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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5193293" data-attributes="member: 2011"><p><span style="color: Yellow">"First, let's get rid of them. Boruuk, the one farther down must not close on us. Keep him away from here."</span> Artemus then tries to attack the zombie but the porticulis seems to be in the way.</p><p></p><p></p><p><strong><span style="color: DarkOrchid">"Ah!"</span></strong> yells Hasifar <span style="color: DarkOrchid"><strong>"Why me?!" </strong></span>With a quick stab Hasifar punctuates the body of the rotting corpse and channels a blast of fire. <strong><span style="color: DarkOrchid">"Artemus! Take us out of here! use your roguishness! Do somethin'!"</span></strong> Apparently, Hasifar doesn't enjoy the private party with the zombies and wants out.</p><p></p><p></p><p>Knoepf feels right away the chilling effect from both undead in such close proximity. However, this doesn't affect Knoepfs concentration as he quickly tends to Artemus, being the one in greatest need, by giving him a much needed dose of healing. Knoepf then turns to the zombie which took damage from Hasifar's blade. "<span style="color: lime">We need to take this one out quickly, or we're are not going to last long! Everyone concentrate attacks on him</span>!"</p><p></p><p></p><p>The first zombie slams Hasifar while the second smashes Knoepf. It's looking grim for those between the two portcullises.</p><p></p><p>[sblock=OOC]</p><p>Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.</p><p></p><p>Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.</p><p></p><p>Zombie 1 hits Knoepf for 7 damage and Knoepf is immobilized.</p><p>Zombie 2 hits Hasifar for 7 damage and Hasifar is immobilized.</p><p></p><p>Artemus 41/44</p><p>Hasifar 27/46, immobilizied (save ends)</p><p>Knoepf 25/45, immobilizied (save ends)</p><p>Zombie 1</p><p>Zombie 2, 17</p><p>Boruuk 61/62 </p><p>Tirial 50/50</p><p>More Monsters</p><p></p><p>It's Boruuk's turn.</p><p></p><p>The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.</p><p></p><p>Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.</p><p></p><p>The locations of creatures on the map has not changed, so I didn't bother with another map.</p><p></p><p></p><p>The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5193293, member: 2011"] [COLOR="Yellow"]"First, let's get rid of them. Boruuk, the one farther down must not close on us. Keep him away from here."[/COLOR] Artemus then tries to attack the zombie but the porticulis seems to be in the way. [B][COLOR="DarkOrchid"]"Ah!"[/COLOR][/B] yells Hasifar [COLOR="DarkOrchid"][B]"Why me?!" [/B][/COLOR]With a quick stab Hasifar punctuates the body of the rotting corpse and channels a blast of fire. [B][COLOR="DarkOrchid"]"Artemus! Take us out of here! use your roguishness! Do somethin'!"[/COLOR][/B] Apparently, Hasifar doesn't enjoy the private party with the zombies and wants out. Knoepf feels right away the chilling effect from both undead in such close proximity. However, this doesn't affect Knoepfs concentration as he quickly tends to Artemus, being the one in greatest need, by giving him a much needed dose of healing. Knoepf then turns to the zombie which took damage from Hasifar's blade. "[COLOR=lime]We need to take this one out quickly, or we're are not going to last long! Everyone concentrate attacks on him[/COLOR]!" The first zombie slams Hasifar while the second smashes Knoepf. It's looking grim for those between the two portcullises. [sblock=OOC] Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over. Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn. Zombie 1 hits Knoepf for 7 damage and Knoepf is immobilized. Zombie 2 hits Hasifar for 7 damage and Hasifar is immobilized. Artemus 41/44 Hasifar 27/46, immobilizied (save ends) Knoepf 25/45, immobilizied (save ends) Zombie 1 Zombie 2, 17 Boruuk 61/62 Tirial 50/50 More Monsters It's Boruuk's turn. The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus. Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required. The locations of creatures on the map has not changed, so I didn't bother with another map. The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them. [/sblock] [/QUOTE]
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