3 of 3</p><p>Surges: 4 of 8</p><p>Milestone dailes: <s>Pinning Dagger</s></p><p>Dailies: <s>Dazzling Ray</s></p><p>Other one charge: Potion of Healing</p><p></p><p></p><p>Knoepf</p><p></p><p>Hit points: 40 of 40</p><p>Action points: 2 of 3</p><p>Surges: 2 of 8</p><p>Milestone dailes: <s>Symbol of Perseverance</s></p><p>Dailies: <s>Beacon of Hope</s>, <s>Life Transference</s></p><p></p><p></p><p>Tirial</p><p></p><p>Hit points: 45 of 45</p><p>Action points: 3 of 3</p><p>Surges: 5 of 9</p><p>Milestone dailes: <s>Cloak of Resistance</s></p><p>Dailies: Hunter's Bear Trap</p><p></p><p></p><p>The party only has 4 waterskins of water. If they take an extended rest now (or even later), they have a choice of sharing the water (low DC Endurance check for everyone) or not (higher DC Endurance check for those without water). In any case, the group will be out of water for the following day unless they decide to really ration it in which case it will be a higher DC Endurance for everyone during the extended rest. Let me know.</p><p></p><p></p><p>I could only find an Action Point used by Knoepf. I'm not sure if that is correct or not, I might have just missed some. People seem to be hoarding those pretty heavily though.</p><p></p><p></p><p>It is possible that I made mistakes, so if you think your PC is different, please go back and double check and let me know if you disagree.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5147953, member: 2011"] After resting for a while, the starts slowly getting to their feet to check out the door. It is totally quiet, the only sounds heard are from the party itself. [sblock=Resources] Here is where I think everyone is at. In the future, I'll need to keep track of this as we go on. As is, I spent a few hours here going back and re-reading all of the posts (multiple times), so I think this is now correct. Artemus Hit points: 32 of 39 Action points: 3 of 3 Surges: 1 of 7 Milestone dailes: Amulet of Elegy, [s]Wounding Dagger[/s] Dailies: [s]Easy Target[/s] Note: I wasn't sure Velmont wanted to use up his last surge of the day for only 7 points, so I didn't yet apply the last surge. Boruuk Hit points: 51 of 51 Action points: 3 of 3 Surges: 7 of 13 Milestone dailes: [s]Dwarven Drakescale[/s] Dailies: Lasting Threat Other dailies: Berserker's Fury Hasifar Hit points: 37 of 41 Action points: 3 of 3 Surges: 4 of 8 Milestone dailes: [s]Pinning Dagger[/s] Dailies: [s]Dazzling Ray[/s] Other one charge: Potion of Healing Knoepf Hit points: 40 of 40 Action points: 2 of 3 Surges: 2 of 8 Milestone dailes: [s]Symbol of Perseverance[/s] Dailies: [s]Beacon of Hope[/s], [s]Life Transference[/s] Tirial Hit points: 45 of 45 Action points: 3 of 3 Surges: 5 of 9 Milestone dailes: [s]Cloak of Resistance[/s] Dailies: Hunter's Bear Trap The party only has 4 waterskins of water. If they take an extended rest now (or even later), they have a choice of sharing the water (low DC Endurance check for everyone) or not (higher DC Endurance check for those without water). In any case, the group will be out of water for the following day unless they decide to really ration it in which case it will be a higher DC Endurance for everyone during the extended rest. Let me know. I could only find an Action Point used by Knoepf. I'm not sure if that is correct or not, I might have just missed some. People seem to be hoarding those pretty heavily though. It is possible that I made mistakes, so if you think your PC is different, please go back and double check and let me know if you disagree. [/sblock] [/QUOTE]
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