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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5291426" data-attributes="member: 2011"><p>Knoepf relays some more information to the group as he heads toward the Lower Central Plateau and eventually down into Khyber's Gate.</p><p></p><p>[sblock=OOC]</p><p>People can go back and read part 1 and have a general knowledge of what happened before.</p><p></p><p>It's a long read though, so skipping past the sblocks is probably the way to go if you want to do that.</p><p>[/sblock]</p><p></p><p>Knoepf explains that the party is going to go meet with a goblin named Merrick. Merrick is a criminal rival to Ladoran and runs his business out of the back of the tavern Shamukaar. Knoepf was told that Merrick is into gambling, drugs, whores, weapons, exotics, slaves, and probably other nasty activities.</p><p></p><p>Shamukaar is a very unusual tavern and the party feels a bit self conscious the moment they walk in the door. Most of the patrons are goblins like the rest of the area in Khyber's Gate, but there are many other races of creatures in here as well, none of them human, dwarven, or elven. Many people here are staring curiously towards the group.</p><p></p><p>The one entire side of the tavern is a slaughterhouse where workers are currently mopping up piles of gore. Several employees appear to be cutting up meat on that side and there appears to be a butchers counter and a small crowd of people waiting their turn to purchase there. This side of the tavern is very loud as the various monstrous patrons eat, drink, laugh, and generally appear to be having a great time.</p><p></p><p>It appears that the owners of Shamukaar are doing well as it is lit from the ceiling with everburning torches. It does not have the smell of smoke that most taverns with torches and fireplaces have, rather the smell is that of many monstrous bodies.</p><p></p><p>Knoepf leads the group to the far back on the opposite side from the butcher area where it is more quiet. The tavern is a lot larger than any other tavern the party has recently seen, it's more like a warehouse and the noise drops down in this direction as there are a lot fewer patrons on this side and the ones that are here are not celebrating, rather they are having low voiced conversations in small groups of twos and threes, separated from their fellow diners. Several of these smaller groups have the most monstrous of individuals that the party has seen: particularly a few giants, some types of elementals, and undead in heavy robes.</p><p></p><p>As the group approaches one particular set of tables in the corner, two Minotaurs stand up and walk up to the group. Heavily muscled, armored in scale, and with giant axes, these two appear to easily be the equal or better of Vex each. Additionally, there are a half dozen armed and armored Gnolls and Hobgoblins sitting at nearby tables watching the group. Knoepf does not spot Merrick in the back of the tavern.</p><p></p><p>One of the Minotaur says <span style="color: yellow"><strong>"What do youse clowns want?"</strong></span></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5291426, member: 2011"] Knoepf relays some more information to the group as he heads toward the Lower Central Plateau and eventually down into Khyber's Gate. [sblock=OOC] People can go back and read part 1 and have a general knowledge of what happened before. It's a long read though, so skipping past the sblocks is probably the way to go if you want to do that. [/sblock] Knoepf explains that the party is going to go meet with a goblin named Merrick. Merrick is a criminal rival to Ladoran and runs his business out of the back of the tavern Shamukaar. Knoepf was told that Merrick is into gambling, drugs, whores, weapons, exotics, slaves, and probably other nasty activities. Shamukaar is a very unusual tavern and the party feels a bit self conscious the moment they walk in the door. Most of the patrons are goblins like the rest of the area in Khyber's Gate, but there are many other races of creatures in here as well, none of them human, dwarven, or elven. Many people here are staring curiously towards the group. The one entire side of the tavern is a slaughterhouse where workers are currently mopping up piles of gore. Several employees appear to be cutting up meat on that side and there appears to be a butchers counter and a small crowd of people waiting their turn to purchase there. This side of the tavern is very loud as the various monstrous patrons eat, drink, laugh, and generally appear to be having a great time. It appears that the owners of Shamukaar are doing well as it is lit from the ceiling with everburning torches. It does not have the smell of smoke that most taverns with torches and fireplaces have, rather the smell is that of many monstrous bodies. Knoepf leads the group to the far back on the opposite side from the butcher area where it is more quiet. The tavern is a lot larger than any other tavern the party has recently seen, it's more like a warehouse and the noise drops down in this direction as there are a lot fewer patrons on this side and the ones that are here are not celebrating, rather they are having low voiced conversations in small groups of twos and threes, separated from their fellow diners. Several of these smaller groups have the most monstrous of individuals that the party has seen: particularly a few giants, some types of elementals, and undead in heavy robes. As the group approaches one particular set of tables in the corner, two Minotaurs stand up and walk up to the group. Heavily muscled, armored in scale, and with giant axes, these two appear to easily be the equal or better of Vex each. Additionally, there are a half dozen armed and armored Gnolls and Hobgoblins sitting at nearby tables watching the group. Knoepf does not spot Merrick in the back of the tavern. One of the Minotaur says [COLOR=yellow][B]"What do youse clowns want?"[/B][/COLOR] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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