Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 6000247" data-attributes="member: 54810"><p>[sblock=Power]</p><p></p><p>Visions of Avarice</p><p>The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it.</p><p>Daily Arcane, Illusion, Implement, Zone</p><p>Standard Action Area burst 5 within 10 squares</p><p>Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack.</p><p> Primary Target: Each enemy in the burst</p><p> Primary Attack: Intelligence vs. Will</p><p> Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends).</p><p>Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack.</p><p></p><p>Update (8/4/2010)</p><p>Power updated to match Essentials data.</p><p></p><p>Visions of Avarice Attack</p><p>The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it.</p><p>Daily Arcane, Illusion, Implement, Zone</p><p>Minor Action Close burst 5 centered on the zone</p><p>Requirement: The Visions of Avarice power must be active to use this power.</p><p>Secondary Target: Each enemy in the burst</p><p>Attack: Intelligence vs. Will</p><p>Hit: You pull the secondary target up to 4 squares toward the zone.</p><p></p><p>Update (8/4/2010)</p><p>Power updated to match Essentials data.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 6000247, member: 54810"] [sblock=Power] Visions of Avarice The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it. Daily Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts until the end of your next turn. You then make the primary attack. Primary Target: Each enemy in the burst Primary Attack: Intelligence vs. Will Hit: You pull the primary target up to 4 squares toward the zone. If the primary target is then in the zone or adjacent to it, the primary target is immobilized (save ends). Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack. Update (8/4/2010) Power updated to match Essentials data. Visions of Avarice Attack The illusion of a fabulous treasure appears out of thin air. Your enemies throw aside caution to seize it. Daily Arcane, Illusion, Implement, Zone Minor Action Close burst 5 centered on the zone Requirement: The Visions of Avarice power must be active to use this power. Secondary Target: Each enemy in the burst Attack: Intelligence vs. Will Hit: You pull the secondary target up to 4 squares toward the zone. Update (8/4/2010) Power updated to match Essentials data. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
Top