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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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<blockquote data-quote="KarinsDad" data-source="post: 5518763" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>The Soul Seeker is a conjuration. Movable conjurations can be moved anywhere as conjurations aren't affect by environmental conditions, including gravity (TMK, the compiled errata does not change that). The conjuration doesn't fly into the air. It moves into the air and stays there if left alone.</p><p></p><p></p><p>With regard to striking the Dragon, yes, a PC could Jump.</p><p></p><p>However, the Jump DC for jumping upwards 10 feet in order to reach a creature 15 feet in the air is DC 100. DC 50 with a running start. Without some type of Flight, I really do not think that anyone can jump up and get him.</p><p></p><p>A PC could also Climb. Climbing would be a lot easier, especially climbing up the portcullis.</p><p></p><p>However:</p><p></p><p>1) Foes have Combat Advantage against climbers.</p><p></p><p>2) Climbers with two free hands have the lowest Climb DC.</p><p></p><p>3) Climbers with one free hand have the second lowest Climb DC.</p><p></p><p>4) Climbers with a Light Shield and a weapon have the second highest Climb DC.</p><p></p><p>5) Climbers with a Heavy Shield and a weapon have an extremely high Climb DC (even the highly trained Athletics PCs would have a tough time making this roll).</p><p></p><p>6) A climber cannot both melee attack and use a Heavy Shield without automatically falling.</p><p></p><p>7) A climber cannot melee attack with a two handed weapon without automatically falling.</p><p></p><p>8) A falling PC can make a Climb check to "catch hold", again, the difficulty of the DC is based on whether he has hands free or not.</p><p></p><p>It is possible to sheath a weapon, climb, and then draw it, but that's three actions. Without an Action Point (or a way to draw the weapon as part of the attack action), no attack would also be possible.</p><p></p><p>And remember, a 10 foot drop will require a normal Acrobatics roll to prevent damage and not be prone since a Hop Down cannot be done. In other words, Move and Climb (move action), Attack (standard action), and if the PC falls, then he cannot hop down because he has no move action remaining to do so.</p><p></p><p>One other thing to remember. Flying provokes opportunity attacks if the foe does not shift away. Since Malehan can slide targets with an OA, that's a possibility in this scenario.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5518763, member: 2011"] [sblock=OOC] The Soul Seeker is a conjuration. Movable conjurations can be moved anywhere as conjurations aren't affect by environmental conditions, including gravity (TMK, the compiled errata does not change that). The conjuration doesn't fly into the air. It moves into the air and stays there if left alone. With regard to striking the Dragon, yes, a PC could Jump. However, the Jump DC for jumping upwards 10 feet in order to reach a creature 15 feet in the air is DC 100. DC 50 with a running start. Without some type of Flight, I really do not think that anyone can jump up and get him. A PC could also Climb. Climbing would be a lot easier, especially climbing up the portcullis. However: 1) Foes have Combat Advantage against climbers. 2) Climbers with two free hands have the lowest Climb DC. 3) Climbers with one free hand have the second lowest Climb DC. 4) Climbers with a Light Shield and a weapon have the second highest Climb DC. 5) Climbers with a Heavy Shield and a weapon have an extremely high Climb DC (even the highly trained Athletics PCs would have a tough time making this roll). 6) A climber cannot both melee attack and use a Heavy Shield without automatically falling. 7) A climber cannot melee attack with a two handed weapon without automatically falling. 8) A falling PC can make a Climb check to "catch hold", again, the difficulty of the DC is based on whether he has hands free or not. It is possible to sheath a weapon, climb, and then draw it, but that's three actions. Without an Action Point (or a way to draw the weapon as part of the attack action), no attack would also be possible. And remember, a 10 foot drop will require a normal Acrobatics roll to prevent damage and not be prone since a Hop Down cannot be done. In other words, Move and Climb (move action), Attack (standard action), and if the PC falls, then he cannot hop down because he has no move action remaining to do so. One other thing to remember. Flying provokes opportunity attacks if the foe does not shift away. Since Malehan can slide targets with an OA, that's a possibility in this scenario. [/sblock] [/QUOTE]
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[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)
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