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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5495479" data-attributes="member: 2011"><p>Acre reels from the combined onslaught of his enemies. He lets out a wild roar which penetrates the minds of his enemies, wrong-footing them </p><p></p><p></p><p>Despite her injuries, Vex managed to struggle back to her feet. With a growl she surged forward towards the nearest eladrin, intent on cutting him down...</p><p></p><p></p><p><span style="color: lime">Ladoran...How can you be so arrogent! That is your fatal flaw. Yes, it looks like you have the upper hand at this point, and trusting your so called ally Sloane to clean up the mess is not a bad move. However, in my last encounter with her, she made it clear to me her true intentions...to kill you! With you gone, who else is there to stand in her way. She now takes control of everything you worked for. Look into her undead eyes dragon. See for yourself! Why not kill her now? </span></p><p> </p><p>Then to his allies he states in a lowered voice. <span style="color: lime">Stay closes my friends, let's see how this pans out. I can provide healing warth from the Lady, one last time, </span><span style="color: lime">but not if you are too far away.</span></p><p></p><p></p><p><span style="color: Red">So many women waiting for me back home - it would be a shame to die here,</span> he thinks. Acre taps the last of his inner reserves to bolster himself and his allies. </p><p></p><p></p><p><span style="color: Yellow">"Ancestors, come to my help!"</span> whispers Malehan. The ghost of an elf appears behind Sloane and Malehan move to attack her with two aggressive strikes. As the second land on her, they both vanish to reappear a bit farther.</p><p></p><p></p><p>With the demise of the Eladrin next to him, Garrick find himself with more options and decides to focus on the undead, finding it a greater threat than the sword wielder.</p><p></p><p></p><p><span style="color: orange"><strong>"Aren't you guys heroes? Can't you stop a dragon?</strong></span> the naked lady asks as she frantically runs to the other side of the room.</p><p></p><p></p><p><span style="font-size: 15px"><span style="color: Yellow"><strong>"Foolish Dwarf. You prattle on like an old midwife."</strong></span></span> Ladoran says. He then flies over above Garrick and Vex, a thunderous roar bursting from him and slamming Vex. <span style="font-size: 15px"><span style="color: Yellow"><strong>"If you want something done, you have to do it yourself."</strong></span></span> he says as his blast of thunder hurls him over Vex where another thunderous blast slams at Vex, Acre, and Knoepf. But only Acre gets caught in it. <span style="font-size: 15px"><span style="color: Yellow"><strong>"Do you really think you can get away from me by running to the other side of the room stupid cow?"</strong></span></span></p><p></p><p></p><p>Seeing the Dragon on the other side of Acre, the Eladrin tries to finish him off with a masssive blow. But even though he is held in place with fear, Acre ducks down under the blow.</p><p></p><p></p><p>Sloane reels from Malehan's and Garrick's attacks. <span style="color: White"><strong>"You have not seen the last of me."</strong></span> she hisses as she goes insubstantial and scuttles into the wall of the alcove, out of everyone's sight.</p><p></p><p>[sblock=OOC]</p><p>Vex hits Eladrin 2 for 17 and kills it.</p><p></p><p>Knoepf is very unsuccessful with his bluff.</p><p></p><p>Note: Since Vex already had 4 temp hit points, I gave the 5 temp hit points from Acre to Malehan.</p><p></p><p>Malehan misses Sloane with Menacing Presence for 16.</p><p></p><p>Malehan hits Sloane with Sequestering Strike for 24.</p><p></p><p>Garrick hits Sloane for 34.</p><p></p><p>Ladoran recharges his breath weapon.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2935323/" target="_blank">recharges</a></p><p></p><p>Ladoran hits Vex for 19, misses Garrick, misses Vex, hits Acre for 13, and misses Knoepf.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2935332/" target="_blank">13+mods hits Vex, 4+mods misses Garrick, for 19; 8+mods misses Vex, 15+mods hits Acre, 5+mods misses Knoepf, for 13.</a></p><p></p><p>Eladrin 1 recharges his attack power.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2935340/" target="_blank">6 recharges</a></p><p></p><p>Eladrin 1 misses Acre.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2935341/" target="_blank">8+mods misses Acre.</a></p><p></p><p>Sloane flees through the wall.</p><p></p><p>Note: Ladoran is flying 5 feet into the air. The PCs do not have flank on him.</p><p></p><p>Lady</p><p>Ladoran, 8</p><p>Eladrin 1</p><p><s>Eladrin 2, 44</s>, dead</p><p>Sloane, 86, Oath of Enmity by Malehan, -2 AC UENT Sloane, Cursed by Garrick, prone, <span style="color: red"><strong>bloodied</strong></span></p><p>Knoepf 33/50</p><p>Acre 19/56, immobilized (save ends), <span style="color: red"><strong>bloodied</strong></span></p><p>Garrick 41/57</p><p>Vex 17/61, regen 5 when bloodied, <span style="color: red"><strong>bloodied</strong></span></p><p>Malehan 44/62, +2 AC against adjacent enemies, +1 to attack rolls TENT Acre, 5 temp hit points</p><p></p><p></p><p>It's the PC's turn.