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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5162298" data-attributes="member: 2011"><p>Artemus goes to engage the skeleton that seems the most wounded. He stab easily the undead, but without a good angle, he does little damage with his dagger.</p><p></p><p></p><p>Knoepf surveys the area. Seeing that Artemus is in a vunerable posistion, he mumbles a prayer. The skeleton in front of him begins to glow. "<span style="color: lime">Artemus! Hit him when you get the chance</span>!"</p><p></p><p></p><p>The skeletons flood into the room. Unlike the skeletons in the previous room, these skeletons appear to be working in a coordinated manner.</p><p></p><p>Skeleton 1 hits Hasifar in the arm.</p><p>Skeleton 2 hits Artemus in the chest.</p><p>Skeleton 4 moves along the edge of the room, but does not get an attack against Tirial.</p><p>Skeleton 5 moves along the edge of the room and attacks Tirial, but misses her.</p><p>Skeleton 6 does a glancing blow against Boruuk.</p><p>Skeleton 7 charges Artemus and also does a glancing blow.</p><p>Skeleton 8 charges Boruuk, but misses.</p><p></p><p></p><p>Sloane flies into the room, blows Hasifar a kiss and says <span style="color: White"><strong>"I have no further use for your services country bumpkin. Let's see how well you run the gauntlet."</strong></span>. She then gazes into Hasifar's eyes and goes insubstantial.</p><p></p><p></p><p>Hasifar runs past a bunch of the skeletons, lowering his guard and gets hit hard by every single one of them. As he runs up to Sloane, she slashes him open from shoulder to groin with her bony clawed hand and he falls to the ground unconscious.</p><p></p><p><span style="color: White"><strong>"Pity, I thought you'd do better than that."</strong></span> Sloane muses.</p><p></p><p><span style="color: White"><strong>"Listen carefully Knoepf."</strong></span> Sloane says maliciously <span style="color: White"><strong>"If you heal Hasifar in any way, I will kill him where he lies before you can do anything about it. And trust me, I can do that. Play by my rules, or Hasifar dies. If you heal him at all, you will be the cause of his death. HA HA HA HA HA HA HA"</strong></span> she laughs manically.</p><p></p><p>[sblock=OOC]</p><p>Artemus hits Skeleton 1 for 6.</p><p>Knoepf hits Skeleton 2 with Astral Seal.</p><p>Skeleton 1 hits Hasifar for 6.</p><p>Skeleton 2 criticals Artemus for 10.</p><p>Skeleton 4 only moves and does not attack.</p><p>Skeleton 5 misses Tiral.</p><p>Skeleton 6 hits Boruuk for 3.</p><p>Skeleton 7 hits Artemus for 3. Boruuk and Artemus got pretty lucky here.</p><p>Skeleton 8 misses Boruuk.</p><p>Sloane dominates Hasifar and then goes insubstantial.</p><p>Hasifar runs the gauntlet, J5 (OA Skel 1, hits Hasifar for 7), I6, H7 (OAs Skel 7 & 8, hits Hasifar for 4 and hits Hasifar for 8), H8 (OA Skel 6, hits Hasifar for 7), H9, H10 (OA Sloane, critials Hasifar for 18)</p><p></p><p></p><p>Tirial 50/50, -1 to all D20 rolls, limited communication</p><p>Artemus 24/44, marked by Skeleton 7</p><p>Knoepf 45/45</p><p>Skeleton 1, 42, <span style="color: Red"><strong>bloodied</strong></span></p><p>Skeleton 2, -2 to all defenses, Astal Seal TENT Knoepf</p><p>Skeleton 4, 17</p><p>Skeleton 5</p><p>Skeleton 6</p><p>Skeleton 7</p><p>Skeleton 8</p><p>Sloane, insubstantial, cover from everyone except Artemus (and Hasifar)</p><p>Hasifar -9/46, marked by Skeleton 6, dominated by Sloane and gives combat advantage to everyone (save ends), -5 to all attacks TSNT, prone, unconscious, dying, <span style="color: Red"><strong>bloodied</strong></span></p><p>Boruuk 59/62, marked by Skeleton 6</p><p></p><p>Hasifar gets to make a save against the domination since his turn is over. He does not need to make a dying saving throw until the start of his next turn.</p><p></p><p></p><p>The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.</p><p></p><p>The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.</p><p></p><p>Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.</p><p></p><p>Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.