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Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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<blockquote data-quote="FourMonos" data-source="post: 6003393" data-attributes="member: 88601"><p><strong>Battle Pit Cages, Round 3</strong></p><p></p><p>[GM] @<u><a href="http://www.enworld.org/forum/member.php?u=51271" target="_blank">Voda Vosa</a></u> Based on actions, Muzdum should get an OA vs. Bugbear 2 and 3. He also has to make a save vs. being knocked prone. [/GM]</p><p></p><p>The ogre rolls and makes a massive swing at Muzdum, which goes right over the dwarf and hits Rumbum behind him. The blow knocks Rumbum to his back.</p><p><strong><span style="color: Sienna"></span></strong></p><p><strong><span style="color: Sienna">"Don't just stand there! Go get 'em! I'll squish this one."</span></strong> The ogre then tries to stuff more imaginary gold into his pockets.</p><p></p><p>The bugbears land two more blows on Rumbum. Two of them also move further into the room, one hitting River.</p><p></p><p>The manticore is stunned momentarily by Tondrek's blow, recovers enough to make a claw attack, but fails to hit.</p><p></p><p>The chimera lumbers out further and the dragon head regards the closest members maliciously. The head coughs twice before a huge spurt of fire leaps out and flames over the closest combatants.</p><p></p><p>The displacer beast freaks out under the flames, finally trying to bite Amarande, who dodges the attack.</p><p></p><p>[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]</p><p></p><p>[sblock=Adventurer's Turn Summary]</p><p> <span style="color: SandyBrown">Amarande</span>: Hits displacer beast for 27. Uses Dread Smite for 9 more and 5 ongoing damage (save ends)</p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span><span style="color: DarkRed"><strong>Muzdum</strong></span>: Uses pass forward. Misses B1, hits B2 for 22 damage, B3 for 11 damage (takes half) and Ogre for 22 damage</p><p></p><p><span style="color: Red">Rumbum</span>: Hits B1 for 8 damage and B3 for 4 damage (takes half).</p><p></p><p> <span style="color: Yellow">River</span>: Uses Hymn of Resurgence hitting: affecting B2, B4, Ogre</p><p></p><p><span style="color: Magenta">Pok</span>: Maintains VoA, pulls almost everyone. Moves and activates gate. </p><p></p><p> <span style="color: RoyalBlue">Tondrek</span>: Hits Manticore for 23 damage, pushes back to current location.</p><p>[/sblock]</p><p></p><p>[sblock=Map Details]</p><p>Illumination: Normal.</p><p></p><p>Map: Link is <a href="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0" target="_blank">Here</a>.</p><p>[/sblock]</p><p></p><p>[sblock=Stats Update]</p><p><span style="color: Yellow">River </span>(L-17): 33/75 ; HS 10/10; AP 1; Second Wind; Status: <span style="color: Lime">Regeneration 4 (while bloodied)</span>, <span style="color: Lime">DR5</span> <span style="color: Red">Prone</span></p><p></p><p><span style="color: Red">Rumbum</span>: (N-18): 24/82; HS 14/14; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">prone, bloodied</span></p><p></p><p><span style="color: RoyalBlue">Tondrek</span>: (L-19): 77/82 <span style="color: Lime">+10 THP</span> HS 11/12; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span></p><p><span style="color: RoyalBlue">Doggie</span>: (H-17): 15/15 <span style="color: Lime">+2 THP</span> AC 24 F 22 R 19 W 21; Status: <span style="color: Lime">DR5</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Pok d'Sivis</span>: (K-18): 47/52; HS 6/6; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span> <span style="color: Red">ongoing 10 fire damage (save ends).