Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

FourMonos

Villager
Adventure: Poisoned to the Core, DM FourMonos, Judge KarinsDad

Characters:
1. River, level 11 shifter cleric
2. Rumbum, level 8 orc fighter
3. Muzdum Firebelly, level 8 dwarf fighter
4. Pok d'Sivis, level 9 gnome wizard
5. Amarande Vigoth, level 11 vryloka blackguard
6. Tondrek, level 11 half orc artificer


[sblock=Recognition and Thanks]
First, as with my two prior adventures, I would like to thank those that allowed me to participate in their games. I know this gets redundant, but I wouldn't have been gaming here if it wasn't for the fun others shared with me. So, with no further ado, a nod to the great story tellers that made the PBP gaming fun. Apologies for anyone missed, but a special thanks to renau1g, SR, Mal, HMG, KD, dimsdale, jsb and JNC. I stole without shame their various rules, outlines and ideas.

Second, I'm still getting the hang of this GM thing, and now with some pretty high level characters, so I appreciate your patience with my learning curve.

Last: As always, I'll try not to kill anyone except through the bad luck of dice. Good luck! [/sblock]

EXPECTATIONS AND RULES:

Keep your Player Info Up to Date: Include mini stat blocks in your posts. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time. It's not the end of the world if you forget, but please be sure to include it when you are posting an action block. It also make it easier for me to check basic stats.

Example mini-stats:
[sblock=ministats]
Triggers: Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
Status: Bloodied
Init: +5 Speed: 5 Perception:22 Insight: 20
AC: 21 F/R/W:17/18/22
HP: 30/61 Surges: 4/8 Surge Value: 15 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

Full Character Sheet
[/sblock]

Passive checks: I will use Perception and Insight and put information in private sblocks for certain players. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others in game, remember that talking is a free action (but keep in short)

Combat:

Players roll initiative individually, bad guys roll one initiative roll
Players with higher init than bad guys go first then all the bad guys go
Then all the players go. From this point, we alternate players vs bad guys
Good guy turns happen in first post - first acted order.
Illegal post-overs will be resolved in that round
Legal post-overs stand even if each didn't know the other was posting (Please use Go Advanced or Preview Post to avoid this)

*I like KD's idea that players knocked unconscious will have some impact on their turn. Anyone knocked unconscious effectively goes first in the round (meaning rolling death saves, ect). Which means even if healed, you will be missing a round of action.

DM Posts during combat will include:

1. Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1).

2. Map in the form of a grid with coordinates
**I'll be using Google Maps, so if you don't have an account, get one. They are free**
Google maps allows everyone to adjust their location on their turn and the power effects. If you have a power that moves, shifts of pushes, make sure you document all those effects in your post. I do not want to have people or monsters magically change without explanations.

3. Enemy Mini Stat Blocks including: Damage taken, bloodied status, aura, effects, status effects and MBA. I like the format where monster defenses are revealed after you target/hit them, so we'll try that first. If you provoke an AoO or a listed power during your turn you can roll the result (it will make less work for the DM and give you a rapid response)

Time: I will try to give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only. I understand life happens and gaming shouldn't be anyone's only priority. Just understand that in the interest of everyone's enjoyment, your character will be moved forward to be in everyone's best interest if time lags too much.

Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).

Treasure: Keep a wish list on your character sheet up to date with what you would like, and I’ll try to accommodate within reason. Items will be given relative to player level. Parcel Gold/Items will be evenly divided at the end.

I will ask stupid questions about parcel distribution. It doesn't make sense at times, so I will have to get some clarification...


Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down, you can also use the Enworld Dice roller (but please select the SMALLER results in your profile) In IC, highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.

Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title or the OOC tag. I prefer as much discussion and conversation to occur in character with possible questions to the DM in ooc format.



The game begins...



River exits the tavern first, not able to determine if Shageon wanted the book or an antidote. He is reassured by the cool demeanor of the legendary halfling healer. The collected errand runners follow him out. It dawns on the group, well Rumbum figures it out a few minutes later, that the halfling didn't say which house was his.

