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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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<blockquote data-quote="KarinsDad" data-source="post: 5772336" data-attributes="member: 2011"><p><strong><span style="color: DarkOrchid">Fine, be that way!</span></strong> Christina says, pouting. She moves over and hops onto one of the crates and swings her staff attempting to hit the nearby human.</p><p></p><p></p><p><span style="color: SlateGray">"Go, get the fleshy live ones! I'll take care of the dead!"</span></p><p></p><p>Cairn connects with another swing cutting another hole in the zombie. Baern feels refreshed just being close to the elemental.</p><p></p><p></p><p>Although it goes against most of her instincts to chase after the humans while the zombie has yet to be destroyed, Narvala sees little choice and scrambles to the catwalk.</p><p></p><p>As Narvala tries to climb up, she discovers a problem. The final crate that she walks over collapses under her, depositing her into a hole. A trap!</p><p></p><p>Narvala finds herself dropped 15 feet to the floor below, with crates all around her.</p><p></p><p></p><p>Nyar blinks a few times after Christina's expert care...</p><p></p><p><span style="color: Green">"What, they aren't dead yet? Why did you wake me up?"</span></p><p></p><p>Nyar starts to get to his feet just as a sling bullet ricochets off the ground next to him. <span style="color: Green">"Oh, your turn then."</span></p><p></p><p>He gets to his feet and with a forceful thrust of the wand, lightning blasts out and hits the human with full force. Lightning still dances around his wand, ready to blast again.</p><p></p><p></p><p>Cairn kills the Zombie, Christina bloodies the one Human, and Nyar bloodies the other Human. The zombie explodes, but Cairn and Baern jump out of the way.</p><p></p><p></p><p>Baern looks at the fleeing humans and draws another handaxe. Then he moves up the crates towards the catwalk and his other waraxe before tossing the smaller axe at the nearby human.</p><p></p><p>Baern kills the human.</p><p></p><p></p><p>The last human heads to the far side of the warehouse.</p><p></p><p>[sblock=OOC]</p><p>Note: If you cannot see the maps well, you can look at an earlier map to see where the crates are and what color they are.</p><p></p><p>Note: PCs are still down below the catwalk. If your PC is shown as on top of the catwalk on the map, s/he is really below the catwalk until you get up there.</p><p></p><p>Christina hits Human 4 for 15. Nyar gets 4 temp hit points.</p><p></p><p>Baern regens 5. Cairn hits Zombie 4 for 11 and kills it.</p><p></p><p>Zombie explosion.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3323569/" target="_blank">3 and 4 miss.</a></p><p></p><p>Crates in square K9 collapsed. Narvala falls into it.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3322586/" target="_blank">10 damage from fall.</a></p><p></p><p>Narvala is prone in square K9 at floor level with the most obvious way out being climbing straight up. The interior of the crates themselves form a designed pit.</p><p></p><p>Nyar hits Human 2 for 28.</p><p></p><p>Human 2 drops into square I18.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3325135/" target="_blank">Acrobatics roll 5, Fall damage 3.</a></p><p></p><p>Baern hits Human 4 for 10 and kills him.</p><p></p><p>Human 2 hides and is out of everyone's sight.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3325143/" target="_blank">Stealth 9.</a></p><p></p><p></p><p>10/41 Nyar, <span style="color: red"><strong>bloodied</strong></span>, 4 temporary hit points</p><p>40/84 Cairn, <span style="color: red"><strong>bloodied</strong></span>, resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies, regeneration 5 while bloodied</p><p>29/45 Christina</p><p>11/22 Pooh, <span style="color: red"><strong>bloodied</strong></span></p><p>12/12 Rabberta</p><p>28 Human 2, (unknown), <span style="color: red"><strong>bloodied</strong></span></p><p>41 Human 4, (on green crates up 3), dead</p><p>63 Zombie 4, dead</p><p>26/50 Narvala, prone, in crate pit</p><p>27/62 Baern, <span style="color: red"><strong>bloodied</strong></span></p><p></p><p>It's the PC's turn.</p><p></p><p></p><p>Ceiling: The ceiling is 35 feet overhead.</p><p></p><p>Catwalks: These metallic walkways, standing 20 feet above the floor, aid in the movement and placement of crates. A sequence of chains and pulleys runs across the underside of the catwalks. This enables a character to climb, hand-over-hand, along the underside of these catwalks with a DC 20 Acrobatics or Athletics check, at normal climbing speed. Except where the ladders stand, the catwalk has a railing all the way around. Anyone wishing to deliberately climb or leap over the railing must spend an extra square of movement to do so, and any push, pull, or slide effect that would drag a creature over that railing must also spend an extra square to do so.</p><p></p><p>Crates: Each individual crate is roughly 5 feet (1 square) high, but they are often stacked two or three crates (that is, 10 or 15 feet, or 2 or 3 squares) in height, as marked on the map. Stepping up on a single crate requires an extra square of movement, while moving down a single crate does not cost any additional movement. Climbing two or three crates requires a DC 18 Athletics check. So, climbing from a height of zero to one crate to two crates to three crates is two squares for the first, two for the second and two for the third without a check. But climbing straight up two crates is an Athletics check.</p><p></p><p>Ladders: The ladders are all 20 feet (4 squares) in height, but count as 8 squares of movement. A DC 12 Acrobatics or Athletics check allows a character to climb them at the normal 4 squares of movement if the player declares as part of the comment on Invisible Castle that s/he is doing a fast climb.