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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5389889" data-attributes="member: 2011"><p>[OOC]I'll be NPCing Garrick, but Otakkun hasn't been around for a week and a half which around here doesn't bode well.[/OOC]</p><p></p><p>Vex struggled back to her feet- set her feet and raised her sword overhead- and then, improbable as the motion seemed for such a large blade, she flipped the greatsword in a twirling arc towards the nearest archer. The weapon spun end over end- and while it missed its target, a heartbeat after it landed, it leapt backwards and twirled back to her grasp...</p><p></p><p></p><p>"<span style="color: Red">With pleasure!</span>" Acre brings his greatspear to bear.</p><p></p><p></p><p><span style="color: Yellow">"I'll give you that, you are annoying."</span> tells Malehan who climbs back next to him.</p><p></p><p></p><p>The first archer pauses a second as the second Archer drops Vex with a flaming arrow and then grazes Malehan with another second flaming arrow. The first archer than misses Malehan with two arrows.</p><p></p><p></p><p>The Gensai steps back <span style="color: orange"><strong>"I still have enough power to destroy you."</strong></span> he says, lightning flying out of his hand and knocking Acre and Malehan around.</p><p></p><p>[sblock=OOC]</p><p>Note: Acre might be able to climb with an Acrobatics check (DC 10 higher than Athletics since Athletics is the proper skill), but typically he would need an Athletics check. But I'm not going to make rolls unless I'm NPCing the PC. Players need to do that on their own. So Acre attacked from off of the raised dais.</p><p></p><p>Garrick fails to climb the slippery wall, so he goes up the ramp and takes 9 points of damage.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784380/" target="_blank">Fails DC 20, Makes slope DC 10, takes 9 damage</a></p><p></p><p>Archer 2 hits Vex for 10 and Malehan for 4.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784480/" target="_blank">10 plus mods hits Vex for 10, 12 plus mods hits Malehan for 4.</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784518/" target="_blank">Archer 2 does not recover force burst.</a></p><p></p><p>Archer 1 misses Malehan twice.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784483/" target="_blank">9 plus mods and 6 plus mods misses Vex twice.</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784487/" target="_blank">Gensai recovers lightning burst power.</a></p><p></p><p>Gensai hits Acre and Malehan for 20 with Lightning.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784495/" target="_blank">11+mods hits Acre, 18+mods hits Malehan, for 20.</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2784506/" target="_blank">Malehan falls prone to avoid going off the edge.</a></p><p></p><p>33/56 Garrick</p><p>-7/61 Vex, <span style="color: red"><strong>Bloodied</strong></span>, prone, unconscious, dying</p><p>16/62 Malehan, <span style="color: red"><strong>Bloodied</strong></span>, prone</p><p>Gensai, 20, Oath of Enmity</p><p>Eladrin 2, 16</p><p>Eladrin 1, 46, Cursed, <span style="color: red"><strong>Bloodied</strong></span></p><p>40/56 Acre</p><p>50/50 Knoepf</p><p></p><p>It's the PC's turn. Vex is unconsious, so she goes first. I need a death saving throw for her.</p><p></p><p>The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.</p><p></p><p>The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out.</p><p></p><p>There are four 10 foot tall statues in the corners.</p><p></p><p>There is a raised dais, about 5 feet off the ground at the far end.[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5389889, member: 2011"] [OOC]I'll be NPCing Garrick, but Otakkun hasn't been around for a week and a half which around here doesn't bode well.[/OOC] Vex struggled back to her feet- set her feet and raised her sword overhead- and then, improbable as the motion seemed for such a large blade, she flipped the greatsword in a twirling arc towards the nearest archer. The weapon spun end over end- and while it missed its target, a heartbeat after it landed, it leapt backwards and twirled back to her grasp... "[COLOR=Red]With pleasure![/COLOR]" Acre brings his greatspear to bear. [COLOR="Yellow"]"I'll give you that, you are annoying."[/COLOR] tells Malehan who climbs back next to him. The first archer pauses a second as the second Archer drops Vex with a flaming arrow and then grazes Malehan with another second flaming arrow. The first archer than misses Malehan with two arrows. The Gensai steps back [COLOR=orange][B]"I still have enough power to destroy you."[/B][/COLOR] he says, lightning flying out of his hand and knocking Acre and Malehan around. [sblock=OOC] Note: Acre might be able to climb with an Acrobatics check (DC 10 higher than Athletics since Athletics is the proper skill), but typically he would need an Athletics check. But I'm not going to make rolls unless I'm NPCing the PC. Players need to do that on their own. So Acre attacked from off of the raised dais. Garrick fails to climb the slippery wall, so he goes up the ramp and takes 9 points of damage. [url=http://invisiblecastle.com/roller/view/2784380/]Fails DC 20, Makes slope DC 10, takes 9 damage[/url] Archer 2 hits Vex for 10 and Malehan for 4. [url=http://invisiblecastle.com/roller/view/2784480/]10 plus mods hits Vex for 10, 12 plus mods hits Malehan for 4.[/url] [url=http://invisiblecastle.com/roller/view/2784518/]Archer 2 does not recover force burst.[/url] Archer 1 misses Malehan twice. [url=http://invisiblecastle.com/roller/view/2784483/]9 plus mods and 6 plus mods misses Vex twice.[/url] [url=http://invisiblecastle.com/roller/view/2784487/]Gensai recovers lightning burst power.[/url] Gensai hits Acre and Malehan for 20 with Lightning. [url=http://invisiblecastle.com/roller/view/2784495/]11+mods hits Acre, 18+mods hits Malehan, for 20.[/url] [url=http://invisiblecastle.com/roller/view/2784506/]Malehan falls prone to avoid going off the edge.[/url] 33/56 Garrick -7/61 Vex, [COLOR=red][B]Bloodied[/B][/COLOR], prone, unconscious, dying 16/62 Malehan, [COLOR=red][B]Bloodied[/B][/COLOR], prone Gensai, 20, Oath of Enmity Eladrin 2, 16 Eladrin 1, 46, Cursed, [COLOR=red][B]Bloodied[/B][/COLOR] 40/56 Acre 50/50 Knoepf It's the PC's turn. Vex is unconsious, so she goes first. I need a death saving throw for her. The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision. The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out. There are four 10 foot tall statues in the corners. There is a raised dais, about 5 feet off the ground at the far end.[/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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