I guess the first part of the task lays before you...

OOC: The purpose is to let everyone get out of the tavern. Please post a stat block in your first post. @CaBaNa I couldn't find a wiki page for Pok for some reason.
 
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Velmont

Villager
River looks at everyone. "Let's go!"

As the group exit the tavern, he tells them "By the way, if we ever have to fight, I would ask you to spare as many live as you can. Some people are forced to do bad deed, and in any circumstances, a living enemy is a talking enemy. I won't stop you if they are undead or extraplanar minions of Khyber... some just can't be atoned."

[SBLOCK=OOC][MENTION=88601]FourMonos[/MENTION]: For Pok CS, follow that link.[/SBLOCK]

[SBLOCK=Immediate Actions]
During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)
Target: The triggering enemy in range
Trigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.
Attack: +13 vs. Fort
Hit: 2d10 + 7 damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)
Target: The triggering ally
Trigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.
Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.
[/SBLOCK]


[SBLOCK=River's Stats]River
Initiative +5
Passive Insight 25 Passive Perception 21
HP 75/75; 0 THP; Bloodied 37; Surge Value 18; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 18 Will 23
Speed 6
Action Point: 1

Current Effects: None

Basic Attack: Medic Dagger +10 vs AC 1d4+2

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Astral Seal
[ ]Sacred Flames

[ ]Longtooth Shifting
[ ]Channel Divinity (Divine Fortune, Healer's Mercy)
[2]Healing's Word
[2]Shield of Devotion
[ ]Prophetic Guidance
[ ]Hymn of Resurgence
[ ]Denunciation
[ ]Reversal of Fortune
[ ]Word of Vigor

[ ]Virtue's Touch
[ ]Moment of Glory
[ ]Return from Death's Door
[ ]Iron to Glass
[ ]Stream of Life
[ ]Dismissal

[ ]Battle Standard of Healing [E]
[ ]Medic Dagger [D]
[ ]Symbol of Perseverance [D]
[ ]Glove of the Healer [D]
[ ]Battleforged Light Shield [D]
[ ]Whisper's from Beyond [D]
[/SBLOCK]
 
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stonegod

Spawn of Khyber/LEB Judge
Tondrek walks behind River, not paying attention at the slightest, instead wrapped up in a clever bit of metal that seemed to loop into itself like a puzzle. His oversized hand made it difficult to manipulate, but the halfork managed. The large metal hound kept Tondrek from falling to his death.[sblock=Tondrek]Tondrek—Male Half-orc Alchemist Artificer Self-Forged 11
Initiative: +9, Low-Light, Passive Perception: 22 (26 vs traps), Passive Insight: 17
AC: 24, Fort: 24, Reflex: 23, Will: 21 — Speed: 6, 8 when charging
HP: 82/82, Bloodied: 41, Surge: 20, Surges left: 11/12; Half-orc Resilience
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Magic Weapon
Static Shock

Burning Weapons
Repulsion Strike
Vampiric Weapons
Battlefist Smash

Punishing Eye
Flameheart Defender
Radiant Sigil

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Sigil of Luck

Targeting Superior Crossbow +2 (daily)
Skald's Leather Armor +2 (daily)
Doggie (daily)
Clockwork Bombs (1 lvl 4, 2 lvl 9)
Acidic Spark Ammunition
3 Tension Wheels
3 Potions of Healing
5 Woundpatches


Doggie—Construct 10
Initiative +7; Low-light, Passive Perception 17
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 35/7; Bloodied 4

Crafty—Construct 11 (Inactive)
AC: 24, Fort: 22, Reflex: 19, Will: 21 — Speed: 6
HP: 1; Crafty is never damaged a missed attack.

http://leb.wikia.com/wiki/LEB:PC:Tondrek_(stonegod)[/sblock]
 

dimsdale

Villager
"By the way, if we ever have to fight, I would ask you to spare as many live as you can. Some people are forced to do bad deed, and in any circumstances, a living enemy is a talking enemy. I won't stop you if they are undead or extraplanar minions of Khyber... some just can't be atoned."
Rumbum listens to River then looks at his axe. He eyes light up. Okay River. Rumbum just hit with flat side of axe like this. The orc bangs Tondrek on the head with his axe which such force that it momentarily makes the half-orc loose his balance. See!...no kill.... Yes?

