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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5167506" data-attributes="member: 2011"><p>Boruuk struggles against the psychic asasult of the woman however the mental attack brought out something buried deep in Boruuk's mind. He now began fighting with reckless abandon, even more so than before. He continued slashing at any foe that got within range.</p><p></p><p></p><p>Knoepf looks at Hasifar, and breaths a sigh of relief that his condition is not getting any worse. <em><span style="color: lime">Hang in there Hasifar</span></em>, he says to himself before begining a flurry of actions. First, he mumbles a prayer. Flickers of silver flames, move to parts of Artemus's body that need healing. He then lights up the skeleton to his southeast. "<span style="color: lime">Someone hit this one please</span>" he says in a calm voice.</p><p></p><p></p><p>With nowhere to turn Tirial turns her bow to the skeleton next to her. One of her shots is a powerful blow, but the other is quite off.</p><p></p><p>As she lowers her guard, the skeleton again hits her in the head, this time with a ringing blow that brings tears to her eyes.</p><p></p><p></p><p>Skeleton 2 again attacks Tirial, but misses.</p><p>Skeleton 6 slashes Boruuk across the chest with a vicious blow.</p><p>Skeleton 4 wounds Knoepf in the calf as Knoepf is mostly watching Sloane.</p><p>Skeleton 7 misses Knoepf and moves away.</p><p></p><p></p><p><span style="color: White"><strong>"Fools!"</strong></span> Sloane shouts. <span style="color: White"><strong>"The skeletons are just pawns and you attack them as if I cannot make more. I am your real nightmare."</strong></span> she says as she flies up to Knoepf and kisses him on the lips. The blood drains from Knoepf's face as he falls over dying and the stab wound that Artemus hit Sloane with heals over completely. She then again goes insubstantial.</p><p></p><p>[sblock=OOC]</p><p>Note: Fixed a slight mistake. Tirial delayed after Knoepf and I didn't put it in the second list. I also need a saving throw for immobilized by Tirial.</p><p></p><p>Boruuk hits Skeleton 8 for 17.</p><p>Artemus hits Skeleton 8 for 22 and kills it.</p><p>Knoepf hits Skeleton 7 with Astral Seal.</p><p>Skeleton 2 hits Tirial with an Opportunity Attack for 10.</p><p>Tirial hits Skeleton 2 for 24 (you forgot the quarried damage).</p><p>Skeleton 2 misses Tirial.</p><p>Skeleton 6 hits Boruuk for 10.</p><p>Skeleton 4 hits Knoepf for 7.</p><p>Skeleton 7 misses Knoepf then shifts away.</p><p>Sloane flies in and hits Knoepf for 22. Knoepf <strong>loses a healing surge</strong> and is weakened (save ends). All of Sloane's damage heals. She then goes insubstantial.</p><p>Hasifar need to make a saving throw against Domination and a death saving throw. He has already failed one death saving throw.</p><p></p><p>Artemus 40/44</p><p>Knoepf -3/45, marked by Skeleton 4, weakened (save ends), prone, unconscious, dying, <span style="color: Red"><strong>bloodied</strong></span>, needs to make a death saving throw at the beginning of his turn (if he is still not stabilized)</p><p>Tirial 33/50, -1 to all D20 rolls, limited communication, marked by Skeleton 2, immobilized (save ends)</p><p>Skeleton 2, 33, <span style="color: Red"><strong>bloodied</strong></span></p><p>Boruuk hits Skeleton 6 for 16 with Rain of Steel.</p><p>Skeleton 6, 31, <span style="color: Red"><strong>bloodied</strong></span></p><p>Skeleton 4, 17, </p><p>Skeleton 7, -2 penalty to all defenses</p><p><s>Skeleton 8, 58, dead</s></p><p>Sloane</p><p>Hasifar -9/46, dominated by Sloane and gives combat advantage to everyone (save ends), prone, unconscious, dying, <span style="color: Red"><strong>bloodied</strong></span>, failed one death save</p><p>Boruuk 39/62, marked by Skeleton 6</p><p></p><p></p><p>The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire.</p><p></p><p>The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though.</p><p></p><p>Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll.</p><p></p><p>Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain.</p><p></p><p>Note: I am using the pink triangles for immobilized.