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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5411097" data-attributes="member: 2011"><p>Malehan quickly stands up and continue to run forward. As he reach the stair, he takes cover behind them, hoping the arrows of the Eladrin.</p><p></p><p></p><p>Knoepf runs foward.</p><p></p><p></p><p>"<span style="color: Magenta">This is getting ridiculous,</span>" Vex grumbled, adding a few of the more robust curses she had learned in mercenary training. She struggled back to her feet- or most of the way there, anyway. She leaned up against the wall for just a moment, adjusting her armor and catching her breath.</p><p></p><p></p><p>Acre stands quickly and continues to close on the archers.</p><p></p><p></p><p>Garrick continues his pursue of the archers.</p><p></p><p></p><p>The second Eladrin watches the battlefield, looking for an opening. The first Eladrin shoots Malehan in the leg and the shoulder, and then teleports across the pit.</p><p></p><p>[sblock=OOC]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2815377/" target="_blank">Eladrin 2 recovers force burst power.</a></p><p></p><p>Eladrin 2 readies an action.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2815379/" target="_blank">Eladrin 1 recovers force burst power.</a></p><p></p><p>Eladrin 1 hits Malehan for 7 and 9.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2815382/" target="_blank">12+mods hits for 7, 12+mods hits for 9.</a></p><p></p><p>47/56 Garrick, 2 temp hit points</p><p>35/61 Vex</p><p>16/62 Malehan, prone, <span style="color: red"><strong>Bloodied</strong></span></p><p>Eladrin 2, 16</p><p>Eladrin 1, 46, Cursed, <span style="color: red"><strong>Bloodied</strong></span></p><p>30/56 Acre</p><p>30/50 Knoepf</p><p></p><p></p><p>It's the PC's turn.</p><p></p><p>The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.</p><p></p><p>The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out.</p><p></p><p>There are four 10 foot tall statues in the corners.</p><p></p><p>There is a raised dais, about 5 feet off the ground at the far end.[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5411097, member: 2011"] Malehan quickly stands up and continue to run forward. As he reach the stair, he takes cover behind them, hoping the arrows of the Eladrin. Knoepf runs foward. "[COLOR=Magenta]This is getting ridiculous,[/COLOR]" Vex grumbled, adding a few of the more robust curses she had learned in mercenary training. She struggled back to her feet- or most of the way there, anyway. She leaned up against the wall for just a moment, adjusting her armor and catching her breath. Acre stands quickly and continues to close on the archers. Garrick continues his pursue of the archers. The second Eladrin watches the battlefield, looking for an opening. The first Eladrin shoots Malehan in the leg and the shoulder, and then teleports across the pit. [sblock=OOC] [url=http://invisiblecastle.com/roller/view/2815377/]Eladrin 2 recovers force burst power.[/url] Eladrin 2 readies an action. [url=http://invisiblecastle.com/roller/view/2815379/]Eladrin 1 recovers force burst power.[/url] Eladrin 1 hits Malehan for 7 and 9. [url=http://invisiblecastle.com/roller/view/2815382/]12+mods hits for 7, 12+mods hits for 9.[/url] 47/56 Garrick, 2 temp hit points 35/61 Vex 16/62 Malehan, prone, [COLOR=red][B]Bloodied[/B][/COLOR] Eladrin 2, 16 Eladrin 1, 46, Cursed, [COLOR=red][B]Bloodied[/B][/COLOR] 30/56 Acre 30/50 Knoepf It's the PC's turn. The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision. The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out. There are four 10 foot tall statues in the corners. There is a raised dais, about 5 feet off the ground at the far end.[/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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