[sblock=Rumbum Stats]

Rumbum: Orc Great Weapon Specialist Fighter: Lvl 8

Initiative +4
Passive Insight 14 Passive Perception 14
HP 82/82; 0 THP; Bloodied 41: Surge Value 20; Surges Per-Day 14/14
AC 26 Fortitude 20 Reflex 17 Will 15
Speed 5
Action Point: 1

Current Effects: None

Basic Attack: 1d20+15 1d12+7 (crit: 2d6 neurotic damage +1d6 hight crit axe)
Basic Range: 1d20+12 1d6+5

Skills: Athletics +7, Diplomacy +14, Endurance +7, Heal +19, Insight +15, Intimidate +14, Religion +13
Languages Common, Elven

Powers

[ ]Cleave
[ ]Reaping Strike

[ ]Wairror's Surge
[ ]Spinning Sweep

[ ]Unbreakable
[ ]Sweeping Blow
[ ]Griffon's Wrath


[ ]Brute Strike
[ ]Boundless Enduracne
[ ]Rain of Steel

[ ]Boots of Rapid Motion [D]
[ ]Mithral Layered Plate Power[D]
[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
OWW! The exclamation, half pain, half surprise, is not quite drowned out by the oversized canine construct driving Rumbum back after the "attack" with clear menace. Those teeth look sharp. Mean Orc is mean!
 
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renau1g

Villager
River looks at everyone. "Let's go!"

As the group exit the tavern, he tells them "By the way, if we ever have to fight, I would ask you to spare as many live as you can. Some people are forced to do bad deed, and in any circumstances, a living enemy is a talking enemy. I won't stop you if they are undead or extraplanar minions of Khyber... some just can't be atoned."
"If I, an innocent, or any of you, are attacked without provocation I will not hesitate to mete out what punishment I deem necessary." Amarande says coolly.

[sblock=Amarande Visgoth]Amarande Visgoth—Male Vryloka Fey Beast Tamer Blackguard Kensei 11
Initiative: +6, Low-Light, Passive Perception: 19, Passive Insight: 15
AC: 28, Fort: 24, Reflex: 20, Will: 27 — Speed: 7
HP: 90/90, Bloodied: 45, Surge: 26, Surges left: 12/12;
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Dominator's Strike
Vengeance Strike

Dread Smite
Masterstroke
Lifeblood
Shroud of Shadow
Vice's Reward
Deliverance of Faith
Student of the Sword
Frost Brand Attack Power
Backlash Tattoo

Blood of the Mighty
Knightly Intercession
Heal Fey Beast
Wrath of the Gods
Dwarven Githplate healing
Ornament of Alertness


Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

Ulvellyn—Fey Beast 10
Initiative +6; Low-light, Passive Perception 11
AC: 26, Fort: 22, Reflex: 26, Will: 26 — Speed: 8
HP: 45; Bloodied 22
Trait: Allies gain a +1 power bonus to all defenses while in the aura 1

http://http://leb.wikia.com/wiki/LEB:PC:_Amarande_Vigoth_(renau1g)[/sblock]

OWW! The exclamation, half pain, half surprise, is not quite drowned out by the oversized canine construct driving Rumbum back after the "attack" with clear menace. Those teeth look sharp. Mean Orc is mean!
Amarande observes the connection that the construct has with his master, the apparently inept half-orc, while reflecting on his own connection with his flesh and blood companion. It is an interesting world..... he muses while he awaits the remaining members.
 

Voda Vosa

Villager
Muzdum tumbles out of the tavern, just in time to see the whack on Tordek's head. "Boy am I missin' somethin'!" Without hesitation the dwarf walks into the middle, "So, are we brawling or not? I thought we were lookin' for some antidote, but this's far more fun!"