</p><p></p><p></p><p>It's Boruuk's turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5167506, member: 2011"] Boruuk struggles against the psychic asasult of the woman however the mental attack brought out something buried deep in Boruuk's mind. He now began fighting with reckless abandon, even more so than before. He continued slashing at any foe that got within range. Knoepf looks at Hasifar, and breaths a sigh of relief that his condition is not getting any worse. [I][COLOR=lime]Hang in there Hasifar[/COLOR][/I], he says to himself before begining a flurry of actions. First, he mumbles a prayer. Flickers of silver flames, move to parts of Artemus's body that need healing. He then lights up the skeleton to his southeast. "[COLOR=lime]Someone hit this one please[/COLOR]" he says in a calm voice. With nowhere to turn Tirial turns her bow to the skeleton next to her. One of her shots is a powerful blow, but the other is quite off. As she lowers her guard, the skeleton again hits her in the head, this time with a ringing blow that brings tears to her eyes. Skeleton 2 again attacks Tirial, but misses. Skeleton 6 slashes Boruuk across the chest with a vicious blow. Skeleton 4 wounds Knoepf in the calf as Knoepf is mostly watching Sloane. Skeleton 7 misses Knoepf and moves away. [COLOR=White][B]"Fools!"[/B][/COLOR] Sloane shouts. [COLOR=White][B]"The skeletons are just pawns and you attack them as if I cannot make more. I am your real nightmare."[/B][/COLOR] she says as she flies up to Knoepf and kisses him on the lips. The blood drains from Knoepf's face as he falls over dying and the stab wound that Artemus hit Sloane with heals over completely. She then again goes insubstantial. [sblock=OOC] Note: Fixed a slight mistake. Tirial delayed after Knoepf and I didn't put it in the second list. I also need a saving throw for immobilized by Tirial. Boruuk hits Skeleton 8 for 17. Artemus hits Skeleton 8 for 22 and kills it. Knoepf hits Skeleton 7 with Astral Seal. Skeleton 2 hits Tirial with an Opportunity Attack for 10. Tirial hits Skeleton 2 for 24 (you forgot the quarried damage). Skeleton 2 misses Tirial. Skeleton 6 hits Boruuk for 10. Skeleton 4 hits Knoepf for 7. Skeleton 7 misses Knoepf then shifts away. Sloane flies in and hits Knoepf for 22. Knoepf [b]loses a healing surge[/b] and is weakened (save ends). All of Sloane's damage heals. She then goes insubstantial. Hasifar need to make a saving throw against Domination and a death saving throw. He has already failed one death saving throw. Artemus 40/44 Knoepf -3/45, marked by Skeleton 4, weakened (save ends), prone, unconscious, dying, [COLOR=Red][B]bloodied[/B][/COLOR], needs to make a death saving throw at the beginning of his turn (if he is still not stabilized) Tirial 33/50, -1 to all D20 rolls, limited communication, marked by Skeleton 2, immobilized (save ends) Skeleton 2, 33, [COLOR=Red][B]bloodied[/B][/COLOR] Boruuk hits Skeleton 6 for 16 with Rain of Steel. Skeleton 6, 31, [COLOR=Red][B]bloodied[/B][/COLOR] Skeleton 4, 17, Skeleton 7, -2 penalty to all defenses [s]Skeleton 8, 58, dead[/s] Sloane Hasifar -9/46, dominated by Sloane and gives combat advantage to everyone (save ends), prone, unconscious, dying, [COLOR=Red][B]bloodied[/B][/COLOR], failed one death save Boruuk 39/62, marked by Skeleton 6 The four armoires in the corners provide cover. You cannot enter into those squares normally, but you can climb up on top of an armoire. The other furniture squares, the bed and the chests/trunks, can be entered. They are difficult terrain though. Tirial is at -1 to all D20 rolls. The lowest Endurance check she can roll is a 17 (anything lower is considered a 17). Tirial needs to make an Endurance check at the end of each of her turns until she finally scores DC 20. This is a free action. Tirial's check is at -1 and +2 for a total of +1 modifier to her normal roll. Note: Squares J6 and J7 share one large trunk which makes both of those squares difficult terrain. Note: I am using the pink triangles for immobilized. It's Boruuk's turn. [/sblock] [/QUOTE]
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