weem
First Post
Ok fellow EN Worlders... I stand before you as a man in need of inspiration/help.
I pride myself on being a very creative person - I come up with my own ideas for my games and always have much more in my mind than I will ever need for the number of games I play.
But tonight is different. The last week has found me doing a lot of work on our new house (painting, etc) and no time to plot out the game (I'm quickly typing this at work right now). I will finally have some time tonight (late) and that's it.
I am running the game tomorrow and it will feature the group heading from the town they are in, over to a big city. This travel will take one week and I figure this one game will cover that trip.
So, I am here looking for ideas - the one thing I want to avoid is an ambush but other than that, I'm open to whatever.
Here are some details...
- This is a 4e game (probably doesn't matter)
- The trip is heading North, along a tree line to the West and open fields to the East.
- They will probably be traveling with a small caravan of traveling entertainers (they will be good people though).
- They will have just left a town where they disrupted the operations of the local thieves guild called "The Murkers" (though the guild is comprised mostly of amateurs and wannabe thugs - mostly young humans).
- This is a fantasy setting, and is pretty typical of what we would consider the 'norm' as far as races and the overall feel etc.
- This is a story focused game - in this case meaning, it's okay if there is no combat during this game, but of course combat is always good.
Some themes I like...
- I like turning stereotypical D&D stuff on it's head. For example, the players were on a boat (which is always deadly right?). So they expected combat of course. So when they were awoken in the middle of the night by what felt like the ship hitting something, they sprung up to the ready... but as it turned out the rudder was damaged. The Artificer got to have a mini skill challenge to help repair it and the others had various social encounters - eventually ending with them arriving safely to their destination (and meeting some cool people on the way).
- I like things out of the ordinary/original. It's not a requirement, but I spend a lot of time (when I have it) attempting to give the players something they may not have experienced before. Doesn't mean it wasn't an idea I got from someone/somewhere else, but I try to avoid the 'usual' stuff (hence my "no ambush" note above).
Anyway, I meant to make this much shorter so thank you if you made it through this and thanks for any suggestions. I love reading and participating in these kinds of posts/requests, so I figured why not start one and seek inspiration
I pride myself on being a very creative person - I come up with my own ideas for my games and always have much more in my mind than I will ever need for the number of games I play.
But tonight is different. The last week has found me doing a lot of work on our new house (painting, etc) and no time to plot out the game (I'm quickly typing this at work right now). I will finally have some time tonight (late) and that's it.
I am running the game tomorrow and it will feature the group heading from the town they are in, over to a big city. This travel will take one week and I figure this one game will cover that trip.
So, I am here looking for ideas - the one thing I want to avoid is an ambush but other than that, I'm open to whatever.
Here are some details...
- This is a 4e game (probably doesn't matter)
- The trip is heading North, along a tree line to the West and open fields to the East.
- They will probably be traveling with a small caravan of traveling entertainers (they will be good people though).
- They will have just left a town where they disrupted the operations of the local thieves guild called "The Murkers" (though the guild is comprised mostly of amateurs and wannabe thugs - mostly young humans).
- This is a fantasy setting, and is pretty typical of what we would consider the 'norm' as far as races and the overall feel etc.
- This is a story focused game - in this case meaning, it's okay if there is no combat during this game, but of course combat is always good.
Some themes I like...
- I like turning stereotypical D&D stuff on it's head. For example, the players were on a boat (which is always deadly right?). So they expected combat of course. So when they were awoken in the middle of the night by what felt like the ship hitting something, they sprung up to the ready... but as it turned out the rudder was damaged. The Artificer got to have a mini skill challenge to help repair it and the others had various social encounters - eventually ending with them arriving safely to their destination (and meeting some cool people on the way).
- I like things out of the ordinary/original. It's not a requirement, but I spend a lot of time (when I have it) attempting to give the players something they may not have experienced before. Doesn't mean it wasn't an idea I got from someone/somewhere else, but I try to avoid the 'usual' stuff (hence my "no ambush" note above).
Anyway, I meant to make this much shorter so thank you if you made it through this and thanks for any suggestions. I love reading and participating in these kinds of posts/requests, so I figured why not start one and seek inspiration
