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Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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<blockquote data-quote="FourMonos" data-source="post: 6016021" data-attributes="member: 88601"><p>The second cage hisses shut on the manticore. The force field hums into life just as the manticore releases more tail spikes at Tondrek. The blades bounce harmlessly off the field.</p><p></p><p>The chimera growls menacingly, moving forward the length of its chain.</p><p></p><p>The grabbed bugbear manages to spit out, <span style="color: DarkOrange">"Help me!"</span> in between Muzdum's attempts to hack his head off.</p><p></p><p>His comrade comes to his aid, whipping his flail around in circles at a tremendous rate. Rumbum, having been victim to this before, ducks this attack. Muzdum takes the blow heavily, and for the first time, is knocked on his back.</p><p></p><p>Rumbum is too distracted by the either the first bugbear's attack or Muzdum's getting knocked down, because he takes a slamming flail attack that knocks him next to Muzdum on the ground.</p><p></p><p>Now released, the severely wounded bugbear Muzdum was holding, tries to get up and make a break for it. </p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">"Not so fast!"</span></strong> barks the dwarf and his ax swings out at the bugbears unprotected backside, crunching solidily into his spine and dropping the second of the bugbears.</p><p></p><p>The ogre has an intense look of concentration on its face, but hasn't moved a muscle.</p><p></p><p>[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]</p><p></p><p>[sblock=Adventurer's Turn Summary]</p><p> <span style="color: Yellow">River</span>: Heals Rumbum for 11, sustain moment of glory, hits B3.</p><p></p><p><span style="color: DarkRed"><strong>Muzdum</strong></span>: Hits B3 for 24 damage (healed for 7). Due to prone (CA) and River's Astral Seal, hits with slash and pummel but misses with secondary attack for 14 more.</p><p></p><p> <span style="color: RoyalBlue">Tondrek</span>: Stands, moves, blocks cage.</p><p></p><p> <span style="color: SandyBrown">Amarande</span>:Locked in cage.</p><p></p><p><span style="color: Red">Rumbum</span>: Misses with charge, hits B1 for 28.</p><p></p><p><span style="color: Magenta">Pok</span>: Runs</p><p>[/sblock]</p><p></p><p>[sblock=Map Details]</p><p>Illumination: Normal.</p><p></p><p>Map: Link is <a href="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0" target="_blank">Here</a>.</p><p>[/sblock]</p><p></p><p>[sblock=Stats Update]</p><p><span style="color: Yellow">River </span>(M-14): 31/75 ; HS 10/10; AP 1; Second Wind; Status: <span style="color: Lime">Regeneration 4 (while bloodied)</span>, <span style="color: Lime">DR5</span>, <span style="color: Red">bloodied</span></p><p></p><p><span style="color: Red">Rumbum</span>: (P-20): 37/82; HS 13/14; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">prone, bloodied</span></p><p></p><p><span style="color: RoyalBlue">Tondrek</span>: (Q-14): 77/82 <span style="color: Lime">+3 THP</span> HS 11/12; AP 0; Second Wind; Status: <span style="color: Lime">DR5, <span style="color: Red">prone</span></span></p><p><span style="color: RoyalBlue">Doggie</span>: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">prone</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Pok d'Sivis</span>: (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">prone</span></p><p></p><p><span style="color: SandyBrown">Amarande Vigoth</span>: (F-9): 90/90 <span style="color: Lime">+7 THP</span>; HS 12/12; AP 1; Second Wind; Status: <span style="color: Lime">+1 defenses (fey companion aura)</span> <span style="color: Red">ongoing 10 fire damage (save ends)</span></p><p><span style="color: SandyBrown">Ulvellyn</span>: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: <span style="color: Lime">DR5</span></p><p></p><p><strong><span style="color: DarkRed">Muzdum Firebelly</span></strong>: (P-20): 47/71; HS 11/11 AP 1; Second Wind; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">prone</span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Monster Actions]</p><p></p><p>Manticore: locked in cage</p><p></p><p>Chimera: Movement: Move to length of chain.