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Living Eberron
Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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<blockquote data-quote="FourMonos" data-source="post: 5990894" data-attributes="member: 88601"><p>The half orc glares hard at Amarande. </p><p></p><p><span style="color: LightBlue">"Now you listen hear, Mr. Knight or wha' ever, you ain't doin' nothing to these animals. They are the property of the Battle Pit. You's said you only need a chimera claw, so we got to see if we can find one in here."</span></p><p><span style="color: LightBlue"></span></p><p>He takes a couple steps further into the room. The double door swings shut behind the group. The smell of feces and dung is fairly strong now.</p><p></p><p><span style="color: LightBlue">"Besides, like I said, these cages are top o' da line. They are solid metal bars surrounded by a self activating shield o' force. The manticore spikes and chimera breath can't get through it. The animals are chained to the back of the cage. So even if the cages dropped, the winches at the back would keep 'em from going any further."</span></p><p></p><p>He walks over and points at the control panel on the wall <em>(X on map)</em>.</p><p></p><p><span style="color: LightBlue">"See this, only me and Ruddick knows the codes to release the cages. And that can only be done here or in the control room up there."</span> He points to the clear window above the adventurers' heads. There is indeed a lighted room overlooking the animal cages.</p><p></p><p>[sblock=perception 20] Although somewhat insulated, you hear the sound of a scuffle from behind the clear glass. [/sblock]</p><p></p><p>With a soft fizzle, you recognize the uncomfortable hum of dissipating energy. The force fields around the cages winks out. A soft rumble is felt underfoot and the bars of the cages starts to retract into the floors.</p><p></p><p>The shocked trainer looks up at the glass, <span style="color: LightBlue">"Um... Ruddick?"</span></p><p></p><p>[GM] Yeah, I know, everyone saw it coming. Could everyone roll initiative please? Should have done that when I asked people to put their tokens on the map. [/GM]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5990894, member: 88601"] The half orc glares hard at Amarande. [COLOR=LightBlue]"Now you listen hear, Mr. Knight or wha' ever, you ain't doin' nothing to these animals. They are the property of the Battle Pit. You's said you only need a chimera claw, so we got to see if we can find one in here." [/COLOR] He takes a couple steps further into the room. The double door swings shut behind the group. The smell of feces and dung is fairly strong now. [COLOR=LightBlue]"Besides, like I said, these cages are top o' da line. They are solid metal bars surrounded by a self activating shield o' force. The manticore spikes and chimera breath can't get through it. The animals are chained to the back of the cage. So even if the cages dropped, the winches at the back would keep 'em from going any further."[/COLOR] He walks over and points at the control panel on the wall [I](X on map)[/I]. [COLOR=LightBlue]"See this, only me and Ruddick knows the codes to release the cages. And that can only be done here or in the control room up there."[/COLOR] He points to the clear window above the adventurers' heads. There is indeed a lighted room overlooking the animal cages. [sblock=perception 20] Although somewhat insulated, you hear the sound of a scuffle from behind the clear glass. [/sblock] With a soft fizzle, you recognize the uncomfortable hum of dissipating energy. The force fields around the cages winks out. A soft rumble is felt underfoot and the bars of the cages starts to retract into the floors. The shocked trainer looks up at the glass, [COLOR=LightBlue]"Um... Ruddick?"[/COLOR] [GM] Yeah, I know, everyone saw it coming. Could everyone roll initiative please? Should have done that when I asked people to put their tokens on the map. [/GM] [/QUOTE]
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Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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