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[Adventure] Murder Most Foul! (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5194554" data-attributes="member: 2011"><p><span style="color: red">"Hey, what is this? Where they come from?"</span><span style="color: white"> Boruuk growls as the goliath reaches down and with a tremendous effort grabs onto the porticullis and heaves it with all his might. The goliath's muscles are taut and his veins bulge as he struggles to lift the heavy device. </span><span style="color: Red">"Hurry...friends...Boruuk hold up for you"</span> he says (assuming it succeeds)</p><p></p><p>Borruk lifts the portcullis ever so slightly, maybe Hasifar or Knoepf can squeeze through at the bottom if they were not frozen in place.</p><p></p><p></p><p>Tirial shivers against the cold as she draws her bow and steps out of the reach of the enemy. She fires two quick shots at the zombie closest to her and Knoepf. The first finds the line between the bars, the second is also fairly accurate.</p><p></p><p></p><p>Two more zombies come out of the outer alcoves. But, these zombies seem to be a different type and are using Scimitars. The first misses Artemus, but the second connects Tirial solidly in the chest.</p><p></p><p>[sblock=OOC]</p><p>Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.</p><p></p><p>Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn.</p><p></p><p>Boruuk moves over and lifts the portcullis slightly.</p><p>Tirial hits Zombie 1 and then misses Zombie 1.</p><p>Zombie 3 misses Artemus.</p><p>Zombie 4 hits Tirial for 9 damage.</p><p></p><p>Artemus 41/44</p><p>Hasifar 27/46, immobilizied (save ends)</p><p>Knoepf 25/45, immobilizied (save ends)</p><p>Zombie 1, 9</p><p>Zombie 2, 17</p><p>Boruuk 56/62, resist 5 damage TENT</p><p>Tirial 31/50</p><p>Zombie 3</p><p>Zombie 4</p><p></p><p>It's Artemus' turn.</p><p></p><p>The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.</p><p></p><p>Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.</p><p></p><p></p><p>The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.</p><p></p><p></p><p>Note: I assume that Artemus is allowing Boruuk to move past him to attempt to lift the portcullis. If not, let me know Velmont and Boruuk will need to try something else.</p><p></p><p>Note: I rolled 4 points of quarry damage against Zombie 1 for Tirial to move the game along.</p><p></p><p>Note: If Knoepf or Hasifar can manage to take and make a saving throw before the end of their turn, they can attempt an Escape action. However, they will need to remain prone in the square once they shift since two PCs cannot share a square standing up.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5194554, member: 2011"] [COLOR=red]"Hey, what is this? Where they come from?"[/COLOR][COLOR=white] Boruuk growls as the goliath reaches down and with a tremendous effort grabs onto the porticullis and heaves it with all his might. The goliath's muscles are taut and his veins bulge as he struggles to lift the heavy device. [/COLOR][COLOR="Red"]"Hurry...friends...Boruuk hold up for you"[/COLOR] he says (assuming it succeeds) Borruk lifts the portcullis ever so slightly, maybe Hasifar or Knoepf can squeeze through at the bottom if they were not frozen in place. Tirial shivers against the cold as she draws her bow and steps out of the reach of the enemy. She fires two quick shots at the zombie closest to her and Knoepf. The first finds the line between the bars, the second is also fairly accurate. Two more zombies come out of the outer alcoves. But, these zombies seem to be a different type and are using Scimitars. The first misses Artemus, but the second connects Tirial solidly in the chest. [sblock=OOC] Any PC within 2 squares of Zombie 1 or Zombie 2 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over. Note: Unlike most auras, these auras do stack. So, a PC within 2 of both of these zombies takes an automatic 10 damage at the start of their turn. Boruuk moves over and lifts the portcullis slightly. Tirial hits Zombie 1 and then misses Zombie 1. Zombie 3 misses Artemus. Zombie 4 hits Tirial for 9 damage. Artemus 41/44 Hasifar 27/46, immobilizied (save ends) Knoepf 25/45, immobilizied (save ends) Zombie 1, 9 Zombie 2, 17 Boruuk 56/62, resist 5 damage TENT Tirial 31/50 Zombie 3 Zombie 4 It's Artemus' turn. The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus. Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required. The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them. Note: I assume that Artemus is allowing Boruuk to move past him to attempt to lift the portcullis. If not, let me know Velmont and Boruuk will need to try something else. Note: I rolled 4 points of quarry damage against Zombie 1 for Tirial to move the game along. Note: If Knoepf or Hasifar can manage to take and make a saving throw before the end of their turn, they can attempt an Escape action. However, they will need to remain prone in the square once they shift since two PCs cannot share a square standing up. [/sblock] [/QUOTE]
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