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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5370764" data-attributes="member: 2011"><p>Acre eyes the long, dark room, his elven heritage helping him see through some of the gloom.</p><p></p><p>"<span style="color: Red">Well, it's high time I got some exercise,</span>" he says quietly. He runs with surprising speed toward the far side of the room (<span style="color: DimGray">double run to A22</span>). When he reaches Garrick, he touches him lightly on the shoulder, former a mental connection with his ally (<span style="color: DimGray"><a href="http://invisiblecastle.com/roller/view/2752020/" target="_blank">Body Adjustment</a> grants 8 tmp hp to Garrick - Acre gains half that amount (4 tmp hp)</span>)</p><p></p><p></p><p>Vex continued to jog along the stone walkway, trying to get close enough to see their attackers... </p><p></p><p></p><p>Knoepf rushes forward as fast as his stubby legs can take him to get in a position to aide his comrades if they need it. </p><p></p><p></p><p>Garrick continues to move towards the enemies.</p><p></p><p></p><p>Lightning again comes flying out of the darkness, smashing into both Malehan and Garrick. It pushes Malehan into the pit, but Garrick manages to avoid that fate. Malehan notices that the edge of the pit is extremely slippery as he slides down the slope. He doesn't take any damage from the fall as he rolls down the sloped incline, but the dark liquid on the slope burns his flesh like acidic fire.</p><p></p><p></p><p>The archers turn their attention to Vex. All four flaming arrows pelt Vex, causing her great pain and almost dropping her.</p><p></p><p></p><p>[sblock=OOC]</p><p>Note: Fixed damage for Vex's armor from last round. She took one less point of damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2756714/" target="_blank">Recharge Lightning Power, 6</a></p><p></p><p>Lightning Foe hits Malehan and Garrick for 22 each.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2756716/" target="_blank">Lightning on Malehan and Garrick, 10 + mods hits, 10 + mods hits, 22 damage</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2756719/" target="_blank">Saving throws to not fall into pit, Malehan 4 and Garrick 13</a></p><p></p><p>Malehan takes 6 acidic damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2756727/" target="_blank">Acidic damage from dark liquid</a></p><p></p><p></p><p>Note: Now that Malehan is in the pit, the sloped surface of the pit seems easy to climb, but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb, making it difficult to get out.</p><p></p><p>If Malehan makes an Acrobatics roll DC 20, he is not prone.</p><p></p><p></p><p>Vex is hit for 3-1=2, 15-1=14, 10-1=9, and 16-1=15.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2756727/" target="_blank">Flaming Arrows 6+mods hits, 12+mods hits, 15+mods hits, 18+mods hits</a></p><p></p><p></p><p>26/56 Garrick, <span style="color: red"><strong>Bloodied</strong></span>, prone</p><p>10/61 Vex, <span style="color: red"><strong>Bloodied</strong></span></p><p>14/62 Malehan, <span style="color: red"><strong>Bloodied</strong></span>, prone</p><p>Lightning Foe</p><p>Archer Foes</p><p>56/56 Acre, 4 temp hit points</p><p>50/50 Knoepf</p><p></p><p>It's the PC's turn.</p><p></p><p>The arrows came from the vicinity of the 12 square rectangle J39 through L42.</p><p></p><p>The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.</p><p></p><p>There are four 10 foot tall statues in the corners.</p><p></p><p>There is a raised dais, about 5 feet off the ground at the far end.[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5370764, member: 2011"] Acre eyes the long, dark room, his elven heritage helping him see through some of the gloom. "[COLOR="Red"]Well, it's high time I got some exercise,[/COLOR]" he says quietly. He runs with surprising speed toward the far side of the room ([COLOR="DimGray"]double run to A22[/COLOR]). When he reaches Garrick, he touches him lightly on the shoulder, former a mental connection with his ally ([COLOR="DimGray"][URL="http://invisiblecastle.com/roller/view/2752020/"]Body Adjustment[/URL] grants 8 tmp hp to Garrick - Acre gains half that amount (4 tmp hp)[/COLOR]) Vex continued to jog along the stone walkway, trying to get close enough to see their attackers... Knoepf rushes forward as fast as his stubby legs can take him to get in a position to aide his comrades if they need it. Garrick continues to move towards the enemies. Lightning again comes flying out of the darkness, smashing into both Malehan and Garrick. It pushes Malehan into the pit, but Garrick manages to avoid that fate. Malehan notices that the edge of the pit is extremely slippery as he slides down the slope. He doesn't take any damage from the fall as he rolls down the sloped incline, but the dark liquid on the slope burns his flesh like acidic fire. The archers turn their attention to Vex. All four flaming arrows pelt Vex, causing her great pain and almost dropping her. [sblock=OOC] Note: Fixed damage for Vex's armor from last round. She took one less point of damage. [url=http://invisiblecastle.com/roller/view/2756714/]Recharge Lightning Power, 6[/url] Lightning Foe hits Malehan and Garrick for 22 each. [url=http://invisiblecastle.com/roller/view/2756716/]Lightning on Malehan and Garrick, 10 + mods hits, 10 + mods hits, 22 damage[/url] [url=http://invisiblecastle.com/roller/view/2756719/]Saving throws to not fall into pit, Malehan 4 and Garrick 13[/url] Malehan takes 6 acidic damage. [url=http://invisiblecastle.com/roller/view/2756727/]Acidic damage from dark liquid[/url] Note: Now that Malehan is in the pit, the sloped surface of the pit seems easy to climb, but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb, making it difficult to get out. If Malehan makes an Acrobatics roll DC 20, he is not prone. Vex is hit for 3-1=2, 15-1=14, 10-1=9, and 16-1=15. [url=http://invisiblecastle.com/roller/view/2756727/]Flaming Arrows 6+mods hits, 12+mods hits, 15+mods hits, 18+mods hits[/url] 26/56 Garrick, [COLOR=red][B]Bloodied[/B][/COLOR], prone 10/61 Vex, [COLOR=red][B]Bloodied[/B][/COLOR] 14/62 Malehan, [COLOR=red][B]Bloodied[/B][/COLOR], prone Lightning Foe Archer Foes 56/56 Acre, 4 temp hit points 50/50 Knoepf It's the PC's turn. The arrows came from the vicinity of the 12 square rectangle J39 through L42. The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision. There are four 10 foot tall statues in the corners. There is a raised dais, about 5 feet off the ground at the far end.[/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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