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Living Eberron
Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad
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<blockquote data-quote="FourMonos" data-source="post: 6029070" data-attributes="member: 88601"><p>With the knight's ice attack keeping it in place, the chimera decides to try and feast on the morsels before it. With a speed not thought possible given its size, the chimera darts its heads out in different directions. Amarande takes the vicious lion head bite, Muzdum is bitten by the dragon head and Amarande's fey beast is knocked down by the ram's head.</p><p></p><p>With a shattering of ice, the enormous creature breaks the ice built up around it's legs.</p><p></p><p>[sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock]</p><p></p><p>[sblock=Adventurer's Turn Summary]</p><p> <span style="color: Yellow"><span style="color: DarkRed"><strong>Muzdum</strong></span></span>: Moves to current location.</p><p></p><p><span style="color: Yellow"> River</span>: Stabilizes displacer beast.</p><p></p><p> <span style="color: RoyalBlue">Tondrek</span>: Move to current location.</p><p></p><p><span style="color: Red">Rumbum</span>: Moves to current location.</p><p></p><p> <span style="color: SandyBrown">Amarande</span>: Hits Chimera for 11 cold damage and immobilized (save ends)</p><p></p><p><span style="color: Magenta">Pok</span>: Activates chain to reduce 10 feet of chain.</p><p>[/sblock]</p><p></p><p>[sblock=Map Details]</p><p>Illumination: Normal.</p><p></p><p>Map: Link is <a href="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0" target="_blank">Here</a>.</p><p>[/sblock]</p><p></p><p>[sblock=Stats Update]</p><p><span style="color: Yellow">River </span>(F-11): 39/75 <span style="color: Lime">+3 THP</span>; HS 10/10; AP 1; Second Wind; Status: <span style="color: Lime">Regeneration 4 (while bloodied)</span>, <span style="color: Lime">DR5</span></p><p></p><p><span style="color: Red">Rumbum</span>: (H-8): 67/82; HS 12/14; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span></p><p></p><p><span style="color: RoyalBlue">Tondrek</span>: (L-11): 77/82 <span style="color: Lime">+3 THP</span> HS 11/12; AP 0; Second Wind; Status: <span style="color: Lime">DR5</span></p><p><span style="color: RoyalBlue">Doggie</span>: (L-10): 10/15 AC 24 F 22 R 19 W 21; Status: <span style="color: Lime">DR5</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Pok d'Sivis</span>: (I-4): 29/52; HS 6/6; AP 1; Second Wind; Status: <span style="color: Lime">DR5</span></p><p></p><p><span style="color: SandyBrown">Amarande Vigoth</span>: (K-10): 86/90; HS 11/12; AP 1; Second Wind; Status: <s><span style="color: Lime">+1 defenses (fey companion aura)</span></s></p><p><span style="color: SandyBrown">Ulvellyn</span>: (I-10) 22/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: <span style="color: Lime">DR5</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">prone</span></p><p></p><p><strong><span style="color: DarkRed">Muzdum Firebelly</span></strong>: (L-8): 49/71; HS 10/11 AP 1; Second Wind; Status: <span style="color: Lime">DR5</span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Monster Actions]</p><p></p><p>Manticore: Still Angry</p><p></p><p>Chimera: Standard: <span style="color: Lime">Triple Threat</span>: Lion's Bite vs. Amarande, Dragon's Bite vs. Muzdum, Ram's Gore vs. Ulvellyn: <a href="http://invisiblecastle.com/roller/view/3726746/" target="_blank">29, 32, 34</a> All hit. Amarande takes: <a href="http://invisiblecastle.com/roller/view/3726751/" target="_blank">16</a> damage. Muzdum takes: <a href="http://invisiblecastle.com/roller/view/3726754/" target="_blank">19</a> damage. Ulvellyn takes: <a href="http://invisiblecastle.com/roller/view/3726755/" target="_blank">13</a> damage. Of course DR5 for Muzdum and Ulvellyn.</p><p></p><p>Save: <a href="http://invisiblecastle.com/roller/view/3726759/" target="_blank">yes</a>, and then some.</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p></p><p>Ogre: ?</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]</p><p></p><p>Bugbear 23 AC 21 F 22 R 21 W</p><p></p><p><s>1: (M-20) Damage taken: 98, used <span style="color: Red"><s>Flail Barrier</s> recharged, Flail Assault</span></s></p><p><s>2. (L-21) Damage taken: 105, used <span style="color: Red">Flail Assault, bloodied</span><em>, prone</em></s></p><p><s>3. (Q-19) Damage taken: 100, used <span style="color: Red">Flail Barrier, Flail Assault </span></s></p><p><s>4. (O-18) Damage taken: 98, used <span style="color: Red">Flail Assault</span></s></p><p></p><p>Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W</p><p>Damage Taken: 22</p><p><strong></strong></p><p><strong>Beasts:</strong></p><p><s>Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage</s></p><p></p><p>Manticore (Q-R 15-16) 26 AC ?? F 21 R ?? W</p><p>Damage Taken: 23, <span style="color: Red">Used: Spike Volley</span></p><p></p><p>Chimera (J-K 8-9) 25 AC ?? F 21 R ?? W</p><p>Damage Taken: 40, <span style="color: Red">used Dragon's Breath, <span style="color: Red">immobilized (save ends)</span></span></p><p>[/sblock]</p><p></p><p>[sblock=Skill Challenge!] </p><p>On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". </p><p></p><p>After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.