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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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<blockquote data-quote="Dekana" data-source="post: 6106459" data-attributes="member: 57009"><p>With Lenyara and Nicodemus taking the lead, the party moves past the door and through a straight corridor. Shortly after everyone is past the guard, he closes the door behind them.</p><p>The corridor opens up into a wider cave, but Nicodemus's dancing lights only illuminate part of it. The cave stretches at least 25 feet in front of the adventurers: beyond that is total darkness. The walls close to the entry corridor are very rough and have a shale-like consistency. Many piles of loose rubble have broken off the walls.</p><p></p><p>Further into the cave, shrouded in darkness, you can hear at least two different sources of low scraping noises, as if something is dragging along the floor. You're not alone in here.</p><p></p><p>[gm]<a href="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE&usp=sharing" target="_blank">Map</a></p><p></p><p><u>Light</u></p><p>Nicodemus's re-flavored everburning torch provides 5 squares of bright light around him. Everything else is shrouded in darkness (there are no sources of dim light this far into the cave). I have marked the boundary of the light with a dashed line. Nobody has darkvision as far as I know, so you can only see things to the right of that line.</p><p></p><p><u>Terrain</u></p><p>Loose rubble is difficult terrain. If you want to dive into a pile, you would gain total concealment, but you can't make attacks while inside.</p><p></p><p><u><a href="http://invisiblecastle.com/roller/view/3987992/" target="_blank">Intiative</a></u></p><p>Lenyara: 25</p><p>Enemies: 23</p><p>Ashurn: 22 (he already rolled)</p><p>Labraundos: 20</p><p>Nicodemus: 17</p><p>Flervin: 6</p><p>Emsy: 2</p><p></p><p>Lenyara, you have a chance to react to the noises.[/gm]</p></blockquote><p></p>
[QUOTE="Dekana, post: 6106459, member: 57009"] With Lenyara and Nicodemus taking the lead, the party moves past the door and through a straight corridor. Shortly after everyone is past the guard, he closes the door behind them. The corridor opens up into a wider cave, but Nicodemus's dancing lights only illuminate part of it. The cave stretches at least 25 feet in front of the adventurers: beyond that is total darkness. The walls close to the entry corridor are very rough and have a shale-like consistency. Many piles of loose rubble have broken off the walls. Further into the cave, shrouded in darkness, you can hear at least two different sources of low scraping noises, as if something is dragging along the floor. You're not alone in here. [gm][URL="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE&usp=sharing"]Map[/URL] [u]Light[/u] Nicodemus's re-flavored everburning torch provides 5 squares of bright light around him. Everything else is shrouded in darkness (there are no sources of dim light this far into the cave). I have marked the boundary of the light with a dashed line. Nobody has darkvision as far as I know, so you can only see things to the right of that line. [u]Terrain[/u] Loose rubble is difficult terrain. If you want to dive into a pile, you would gain total concealment, but you can't make attacks while inside. [u][URL="http://invisiblecastle.com/roller/view/3987992/"]Intiative[/URL][/u] Lenyara: 25 Enemies: 23 Ashurn: 22 (he already rolled) Labraundos: 20 Nicodemus: 17 Flervin: 6 Emsy: 2 Lenyara, you have a chance to react to the noises.[/gm] [/QUOTE]
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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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