[sblock]Muzdum Firebelly
XP 13746 Male Dwarf Adventurer Brawler Fighter 8
Medium natural humanoid (Humaniod)
Initiative 7; Senses Passive Insight 14, Passive Perception 14
HP 71, Bloodied 32, Surge Value 16, Surges 11
AC 26; Fortitude 25, Reflex 29, Will 17
Saving Throws +5 racial vs Poison; Speed 6
Base attacks:
nescapable Waraxe +2 (Standard; at-will)
+14 vs AC; 1d12+11. Versatile.
Defensive Spiked gauntlet +1 (Standard; at-will)
+14 vs AC; 1d6+8
Hand Crossbow (Standard; at-will)
+10 vs. AC; 1d6+3 damage
Alignment Good; Languages Common
Str 21 (+5) Dex 16 (+3) Wis 12 (+1)
Con 14 (+2) Int 10 (+0) Cha 08 (-1)
Skills Endurance, Athletics, Heal
Feats Dwarven Weapon Training, Brawler Guard, Quick steps, Solid Footing, Wrenching grasp.
Equipment Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 365 gp; Steadfast amulet +2; Rushing Cleats.
Powers:
At will:
Combat agility, Combat challenge, Slash and pummel, Grappling strike, Pass forward
Encounter:
Second wind, Takedown attack, Slaming rush, Mighty sprint, Come and get it
Daily:
Bare-knuckled rebuke, Harrier's ploy[/sblock]
 

Velmont

Villager
"Thanks Rumbum, but next time, you don't need to show it, you had explained it well already." tells River to Rumbum.

He then eye at Amarande with a sad look as he reply with his cold voice. He felt a pain in his heart. He knew he could try to argue, but he didn't felt it necessary, nor useful at this moment to do so.

As Muzdum replies, River answers him "I hope so, but I've learn that danger come to you when don't expect it. And we just implicated us in a story that include an assassin, so it raise the chance of some confrontation."

River than look around, he doesn't see [MENTION=82643]CaBaNa[/MENTION] Pok, but he is used to the gnome who stay in the shadow and watch the event before scribing it somewhere.
 
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CaBaNa

Villager
Exiting the tavern with the group, Pok slowly falls back until he blends with the general bustle of town and then slips into an alleyway. The gnome looks cautiously around corners and never loses sight of River for more than a few moments, as he was hyper-aware of the dark nature of assassins. The gnome rolls his new orb in his hand nervously as he shadows the group.

Immediately after Rumbum wallops Tondrek, Pok looses as an involuntary giggle, giving River (and anyone else in earshot) a sure sign the shy gnome hasn't lost sight of the group.

His cover blown, the gnome wanders back into the street, as close to River's side as possible; practically under his robes. Um... We didn't find out where he lives, so the Sivis Notary Guild may be a wise place to visit.

OOC: Sorry that took so long, updating Pok's sheet was a real PITA. Sheet updated here.


[sblock=Pok]

[sblock="Readied" Immediate Actions]

If an enemy moves adjacent to Pok, he will use "Moonstride"

If Pok takes damage he will use "Fade Away"

If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"



[/sblock]

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
War Courier
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Initiative +13
Action Points: 1, Second Wind: NOT USED
Powers:
Phantom Bolt
Winged Horde
Light, Mage Hand, Prestidigitation
Suggestion
Ghost Sound as minor
Fade Away
Boots of the Fencing Master
Viper Belt
Orb of Nimble Thoughts
Wand of Accuracy
Grasping Shadows
Ebony Razors
Enemies Abound
Eyebite
Moonstride
Familiars Call
Spectral Image Spellbook
Wizard's Escape Spellbook
Horrid Whispers
Visions of Avarice
Visions of Ruin
Cape of the Mountebank
Phantom Chasm Spellbook Phantasmal Assailant Spellbook
Mirage Arcana Spellbook
[/sblock]

[sblock=CB Summary]

====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13

STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11


AC: 20 Fort: 15 Ref: 20 Will: 18
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Arcana +16, History +14, Insight +10, Nature +10, Stealth +18