</p><p></p><p>Skills: Arcana 25, Thievery 20 </p><p></p><p>You can use either a standard action or movement action for you activation attempt. </p><p></p><p>Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically. </p><p>Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 6029070, member: 88601"] With the knight's ice attack keeping it in place, the chimera decides to try and feast on the morsels before it. With a speed not thought possible given its size, the chimera darts its heads out in different directions. Amarande takes the vicious lion head bite, Muzdum is bitten by the dragon head and Amarande's fey beast is knocked down by the ram's head. With a shattering of ice, the enormous creature breaks the ice built up around it's legs. [sblock=perception 25] The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw) [/sblock] [sblock=Adventurer's Turn Summary] [COLOR=Yellow][COLOR=DarkRed][B]Muzdum[/B][/COLOR][/COLOR]: Moves to current location. [COLOR=Yellow] River[/COLOR]: Stabilizes displacer beast. [COLOR=RoyalBlue]Tondrek[/COLOR]: Move to current location. [COLOR=Red]Rumbum[/COLOR]: Moves to current location. [COLOR=SandyBrown]Amarande[/COLOR]: Hits Chimera for 11 cold damage and immobilized (save ends) [COLOR=Magenta]Pok[/COLOR]: Activates chain to reduce 10 feet of chain. [/sblock] [sblock=Map Details] Illumination: Normal. Map: Link is [URL="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdEF2enVpbWx3SUdWY19mVlg2aC1fSmc&pli=1#gid=0"]Here[/URL]. [/sblock] [sblock=Stats Update] [COLOR=Yellow]River [/COLOR](F-11): 39/75 [COLOR=Lime]+3 THP[/COLOR]; HS 10/10; AP 1; Second Wind; Status: [COLOR=Lime]Regeneration 4 (while bloodied)[/COLOR], [COLOR=Lime]DR5[/COLOR] [COLOR=Red]Rumbum[/COLOR]: (H-8): 67/82; HS 12/14; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=RoyalBlue]Tondrek[/COLOR]: (L-11): 77/82 [COLOR=Lime]+3 THP[/COLOR] HS 11/12; AP 0; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=RoyalBlue]Doggie[/COLOR]: (L-10): 10/15 AC 24 F 22 R 19 W 21; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=Magenta] Pok d'Sivis[/COLOR]: (I-4): 29/52; HS 6/6; AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [COLOR=SandyBrown]Amarande Vigoth[/COLOR]: (K-10): 86/90; HS 11/12; AP 1; Second Wind; Status: [s][COLOR=Lime]+1 defenses (fey companion aura)[/COLOR][/s][COLOR=Lime][/COLOR] [COLOR=SandyBrown]Ulvellyn[/COLOR]: (I-10) 22/45 AC: 26, Fort: 22, Reflex: 26, Will: 26; Status: [COLOR=Lime]DR5[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]prone[/COLOR] [B][COLOR=DarkRed]Muzdum Firebelly[/COLOR][/B]: (L-8): 49/71; HS 10/11 AP 1; Second Wind; Status: [COLOR=Lime]DR5[/COLOR] [/sblock] [sblock=Monster Actions] Manticore: Still Angry Chimera: Standard: [COLOR=Lime]Triple Threat[/COLOR]: Lion's Bite vs. Amarande, Dragon's Bite vs. Muzdum, Ram's Gore vs. Ulvellyn: [URL="http://invisiblecastle.com/roller/view/3726746/"]29, 32, 34[/URL] All hit. Amarande takes: [URL="http://invisiblecastle.com/roller/view/3726751/"]16[/URL] damage. Muzdum takes: [URL="http://invisiblecastle.com/roller/view/3726754/"]19[/URL] damage. Ulvellyn takes: [URL="http://invisiblecastle.com/roller/view/3726755/"]13[/URL] damage. Of course DR5 for Muzdum and Ulvellyn. Save: [URL="http://invisiblecastle.com/roller/view/3726759/"]yes[/URL], and then some. [/sblock] [sblock=Enemy Actions] Ogre: ? [/sblock] [sblock=Enemy Stats] Bugbear 23 AC 21 F 22 R 21 W [s]1: (M-20) Damage taken: 98, used [COLOR=Red][s]Flail Barrier[/s] recharged, Flail Assault[/COLOR][/s] [s]2. (L-21) Damage taken: 105, used [COLOR=Red]Flail Assault, bloodied[/COLOR][I], prone[/I][/s] [s]3. (Q-19) Damage taken: 100, used [COLOR=Red]Flail Barrier, Flail Assault [/COLOR][/s] [s]4. (O-18) Damage taken: 98, used [COLOR=Red]Flail Assault[/COLOR][/s] Ogre (L-M 23-24) 24 AC 26 F ?? R 24 W Damage Taken: 22 [B] Beasts:[/B] [s]Displacer Beast (D-E 8-9) 23 AC ?? F 22 R ?? W; Damage Taken: 100 damage[/s] Manticore (Q-R 15-16) 26 AC ?? F 21 R ?? W Damage Taken: 23, [COLOR=Red]Used: Spike Volley[/COLOR] Chimera (J-K 8-9) 25 AC ?? F 21 R ?? W Damage Taken: 40, [COLOR=Red]used Dragon's Breath, [COLOR=Red]immobilized (save ends)[/COLOR][/COLOR] [/sblock] [sblock=Skill Challenge!] On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X". After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets. Skills: Arcana 25, Thievery 20 You can use either a standard action or movement action for you activation attempt. Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically. Current length of chain (distance the monsters move outside of box): chimera: 40 feet. [/sblock] [/QUOTE]
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