Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Murder Most Foul! (Judge: EvolutionKB)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5208146" data-attributes="member: 2011"><p><strong><span style="color: DarkOrchid">"Knoepf, get behind me in this alcove if you ever get unfrozen. We'll kill this thing yet." </span></strong>Hasifar exclaims. Following his words with action, Hasifar stabs at the closest Zombie. His magic goes awry and ends up hitting all of the zombies and destroying one of them.</p><p></p><p>[sblock=Hasifar's Actions]</p><p>Standard: Chaos Bolt on Zombie 1, 4, and 3</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2556806/" target="_blank">Chaos Bolt vs. Will, Zombie 1, 14 to hit, 10 damage, Zombie 4, natural 20 kills it, Zombie 3, 23 to hit, 8 damage</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2556834/" target="_blank">save vs. immobilized fails</a></p><p></p><p>Note: Hasifar's original character sheet stated 1d6+2 for secondary Chaos Bolt attacks, but it is really 1d6+5.</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Any PC within 2 squares of Zombie 1 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over.</p><p></p><p>Note: the map has not changed as far as PC location (and I am unable to put up a new one at work anyway).</p><p></p><p></p><p>Hasifar hits Zombie 1 for 10, criticals and kills Zombie 4, and hits Zombie 3 for 8.</p><p></p><p>Artemus 14/44, <span style="color: Red"><strong>bloodied</strong></span>, slowed (save ends)</p><p>Hasifar 38/46, immobilized (save ends), +1 AC TSNT</p><p>Knoepf 20/45, <span style="color: Red"><strong>bloodied</strong></span>, immobilized (save ends), slowed (save ends)</p><p>Zombie 1, 26</p><p><s>Zombie 2, 78, dead</s></p><p>Boruuk 46/62, Combat Advantage to Zombie 3, resist 5 damage TENT</p><p>Tirial 26/50</p><p>Zombie 3, 30, Marked, <span style="color: Red"><strong>bloodied</strong></span></p><p><s>Zombie 4, dead</s></p><p></p><p>It's Knoepf's turn.</p><p></p><p></p><p>The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus.</p><p></p><p>Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required.</p><p></p><p></p><p>The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5208146, member: 2011"] [B][COLOR="DarkOrchid"]"Knoepf, get behind me in this alcove if you ever get unfrozen. We'll kill this thing yet." [/COLOR][/B]Hasifar exclaims. Following his words with action, Hasifar stabs at the closest Zombie. His magic goes awry and ends up hitting all of the zombies and destroying one of them. [sblock=Hasifar's Actions] Standard: Chaos Bolt on Zombie 1, 4, and 3 [url=http://invisiblecastle.com/roller/view/2556806/]Chaos Bolt vs. Will, Zombie 1, 14 to hit, 10 damage, Zombie 4, natural 20 kills it, Zombie 3, 23 to hit, 8 damage[/url] [url=http://invisiblecastle.com/roller/view/2556834/]save vs. immobilized fails[/url] Note: Hasifar's original character sheet stated 1d6+2 for secondary Chaos Bolt attacks, but it is really 1d6+5. [/sblock] [sblock=OOC] Any PC within 2 squares of Zombie 1 takes 5 cold damage at the start of their turn. I won't add it to your PC's total until after your turn unless it will knock you unconscious, so please add it to your stat block when your turn is over. Note: the map has not changed as far as PC location (and I am unable to put up a new one at work anyway). Hasifar hits Zombie 1 for 10, criticals and kills Zombie 4, and hits Zombie 3 for 8. Artemus 14/44, [COLOR=Red][B]bloodied[/B][/COLOR], slowed (save ends) Hasifar 38/46, immobilized (save ends), +1 AC TSNT Knoepf 20/45, [COLOR=Red][B]bloodied[/B][/COLOR], immobilized (save ends), slowed (save ends) Zombie 1, 26 [s]Zombie 2, 78, dead[/s] Boruuk 46/62, Combat Advantage to Zombie 3, resist 5 damage TENT Tirial 26/50 Zombie 3, 30, Marked, [COLOR=Red][B]bloodied[/B][/COLOR] [s]Zombie 4, dead[/s] It's Knoepf's turn. The two portcullises are made of strong metal and are located between E7 and E8, and between E9 and E10. Any attacks through them result in a +2 cover bonus for the target. Nobody can move through the portcullises. An attack through both portcullises results in a +5 total cover bonus for the target. An attack through a portcullis at a target inside of an alcove results in a +5 total cover bonus. Players can attempt to come up with ways to bypass the portcullises. Describe what you are attempting to do and I will let you know what type of roll is required. The little blue and white squares on the map are side effects of Maptools that I could not remove. Please ignore them. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Murder Most Foul! (Judge: EvolutionKB)
Top