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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5160963" data-attributes="member: 2011"><p>Hasifar with the tounge out tries to cut Sloane as she retreats, but his dagger goes wide, leaving a trail of icy air.</p><p>The peasant then focus on the skeleton he has next to him. As he evaluates the best way to hack its bones, he sees through it (literaly) the other skeletons perfectly aligned. </p><p><strong><span style="color: Purple">"You <span style="font-size: 12px">should</span> <span style="font-size: 15px">be more</span> <span style="font-size: 18px">gentle</span> <span style="font-size: 22px">with</span> <span style="font-size: 26px">people!!</span>" </span></strong>the sorceror says, and his voice like thunders spread throughout the room, shattering the undead's skulls.</p><p></p><p></p><p>Boruuk moves into the doorway and charges at the closest skeleton, bowling past Tirial and Knoepf on the way as he brings down his axe against the skeleton.</p><p></p><p></p><p>Tirial focuses on the skeleton advancing towards herself and Knoepf, stepping closer to the enemy to have a clear shot. She fires off a pair of arrows straight towards the skeleton. </p><p></p><p>[sblock=OOC]</p><p>Knoepf makes his Endurance check.</p><p>Hasifar misses with his OA on Sloane.</p><p>Artemus misses with his OA on Sloane.</p><p>Hasifar hits skeletons 1, 3, and 4, for 17.</p><p>Borruk hits skeleton 3 for 13.</p><p>Tirial hits skeleton 3 for 25 and skeleton 1 for 19.</p><p></p><p>Tirial 50/50, -1 to all D20 rolls, limited communication</p><p>Artemus 37/44, marked by Skeleton 2</p><p>Knoepf 45/45</p><p>Skeleton 1, 36, <span style="color: Red"><strong>bloodied</strong></span></p><p>Skeleton 2</p><p><s>Skeleton 3, 55, dead</s></p><p>Skeleton 4, 17</p><p>Skeleton 5</p><p>Skeleton 6</p><p>Sloane, 20, dazed TENT Artemus, -4 on all attack rolls and defenses TENT Knoepf, insubstantial</p><p>Hasifar 41/46, marked by Skeleton 1</p><p>Boruuk 62/62</p><p></p><p>The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.</p><p></p><p>The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.</p><p></p><p>Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.</p><p></p><p>Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.</p><p></p><p></p><p>It's Artemus' turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5160963, member: 2011"] Hasifar with the tounge out tries to cut Sloane as she retreats, but his dagger goes wide, leaving a trail of icy air. The peasant then focus on the skeleton he has next to him. As he evaluates the best way to hack its bones, he sees through it (literaly) the other skeletons perfectly aligned. [B][COLOR="Purple"]"You [SIZE="3"]should[/SIZE] [SIZE="4"]be more[/SIZE] [SIZE="5"]gentle[/SIZE] [SIZE="6"]with[/SIZE] [SIZE="7"]people!![/SIZE]" [/COLOR][/B]the sorceror says, and his voice like thunders spread throughout the room, shattering the undead's skulls. Boruuk moves into the doorway and charges at the closest skeleton, bowling past Tirial and Knoepf on the way as he brings down his axe against the skeleton. Tirial focuses on the skeleton advancing towards herself and Knoepf, stepping closer to the enemy to have a clear shot. She fires off a pair of arrows straight towards the skeleton. [sblock=OOC] Knoepf makes his Endurance check. Hasifar misses with his OA on Sloane. Artemus misses with his OA on Sloane. Hasifar hits skeletons 1, 3, and 4, for 17. Borruk hits skeleton 3 for 13. Tirial hits skeleton 3 for 25 and skeleton 1 for 19. Tirial 50/50, -1 to all D20 rolls, limited communication Artemus 37/44, marked by Skeleton 2 Knoepf 45/45 Skeleton 1, 36, [COLOR=Red][B]bloodied[/B][/COLOR] Skeleton 2 [s]Skeleton 3, 55, dead[/s] Skeleton 4, 17 Skeleton 5 Skeleton 6 Sloane, 20, dazed TENT Artemus, -4 on all attack rolls and defenses TENT Knoepf, insubstantial Hasifar 41/46, marked by Skeleton 1 Boruuk 62/62 The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire. The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though. Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll. Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain. It's Artemus' turn. [/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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