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p></p><p>Ogre: Save: <a href="http://invisiblecastle.com/roller/view/3698257/" target="_blank">No</a>.</p><p> </p><p>Bugbear 4: Movement: Move to O-18. Standard: Flail Assault (burst 2): <a href="http://invisiblecastle.com/roller/view/3698263/" target="_blank">27</a> vs. Muzdum and 15 vs Rumbum. Muzdum takes (<a href="http://invisiblecastle.com/roller/view/3698268/" target="_blank">14</a>-5) 9 damage and is pushed to P-20, breaking the grab on B3. Muzdum's save vs. Prone: <a href="http://invisiblecastle.com/roller/view/3698275/" target="_blank">Not</a> this time!</p><p></p><p>Bugbear 3: Movement: Stand. Movement: Move away from Muzdum: Who gets an OA vs. B3: 27 vs. AC hits and is enough damage to kill him.</p><p></p><p>Bugbear 1: Flail Dance vs. Rumbum: crit for (22-5) 17 damage, Rumbum is knocked prone and pushed to P-20</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]</p><p></p><p>Bugbear 23 AC 21 F 22 R 21 W</p><p></p><p>1: (M-20) Damage taken: 36, used <span style="color: Red"><s>Flail Barrier</s> recharged, Flail Assault</span>.</p><p><s>2. (L-21) Damage taken: 105, used <span style="color: Red">Flail Assault, bloodied</span><em>, prone</em></s></p><p><s>3. (Q-19) Damage taken: 100, used <span style="color: Red">Flail Barrier, Flail Assault, bloodied</span> </s></p><p>4. (M-17) Damage taken: 0, used <span style="color: Red">Flail Assault</span></p><p></p><p>Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W</p><p>Damage Taken: 22, <span style="color: Red">immobilized (save ends)</span></p><p><strong></strong></p><p><strong>Beasts:</strong></p><p><s>Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage</s></p><p></p><p>Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W</p><p>Damage Taken: 23, <span style="color: Red">Used: Spike Volley</span></p><p></p><p>Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W</p><p>Damage Taken:0, <span style="color: Red">used Dragon's Breath</span></p><p>[/sblock]</p><p></p><p>[sblock=Skill Challenge!] </p><p>On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". </p><p></p><p>After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.</p><p></p><p>Skills: Arcana 25, Thievery 20 </p><p></p><p>You can use either a standard action or movement action for you activation attempt. </p><p></p><p>Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically. </p><p>Current length of chain (distance the monsters move outside of box): chimera: 30 feet. [/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 6016021, member: 88601"] The second cage hisses shut on the manticore. The force field hums into life just as the manticore releases more tail spikes at Tondrek. The blades bounce harmlessly off the field. The chimera growls menacingly, moving forward the length of its chain. The grabbed bugbear manages to spit out, [COLOR=DarkOrange]"Help me!"[/COLOR] in between Muzdum's attempts to hack his head off. His comrade comes to his aid, whipping his flail around in circles at a tremendous rate. Rumbum, having been victim to this before, ducks this attack. Muzdum takes the blow heavily, and for the first time, is knocked on his back. Rumbum is too distracted by the either the first bugbear's attack or Muzdum's getting knocked down, because he takes a slamming flail attack that knocks him next to Muzdum on the ground. Now released, the severely wounded bugbear Muzdum was holding, tries to get up and make a break for it. [B][COLOR=Red] "Not so fast!"