UNTRAINED SKILLS
Acrobatics +7, Athletics +3, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +4, Heal +5, Intimidate +5, Perception +5, Religion +9, Streetwise +5, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Thrall Utility: My Mind Is My Own
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Utility: Prestidigitation
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Winged Horde
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Horrid Whispers
Warlock Attack 1: Eyebite
Wizard Utility 2: Spectral Image
Wizard Utility 2: Moonstride
Wizard Attack 3: Ebony Razors
Wizard Attack 5: Phantasmal Assailant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Familiar's Call
Wizard Attack 7: Enemies Abound
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin

FEATS
Level 1: Ritual Caster
Level 2: Arcane Familiar
Level 4: Twilight Adept
Level 7: Dual Implement Spellcaster
Level 8: Enlarge Spell
Level 8: Improved Initiative

ITEMS
Spellbook
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Comprehend Language
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======

[/sblock]

[/sblock]
 
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dimsdale

Villager
"Thanks Rumbum, but next time, you don't need to show it, you had explained it well already."
The orc gives the cleric a confused look while shifting his gaze back to the construct still growling at him. Ah...yes...Rumbum understand. He turns to the half-orc. Rumbum sorry...not mean....Rumbum only mean to those who hurt River and Pok...yes...very mean to them.

ooc: I like the group dynamics already :)
 

FourMonos

Villager
The group looks uncomfortably around at each other, then down the busy Clifftop street. Time is, of course, important. Shageon lives somewhere close, but how to find out where...

GM: Sounds like everyone is ready. Go ahead and give me your ideas to find his home, supported by skill checks if you like. I would say that traveling to the Sivis Notary Guild may be useful, but also a bit of a time commitment.
 

Velmont

Villager
OOC: [MENTION=88601]FourMonos[/MENTION]: How far is House Jorasco? I think House Jorasco have his establishment not very far from the Tavern. They will probably know where one of there prestigious member live.
 

FourMonos

Villager
OOC: [MENTION=13739]Velmont[/MENTION] It would take you no longer than 30 minutes to get to a House Jorasco establishment. Maybe shorter if you used a means of transportation.
 

Velmont

Villager
"I would have suggested House Jorasco. They know the place where Master Shageon live. We could go to the nearest one. We should find an air coach to get there faster I think." suggests River.
 

Voda Vosa

Villager
"Why you lads go there, and some of us will knock some doors and ask people about this guy, he's kinda remarkable fellow, maybe someone knows where he lives; he's always at the tabern. suggests the dwarf.
 

Velmont

Villager
"I would have asked him, but he enter a trance too hastly... but splitting might be a good idea. If we go to House Jorasco, I need to go there, my status there will allow me to gain the information quickly." replies River.
 

stonegod

Spawn of Khyber/LEB Judge
Tondrek, nursing the bruise on his head with his left hand, looks a bit confused at River's question, then brightens up. He magic! Finger glow magic leave crumbs like signamature! I can track it, maybe, prolly, sorta.
OOC: Tondrek did say he was studying the man's magic in the Tavern (its what he does). Use Arcana to help the trace (for the door knockers).
 

Voda Vosa

Villager
"Good, den ye're wit me pretty face." Muzdum says to Tondrek, patting him in the back animously. "I've got the biggest hardest hand fer knockin' doors" the dwarf chuckles to his own comment.
 

stonegod

Spawn of Khyber/LEB Judge
Tondrek looks at his oversized metal-flesh gauntlet, looks to Muzdum's dwarven fist, looks to his gauntlet again, then frowns. But... The sentence sort of trails off as he lead away.
 

CaBaNa

Villager
"I would have asked him, but he enter a trance too hastly... but splitting might be a good idea. If we go to House Jorasco, I need to go there, my status there will allow me to gain the information quickly." replies River.
But I want to stay with you! protests Pok, holding onto Rivers robes while hiding a nervous glance toward Muzdum and Tondrek, Fine we'll go to House Jorasco, but no one examines me this time... the gnome huffs then calms down, continuing sadly Roswyn would already have known the location of a high ranking retired Jorasco... We could have just gone to his house.
 

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