</p><p></p><p>Note: Hasifar did not make it to square H10 because he was OAed and knocked unconscious in square H9.</p><p></p><p></p><p>It's Boruuk's turn. Do you want to use the action you already rolled? If so, just adjust the movement if any, the targets, and repost it. Thanks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5162298, member: 2011"] Artemus goes to engage the skeleton that seems the most wounded. He stab easily the undead, but without a good angle, he does little damage with his dagger. Knoepf surveys the area. Seeing that Artemus is in a vunerable posistion, he mumbles a prayer. The skeleton in front of him begins to glow. "[COLOR=lime]Artemus! Hit him when you get the chance[/COLOR]!" The skeletons flood into the room. Unlike the skeletons in the previous room, these skeletons appear to be working in a coordinated manner. Skeleton 1 hits Hasifar in the arm. Skeleton 2 hits Artemus in the chest. Skeleton 4 moves along the edge of the room, but does not get an attack against Tirial. Skeleton 5 moves along the edge of the room and attacks Tirial, but misses her. Skeleton 6 does a glancing blow against Boruuk. Skeleton 7 charges Artemus and also does a glancing blow. Skeleton 8 charges Boruuk, but misses. Sloane flies into the room, blows Hasifar a kiss and says [COLOR=White][B]"I have no further use for your services country bumpkin. Let's see how well you run the gauntlet."[/B][/COLOR]. She then gazes into Hasifar's eyes and goes insubstantial. Hasifar runs past a bunch of the skeletons, lowering his guard and gets hit hard by every single one of them. As he runs up to Sloane, she slashes him open from shoulder to groin with her bony clawed hand and he falls to the ground unconscious. [COLOR=White][B]"Pity, I thought you'd do better than that."[/B][/COLOR] Sloane muses. [COLOR=White][B]"Listen carefully Knoepf."[/B][/COLOR] Sloane says maliciously [COLOR=White][B]"If you heal Hasifar in any way, I will kill him where he lies before you can do anything about it. And trust me, I can do that. Play by my rules, or Hasifar dies. If you heal him at all, you will be the cause of his death. HA HA HA HA HA HA HA"[/B][/COLOR] she laughs manically. [sblock=OOC] Artemus hits Skeleton 1 for 6. Knoepf hits Skeleton 2 with Astral Seal. Skeleton 1 hits Hasifar for 6. Skeleton 2 criticals Artemus for 10. Skeleton 4 only moves and does not attack. Skeleton 5 misses Tiral. Skeleton 6 hits Boruuk for 3. Skeleton 7 hits Artemus for 3. Boruuk and Artemus got pretty lucky here. Skeleton 8 misses Boruuk. Sloane dominates Hasifar and then goes insubstantial. Hasifar runs the gauntlet, J5 (OA Skel 1, hits Hasifar for 7), I6, H7 (OAs Skel 7 & 8, hits Hasifar for 4 and hits Hasifar for 8), H8 (OA Skel 6, hits Hasifar for 7), H9, H10 (OA Sloane, critials Hasifar for 18) Tirial 50/50, -1 to all D20 rolls, limited communication Artemus 24/44, marked by Skeleton 7 Knoepf 45/45 Skeleton 1, 42, [COLOR=Red][B]bloodied[/B][/COLOR] Skeleton 2, -2 to all defenses, Astal Seal TENT Knoepf Skeleton 4, 17 Skeleton 5 Skeleton 6 Skeleton 7 Skeleton 8 Sloane, insubstantial, cover from everyone except Artemus (and Hasifar) Hasifar -9/46, marked by Skeleton 6, dominated by Sloane and gives combat advantage to everyone (save ends), -5 to all attacks TSNT, prone, unconscious, dying, [COLOR=Red][B]bloodied[/B][/COLOR] Boruuk 59/62, marked by Skeleton 6 Hasifar gets to make a save against the domination since his turn is over. He does not need to make a dying saving throw until the start of his next turn. The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire. The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though. Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll. Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain. Note: Hasifar did not make it to square H10 because he was OAed and knocked unconscious in square H9. It's Boruuk's turn. Do you want to use the action you already rolled? If so, just adjust the movement if any, the targets, and repost it. Thanks. [/sblock] [/QUOTE]
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