[/COLOR][/B] barks the dwarf and his ax swings out at the bugbears unprotected backside, crunching solidily into his spine and dropping the second of the bugbears. The ogre has an intense look of concentration on its face, but hasn't moved a muscle. [sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock] [sblock=Adventurer's Turn Summary] [COLOR=Yellow]River[/COLOR]: Heals Rumbum for 11, sustain moment of glory, hits B3. [COLOR=DarkRed][B]Muzdum[/B][/COLOR]: Hits B3 for 24 damage (healed for 7). Due to prone (CA) and River's Astral Seal, hits with slash and pummel but misses with secondary attack for 14 more. [COLOR=RoyalBlue]Tondrek[/COLOR]: Stands, moves, blocks cage. [COLOR=SandyBrown]Amarande[/COLOR]:Locked in cage. [COLOR=Red]Rumbum[/COLOR]: Misses with charge, hits B1 for 28. [COLOR=Magenta]Pok[/COLOR]: Runs [/sblock] [sblock=Map Details] Illumination: Normal. Map: Link is [URL="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0"]Here[/URL]. [/sblock] [sblock=Stats Update] [COLOR=Yellow]River [/COLOR](M-14): 31/75 ; HS 10/10; AP 1; Second Wind; Status: [COLOR=Lime]Regeneration 4 (while bloodied)[/COLOR], [COLOR=Lime]DR5[/COLOR], [COLOR=Red]bloodied[/COLOR] [COLOR=Red]Rumbum[/COLOR]: (P-20): 37/82; HS 13/14; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]prone, bloodied[/COLOR] [COLOR=RoyalBlue]Tondrek[/COLOR]: (Q-14): 77/82 [COLOR=Lime]+3 THP[/COLOR] HS 11/12; AP 0; Second Wind; Status: [COLOR=Lime]DR5, [COLOR=Red]prone[/COLOR][/COLOR] [COLOR=RoyalBlue]Doggie[/COLOR]: (O-14): 10/15 AC 24 F 22 R 19 W 21; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]prone[/COLOR] [COLOR=Magenta] Pok d'Sivis[/COLOR]: (F-11): 29/52; HS 6/6; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]prone[/COLOR] [COLOR=SandyBrown]Amarande Vigoth[/COLOR]: (F-9): 90/90 [COLOR=Lime]+7 THP[/COLOR]; HS 12/12; AP 1; Second Wind; Status: [COLOR=Lime]+1 defenses (fey companion aura)[/COLOR] [COLOR=Red]ongoing 10 fire damage (save ends)[/COLOR] [COLOR=SandyBrown]Ulvellyn[/COLOR]: (F-10) 30/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: [COLOR=Lime]DR5[/COLOR] [B][COLOR=DarkRed]Muzdum Firebelly[/COLOR][/B]: (P-20): 47/71; HS 11/11 AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]prone[/COLOR] [/sblock] [sblock=Monster Actions] Manticore: locked in cage Chimera: Movement: Move to length of chain. [/sblock] [sblock=Enemy Actions] Ogre: Save: [URL="http://invisiblecastle.com/roller/view/3698257/"]No[/URL]. Bugbear 4: Movement: Move to O-18. Standard: Flail Assault (burst 2): [URL="http://invisiblecastle.com/roller/view/3698263/"]27[/URL] vs. Muzdum and 15 vs Rumbum. Muzdum takes ([URL="http://invisiblecastle.com/roller/view/3698268/"]14[/URL]-5) 9 damage and is pushed to P-20, breaking the grab on B3. Muzdum's save vs. Prone: [URL="http://invisiblecastle.com/roller/view/3698275/"]Not[/URL] this time! Bugbear 3: Movement: Stand. Movement: Move away from Muzdum: Who gets an OA vs. B3: 27 vs. AC hits and is enough damage to kill him. Bugbear 1: Flail Dance vs. Rumbum: crit for (22-5) 17 damage, Rumbum is knocked prone and pushed to P-20 [/sblock] [sblock=Enemy Stats] Bugbear 23 AC 21 F 22 R 21 W 1: (M-20) Damage taken: 36, used [COLOR=Red][s]Flail Barrier[/s] recharged, Flail Assault[/COLOR]. [s]2. (L-21) Damage taken: 105, used [COLOR=Red]Flail Assault, bloodied[/COLOR][I], prone[/I][/s] [s]3. (Q-19) Damage taken: 100, used [COLOR=Red]Flail Barrier, Flail Assault, bloodied[/COLOR] [/s] 4. (M-17) Damage taken: 0, used [COLOR=Red]Flail Assault[/COLOR] Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W Damage Taken: 22, [COLOR=Red]immobilized (save ends)[/COLOR] [B] Beasts:[/B] [s]Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage[/s] Manticore (Q-R 15-16) 26 AC ?? F ?? R ?? W Damage Taken: 23, [COLOR=Red]Used: Spike Volley[/COLOR] Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W Damage Taken:0, [COLOR=Red]used Dragon's Breath[/COLOR] [/sblock] [sblock=Skill Challenge!] On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets. Skills: Arcana 25, Thievery 20 You can use either a standard action or movement action for you activation attempt. Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically. Current length of chain (distance the monsters move outside of box): chimera: 30 feet. [/sblock] [/QUOTE]
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