</span></p><p></p><p><span style="color: SandyBrown">Amarande Vigoth</span>: (F-9): 90/90 <span style="color: Lime">+15 THP</span>; HS 12/12; AP 1; Second Wind; Status: <span style="color: Red">ongoing 10 fire damage (save ends)</span></p><p><span style="color: SandyBrown">Ulvellyn</span>: (F-10) 40/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: <span style="color: Lime">DR5</span> <span style="color: Red">ongoing 10 fire damage (save ends)</span></p><p></p><p><strong><span style="color: DarkRed">Muzdum Firebelly</span></strong>: (M-20): 56/71; HS 11/11 AP 1; Second Wind; Status: <span style="color: Lime">DR5</span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Monster Actions]</p><p>Manticore: <span style="color: Lime">Claw attack</span> vs. Tondrek (AC): <a href="http://invisiblecastle.com/roller/view/3674439/" target="_blank">Miss</a>.</p><p></p><p>Chimera: Movement: Move to J-K, 6-7. Standard: <span style="color: Red">Dragon's Breath</span> (blast 5) vs. Amarand, Ulvellyn, Pok and Displacer Beast: In order <a href="http://invisiblecastle.com/roller/view/3674458/" target="_blank">28, 24, 27, 27</a> Everyone is hit for 10 fire damage AND takes 10 ongoing fire damage.</p><p></p><p>Displacer Beast: Start of turn, take 10 damage. Bite vs. Amarande: 25 vs AC is a <a href="http://invisiblecastle.com/roller/view/3674461/" target="_blank">miss</a>.</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p>Ogre: Standard: <span style="color: Lime">Double Attack</span> vs. Muzdum, Rumbum: 20 vs. AC misses Muzdum, 35 vs. AC hits Rumbum for 29 (-5 DR) <a href="http://invisiblecastle.com/roller/view/3673236/" target="_blank">Roll</a>. Rumbum is also knocked prone. Save: <a href="http://invisiblecastle.com/roller/view/3673240/" target="_blank">No</a>.</p><p> </p><p>Bugbear 1: Recharge Flail Barrier: <a href="http://invisiblecastle.com/roller/view/3674397/" target="_blank">yes</a>. Standard: <span style="color: Lime">Flail Dance</span> vs Rumbum (fort): Hits 24 vs. Fort for 21 (-5 DR) 16 damage <a href="http://invisiblecastle.com/roller/view/3674398/" target="_blank">Roll</a>. Rumbum is pushed to N-21. As part of attack, shift to K-20.</p><p></p><p>Bugbear 2: Standard: <span style="color: Lime">Flail Dance</span> vs. Rumbum (fort): <a href="http://invisiblecastle.com/roller/view/3674399/" target="_blank">Crit for 28</a> (-5 DR) 23 damage. Pushed to P-21. No shift as immobilized. Save: <a href="http://invisiblecastle.com/roller/view/3674401/" target="_blank">yes</a>.</p><p>That should trigger an OA from Muzdum</p><p></p><p>Bugbear 3: Standard: <span style="color: Lime">Flail Dance</span> vs. Muzdum (fort): <a href="http://invisiblecastle.com/roller/view/3674421/" target="_blank">30 vs. fort</a> for 20 (-5 DR) 15 damage. That would knock him prone, but since he's a dwarf, he gets a save. Shift as part of attack, which may draw OA, to K-21. Movement: Move to P-16</p><p></p><p>Bugbear 4: Movement: Move to J-19. Standard: <span style="color: Lime">Flail Dance</span> vs. River (fort): <a href="http://invisiblecastle.com/roller/view/3674422/" target="_blank">18 vs. Fort</a> Hit for 16 (-5 DR) for 11 damage. He is knocked prone and pushed to M-16.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]</p><p></p><p>Bugbear 23 AC 21 F 22 R 21 W</p><p></p><p>1: (K-21) Damage taken: 8, used <span style="color: Red"><s>Flail Barrier</s> recharged, Flail Assault</span>.</p><p>2. (L-21) Damage taken: 49, used <span style="color: Red">Flail Assault, bloodied</span><em>, affected by Hymn of Resurgence</em></p><p>3. (L-22) Damage taken: 25, used <span style="color: Red">Flail Barrier</span></p><p>4. (I-21) Damage taken: 0, <em>, affected by Hymn of Resurgence</em></p><p></p><p>Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W</p><p>Damage Taken: 22, <span style="color: Red">immobilized (save ends)</span><em>, affected by Hymn of Resurgence</em></p><p><strong></strong></p><p><strong>Beasts:</strong></p><p>Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W</p><p>Damage