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Living Eberron
Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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<blockquote data-quote="Voda Vosa" data-source="post: 5926870" data-attributes="member: 51271"><p>Muzdum tumbles out of the tavern, just in time to see the whack on Tordek's head.<span style="color: Red"><strong> "Boy am I missin' somethin'!"</strong></span> Without hesitation the dwarf walks into the middle, <strong><span style="color: Red">"So, are we brawling or not? I thought we were lookin' for some antidote, but this's far more fun!"</span></strong></p><p></p><p>[sblock]Muzdum Firebelly</p><p>XP 13746 Male Dwarf Adventurer Brawler Fighter 8</p><p>Medium natural humanoid (Humaniod)</p><p>Initiative 7; Senses Passive Insight 14, Passive Perception 14</p><p>HP 71, Bloodied 32, Surge Value 16, Surges 11</p><p>AC 26; Fortitude 25, Reflex 29, Will 17</p><p>Saving Throws +5 racial vs Poison; Speed 6</p><p>Base attacks:</p><p>nescapable Waraxe +2 (Standard; at-will)</p><p>+14 vs AC; 1d12+11. Versatile.</p><p>Defensive Spiked gauntlet +1 (Standard; at-will)</p><p>+14 vs AC; 1d6+8</p><p>Hand Crossbow (Standard; at-will)</p><p>+10 vs. AC; 1d6+3 damage</p><p>Alignment Good; Languages Common</p><p>Str 21 (+5) Dex 16 (+3) Wis 12 (+1)</p><p>Con 14 (+2) Int 10 (+0) Cha 08 (-1)</p><p>Skills Endurance, Athletics, Heal</p><p>Feats Dwarven Weapon Training, Brawler Guard, Quick steps, Solid Footing, Wrenching grasp.</p><p>Equipment Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 365 gp; Steadfast amulet +2; Rushing Cleats.</p><p>Powers:</p><p>At will:</p><p>Combat agility, Combat challenge, Slash and pummel, Grappling strike, Pass forward</p><p>Encounter:</p><p>Second wind, Takedown attack, Slaming rush, Mighty sprint, Come and get it</p><p>Daily:</p><p>Bare-knuckled rebuke, Harrier's ploy[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5926870, member: 51271"] Muzdum tumbles out of the tavern, just in time to see the whack on Tordek's head.[COLOR="Red"][B] "Boy am I missin' somethin'!"[/B][/COLOR] Without hesitation the dwarf walks into the middle, [B][COLOR="Red"]"So, are we brawling or not? I thought we were lookin' for some antidote, but this's far more fun!"[/COLOR][/B] [sblock]Muzdum Firebelly XP 13746 Male Dwarf Adventurer Brawler Fighter 8 Medium natural humanoid (Humaniod) Initiative 7; Senses Passive Insight 14, Passive Perception 14 HP 71, Bloodied 32, Surge Value 16, Surges 11 AC 26; Fortitude 25, Reflex 29, Will 17 Saving Throws +5 racial vs Poison; Speed 6 Base attacks: nescapable Waraxe +2 (Standard; at-will) +14 vs AC; 1d12+11. Versatile. Defensive Spiked gauntlet +1 (Standard; at-will) +14 vs AC; 1d6+8 Hand Crossbow (Standard; at-will) +10 vs. AC; 1d6+3 damage Alignment Good; Languages Common Str 21 (+5) Dex 16 (+3) Wis 12 (+1) Con 14 (+2) Int 10 (+0) Cha 08 (-1) Skills Endurance, Athletics, Heal Feats Dwarven Weapon Training, Brawler Guard, Quick steps, Solid Footing, Wrenching grasp. Equipment Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 365 gp; Steadfast amulet +2; Rushing Cleats. Powers: At will: Combat agility, Combat challenge, Slash and pummel, Grappling strike, Pass forward Encounter: Second wind, Takedown attack, Slaming rush, Mighty sprint, Come and get it Daily: Bare-knuckled rebuke, Harrier's ploy[/sblock] [/QUOTE]
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