</p><p></p><p>Stairs: The stairs to the south count as difficult terrain.</p><p></p><p>The yellow crates are one square high.</p><p>The red crates are two squares high.</p><p>The green crates are three squares high.</p><p></p><p>Entire room except columns 27, 28, and 29 are fully lit up.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5772336, member: 2011"] [B][COLOR=DarkOrchid]Fine, be that way![/COLOR][/B] Christina says, pouting. She moves over and hops onto one of the crates and swings her staff attempting to hit the nearby human. [COLOR="SlateGray"]"Go, get the fleshy live ones! I'll take care of the dead!"[/COLOR] Cairn connects with another swing cutting another hole in the zombie. Baern feels refreshed just being close to the elemental. Although it goes against most of her instincts to chase after the humans while the zombie has yet to be destroyed, Narvala sees little choice and scrambles to the catwalk. As Narvala tries to climb up, she discovers a problem. The final crate that she walks over collapses under her, depositing her into a hole. A trap! Narvala finds herself dropped 15 feet to the floor below, with crates all around her. Nyar blinks a few times after Christina's expert care... [COLOR=Green]"What, they aren't dead yet? Why did you wake me up?"[/COLOR] Nyar starts to get to his feet just as a sling bullet ricochets off the ground next to him. [COLOR=Green]"Oh, your turn then."[/COLOR] He gets to his feet and with a forceful thrust of the wand, lightning blasts out and hits the human with full force. Lightning still dances around his wand, ready to blast again. Cairn kills the Zombie, Christina bloodies the one Human, and Nyar bloodies the other Human. The zombie explodes, but Cairn and Baern jump out of the way. Baern looks at the fleeing humans and draws another handaxe. Then he moves up the crates towards the catwalk and his other waraxe before tossing the smaller axe at the nearby human. Baern kills the human. The last human heads to the far side of the warehouse. [sblock=OOC] Note: If you cannot see the maps well, you can look at an earlier map to see where the crates are and what color they are. Note: PCs are still down below the catwalk. If your PC is shown as on top of the catwalk on the map, s/he is really below the catwalk until you get up there. Christina hits Human 4 for 15. Nyar gets 4 temp hit points. Baern regens 5. Cairn hits Zombie 4 for 11 and kills it. Zombie explosion. [url=http://invisiblecastle.com/roller/view/3323569/]3 and 4 miss.[/url] Crates in square K9 collapsed. Narvala falls into it. [url=http://invisiblecastle.com/roller/view/3322586/]10 damage from fall.[/url] Narvala is prone in square K9 at floor level with the most obvious way out being climbing straight up. The interior of the crates themselves form a designed pit. Nyar hits Human 2 for 28. Human 2 drops into square I18. [url=http://invisiblecastle.com/roller/view/3325135/]Acrobatics roll 5, Fall damage 3.[/url] Baern hits Human 4 for 10 and kills him. Human 2 hides and is out of everyone's sight. [url=http://invisiblecastle.com/roller/view/3325143/]Stealth 9.[/url] 10/41 Nyar, [color=red][b]bloodied[/b][/color], 4 temporary hit points 40/84 Cairn, [color=red][b]bloodied[/b][/color], resist cold 5 and 2 squares around Cairn are difficult terrain for the enemies, regeneration 5 while bloodied 29/45 Christina 11/22 Pooh, [color=red][b]bloodied[/b][/color] 12/12 Rabberta 28 Human 2, (unknown), [color=red][b]bloodied[/b][/color] 41 Human 4, (on green crates up 3), dead 63 Zombie 4, dead 26/50 Narvala, prone, in crate pit 27/62 Baern, [color=red][b]bloodied[/b][/color] It's the PC's turn. Ceiling: The ceiling is 35 feet overhead. Catwalks: These metallic walkways, standing 20 feet above the floor, aid in the movement and placement of crates. A sequence of chains and pulleys runs across the underside of the catwalks. This enables a character to climb, hand-over-hand, along the underside of these catwalks with a DC 20 Acrobatics or Athletics check, at normal climbing speed. Except where the ladders stand, the catwalk has a railing all the way around. Anyone wishing to deliberately climb or leap over the railing must spend an extra square of movement to do so, and any push, pull, or slide effect that would drag a creature over that railing must also spend an extra square to do so. Crates: Each individual crate is roughly 5 feet (1 square) high, but they are often stacked two or three crates (that is, 10 or 15 feet, or 2 or 3 squares) in height, as marked on the map. Stepping up on a single crate requires an extra square of movement, while moving down a single crate does not cost any additional movement. Climbing two or three crates requires a DC 18 Athletics check. So, climbing from a height of zero to one crate to two crates to three crates is two squares for the first, two for the second and two for the third without a check. But climbing straight up two crates is an Athletics check. Ladders: The ladders are all 20 feet (4 squares) in height, but count as 8 squares of movement. A DC 12 Acrobatics or Athletics check allows a character to climb them at the normal 4 squares of movement if the player declares as part of the comment on Invisible Castle that s/he is doing a fast climb. Stairs: The stairs to the south count as difficult terrain. The yellow crates are one square high. The red crates are two squares high. The green crates are three squares high. Entire room except columns 27, 28, and 29 are fully lit up. [/sblock] [/QUOTE]
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[Adventure] Rhapsody Part 2 (Judge: renau1g)
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