Taken: 90 damage, <span style="color: Red">ongoing 5 damage (save ends), bloodied, ongoing 10 fire damage (save ends)</span></p><p></p><p>Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W</p><p>Damage Taken: 23, <span style="color: Red">Used: Spike Volley</span></p><p></p><p>Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W</p><p>Damage Taken:0, <span style="color: Red">used Dragon's Breath</span></p><p>[/sblock]</p><p></p><p>[sblock=Skill Challenge!] </p><p>On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". </p><p></p><p>After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.</p><p></p><p>Skills: Arcana 25, Thievery 20 </p><p></p><p>You can use either a standard action or movement action for you activation attempt. </p><p></p><p>Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 20 feet. The winch will let out more chain each round. [/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 6003393, member: 88601"] [b]Battle Pit Cages, Round 3[/b] [GM] @[U][URL="http://www.enworld.org/forum/member.php?u=51271"]Voda Vosa[/URL][/U] Based on actions, Muzdum should get an OA vs. Bugbear 2 and 3. He also has to make a save vs. being knocked prone. [/GM] The ogre rolls and makes a massive swing at Muzdum, which goes right over the dwarf and hits Rumbum behind him. The blow knocks Rumbum to his back. [B][COLOR=Sienna] "Don't just stand there! Go get 'em! I'll squish this one."[/COLOR][/B] The ogre then tries to stuff more imaginary gold into his pockets. The bugbears land two more blows on Rumbum. Two of them also move further into the room, one hitting River. The manticore is stunned momentarily by Tondrek's blow, recovers enough to make a claw attack, but fails to hit. The chimera lumbers out further and the dragon head regards the closest members maliciously. The head coughs twice before a huge spurt of fire leaps out and flames over the closest combatants. The displacer beast freaks out under the flames, finally trying to bite Amarande, who dodges the attack. [sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock] [sblock=Adventurer's Turn Summary] [COLOR=SandyBrown]Amarande[/COLOR]: Hits displacer beast for 27. Uses Dread Smite for 9 more and 5 ongoing damage (save ends) [COLOR=Yellow] [/COLOR][COLOR=DarkRed][B]Muzdum[/B][/COLOR]: Uses pass forward. Misses B1, hits B2 for 22 damage, B3 for 11 damage (takes half) and Ogre for 22 damage [COLOR=Red]Rumbum[/COLOR]: Hits B1 for 8 damage and B3 for 4 damage (takes half). [COLOR=Yellow]River[/COLOR]: Uses Hymn of Resurgence hitting: affecting B2, B4, Ogre [COLOR=Magenta]Pok[/COLOR]: Maintains VoA, pulls almost everyone. Moves and activates gate. [COLOR=RoyalBlue]Tondrek[/COLOR]: Hits Manticore for 23 damage, pushes back to current location. [/sblock] [sblock=Map Details] Illumination: Normal. Map: Link is [URL="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0"]Here[/URL]. [/sblock] [sblock=Stats Update] [COLOR=Yellow]River [/COLOR](L-17): 33/75 ; HS 10/10; AP 1; Second Wind; Status: [COLOR=Lime]Regeneration 4 (while bloodied)[/COLOR], [COLOR=Lime]DR5[/COLOR] [COLOR=Red]Prone[/COLOR] [COLOR=Red]Rumbum[/COLOR]: (N-18): 24/82; HS 14/14; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]prone, bloodied[/COLOR] [COLOR=RoyalBlue]Tondrek[/COLOR]: (L-19): 77/82 [COLOR=Lime]+10 THP[/COLOR] HS 11/12; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=RoyalBlue]Doggie[/COLOR]: (H-17): 15/15 [COLOR=Lime]+2 THP[/COLOR] AC 24 F 22 R 19 W 21; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=Magenta] Pok d'Sivis[/COLOR]: (K-18): 47/52; HS 6/6; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=Red]ongoing 10 fire damage (save ends).