</p><p></p><p>The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out.</p><p></p><p>The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty.</p><p></p><p>Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5495479, member: 2011"] Acre reels from the combined onslaught of his enemies. He lets out a wild roar which penetrates the minds of his enemies, wrong-footing them Despite her injuries, Vex managed to struggle back to her feet. With a growl she surged forward towards the nearest eladrin, intent on cutting him down... [COLOR=lime]Ladoran...How can you be so arrogent! That is your fatal flaw. Yes, it looks like you have the upper hand at this point, and trusting your so called ally Sloane to clean up the mess is not a bad move. However, in my last encounter with her, she made it clear to me her true intentions...to kill you! With you gone, who else is there to stand in her way. She now takes control of everything you worked for. Look into her undead eyes dragon. See for yourself! Why not kill her now? [/COLOR] Then to his allies he states in a lowered voice. [COLOR=lime]Stay closes my friends, let's see how this pans out. I can provide healing warth from the Lady, one last time, [/COLOR][COLOR=lime]but not if you are too far away.[/COLOR] [COLOR=Red]So many women waiting for me back home - it would be a shame to die here,[/COLOR] he thinks. Acre taps the last of his inner reserves to bolster himself and his allies. [COLOR="Yellow"]"Ancestors, come to my help!"[/COLOR] whispers Malehan. The ghost of an elf appears behind Sloane and Malehan move to attack her with two aggressive strikes. As the second land on her, they both vanish to reappear a bit farther. With the demise of the Eladrin next to him, Garrick find himself with more options and decides to focus on the undead, finding it a greater threat than the sword wielder. [COLOR=orange][B]"Aren't you guys heroes? Can't you stop a dragon?[/B][/COLOR] the naked lady asks as she frantically runs to the other side of the room. [Size=4][COLOR=Yellow][B]"Foolish Dwarf. You prattle on like an old midwife."[/B][/COLOR][/Size] Ladoran says. He then flies over above Garrick and Vex, a thunderous roar bursting from him and slamming Vex. [Size=4][COLOR=Yellow][B]"If you want something done, you have to do it yourself."[/B][/COLOR][/Size] he says as his blast of thunder hurls him over Vex where another thunderous blast slams at Vex, Acre, and Knoepf. But only Acre gets caught in it. [Size=4][COLOR=Yellow][B]"Do you really think you can get away from me by running to the other side of the room stupid cow?"[/B][/COLOR][/Size] Seeing the Dragon on the other side of Acre, the Eladrin tries to finish him off with a masssive blow. But even though he is held in place with fear, Acre ducks down under the blow. Sloane reels from Malehan's and Garrick's attacks. [COLOR=White][B]"You have not seen the last of me."[/B][/COLOR] she hisses as she goes insubstantial and scuttles into the wall of the alcove, out of everyone's sight. [sblock=OOC] Vex hits Eladrin 2 for 17 and kills it. Knoepf is very unsuccessful with his bluff. Note: Since Vex already had 4 temp hit points, I gave the 5 temp hit points from Acre to Malehan. Malehan misses Sloane with Menacing Presence for 16. Malehan hits Sloane with Sequestering Strike for 24. Garrick hits Sloane for 34. Ladoran recharges his breath weapon. [url=http://invisiblecastle.com/roller/view/2935323/]recharges[/url] Ladoran hits Vex for 19, misses Garrick, misses Vex, hits Acre for 13, and misses Knoepf. [url=http://invisiblecastle.com/roller/view/2935332/]13+mods hits Vex, 4+mods misses Garrick, for 19; 8+mods misses Vex, 15+mods hits Acre, 5+mods misses Knoepf, for 13.[/url] Eladrin 1 recharges his attack power. [url=http://invisiblecastle.com/roller/view/2935340/]6 recharges[/url] Eladrin 1 misses Acre. [url=http://invisiblecastle.com/roller/view/2935341/]8+mods misses Acre.[/url] Sloane flees through the wall. Note: Ladoran is flying 5 feet into the air. The PCs do not have flank on him. Lady Ladoran, 8 Eladrin 1 [s]Eladrin 2, 44[/s], dead Sloane, 86, Oath of Enmity by Malehan, -2 AC UENT Sloane, Cursed by Garrick, prone, [COLOR=red][B]bloodied[/B][/COLOR] Knoepf 33/50 Acre 19/56, immobilized (save ends), [COLOR=red][B]bloodied[/B][/COLOR] Garrick 41/57 Vex 17/61, regen 5 when bloodied, [COLOR=red][B]bloodied[/B][/COLOR] Malehan 44/62, +2 AC against adjacent enemies, +1 to attack rolls TENT Acre, 5 temp hit points It's the PC's turn. The two walls to either side of the entrance way go up 15 feet, so someone could climb either the wall or the portcullis and still get out. The "stairs up" in the corners, at the statue in the middle, and at the far end are difficult terrain. Everything else is normal terrain. The pillar squares holding up the ceiling are a squeeze, but creatures can diagonally move past them with no difficulty. Note: there is a set of double doors at the south central part of the map which might be not easy to notice right away. [/sblock] [/QUOTE]
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