[/COLOR] [COLOR=SandyBrown]Amarande Vigoth[/COLOR]: (F-9): 90/90 [COLOR=Lime]+15 THP[/COLOR]; HS 12/12; AP 1; Second Wind; Status: [COLOR=Red]ongoing 10 fire damage (save ends)[/COLOR] [COLOR=SandyBrown]Ulvellyn[/COLOR]: (F-10) 40/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=Red]ongoing 10 fire damage (save ends)[/COLOR] [B][COLOR=DarkRed]Muzdum Firebelly[/COLOR][/B]: (M-20): 56/71; HS 11/11 AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [/sblock] [sblock=Monster Actions] Manticore: [COLOR=Lime]Claw attack[/COLOR] vs. Tondrek (AC): [URL="http://invisiblecastle.com/roller/view/3674439/"]Miss[/URL]. Chimera: Movement: Move to J-K, 6-7. Standard: [COLOR=Red]Dragon's Breath[/COLOR] (blast 5) vs. Amarand, Ulvellyn, Pok and Displacer Beast: In order [URL="http://invisiblecastle.com/roller/view/3674458/"]28, 24, 27, 27[/URL] Everyone is hit for 10 fire damage AND takes 10 ongoing fire damage. Displacer Beast: Start of turn, take 10 damage. Bite vs. Amarande: 25 vs AC is a [URL="http://invisiblecastle.com/roller/view/3674461/"]miss[/URL]. [/sblock] [sblock=Enemy Actions] Ogre: Standard: [COLOR=Lime]Double Attack[/COLOR] vs. Muzdum, Rumbum: 20 vs. AC misses Muzdum, 35 vs. AC hits Rumbum for 29 (-5 DR) [URL="http://invisiblecastle.com/roller/view/3673236/"]Roll[/URL]. Rumbum is also knocked prone. Save: [URL="http://invisiblecastle.com/roller/view/3673240/"]No[/URL]. Bugbear 1: Recharge Flail Barrier: [URL="http://invisiblecastle.com/roller/view/3674397/"]yes[/URL]. Standard: [COLOR=Lime]Flail Dance[/COLOR] vs Rumbum (fort): Hits 24 vs. Fort for 21 (-5 DR) 16 damage [URL="http://invisiblecastle.com/roller/view/3674398/"]Roll[/URL]. Rumbum is pushed to N-21. As part of attack, shift to K-20. Bugbear 2: Standard: [COLOR=Lime]Flail Dance[/COLOR] vs. Rumbum (fort): [URL="http://invisiblecastle.com/roller/view/3674399/"]Crit for 28[/URL] (-5 DR) 23 damage. Pushed to P-21. No shift as immobilized. Save: [URL="http://invisiblecastle.com/roller/view/3674401/"]yes[/URL]. That should trigger an OA from Muzdum Bugbear 3: Standard: [COLOR=Lime]Flail Dance[/COLOR] vs. Muzdum (fort): [URL="http://invisiblecastle.com/roller/view/3674421/"]30 vs. fort[/URL] for 20 (-5 DR) 15 damage. That would knock him prone, but since he's a dwarf, he gets a save. Shift as part of attack, which may draw OA, to K-21. Movement: Move to P-16 Bugbear 4: Movement: Move to J-19. Standard: [COLOR=Lime]Flail Dance[/COLOR] vs. River (fort): [URL="http://invisiblecastle.com/roller/view/3674422/"]18 vs. Fort[/URL] Hit for 16 (-5 DR) for 11 damage. He is knocked prone and pushed to M-16. [/sblock] [sblock=Enemy Stats] Bugbear 23 AC 21 F 22 R 21 W 1: (K-21) Damage taken: 8, used [COLOR=Red][s]Flail Barrier[/s] recharged, Flail Assault[/COLOR]. 2. (L-21) Damage taken: 49, used [COLOR=Red]Flail Assault, bloodied[/COLOR][I], affected by Hymn of Resurgence[/I] 3. (L-22) Damage taken: 25, used [COLOR=Red]Flail Barrier[/COLOR] 4. (I-21) Damage taken: 0, [I], affected by Hymn of Resurgence[/I] Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W Damage Taken: 22, [COLOR=Red]immobilized (save ends)[/COLOR][I], affected by Hymn of Resurgence[/I] [B] Beasts:[/B] Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W Damage Taken: 90 damage, [COLOR=Red]ongoing 5 damage (save ends), bloodied, ongoing 10 fire damage (save ends)[/COLOR] Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W Damage Taken: 23, [COLOR=Red]Used: Spike Volley[/COLOR] Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W Damage Taken:0, [COLOR=Red]used Dragon's Breath[/COLOR] [/sblock] [sblock=Skill Challenge!] On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets. Skills: Arcana 25, Thievery 20 You can use either a standard action or movement action for you activation attempt. Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 20 feet. The winch will let out more chain each round. [/sblock] [/QUOTE]
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