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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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<blockquote data-quote="Neil1889" data-source="post: 6106699" data-attributes="member: 100292"><p>Labraundos issues a rumbling bellow, summoning the nearest large centipede that is currently attacking Lenyara to battle. He charges forward, swinging his axe in sweeping downward arc, but the insect seems to be just a little too agile for him.</p><p></p><p>[sblock=actions]Minor Action: Labraundos issues a Divine Challenge to Centipede Scuttler 1.</p><p></p><p><span style="color: #008000"><strong><u>Divine Challenge</u></strong> (At-Will Minor Close Burst 5 ✦ Divine, Radiant)</span></p><p><span style="color: #008000"><strong>Target:</strong> One creature in burst</span></p><p><span style="color: #008000"><strong>Effect:</strong> You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.</span></p><p><span style="color: #008000"><strong>Special:</strong> Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.</span></p><p></p><p></p><p>Standard Action: Charges the Centipede Scuttler 1 (Moves to P7 as part of charge), using Ardent Strike - Total to Hit, including +1 to hit for charging = <a href="http://invisiblecastle.com/roller/view/3989005/" target="_blank">17</a>, which is currently a miss by one. Potential Damage = <a href="http://invisiblecastle.com/roller/view/3989005/" target="_blank">14</a>.</p><p></p><p><span style="color: #008000"><strong><u>Ardent Strike</u></strong> (At-Will Standard Melee Weapon ✦ Divine, Weapon)</span></p><p><span style="color: #008000"><strong>Attack:</strong> +6 vs. AC (Greataxe)</span></p><p><span style="color: #008000"><strong>Hit:</strong> 1d12+4 damage and the target is subject to your Divine Sanction until the end of your next turn.</span></p><p><span style="color: #008000"><strong>Special:</strong> When charging, you can use this power in the place of a Melee Basic Attack.</span></p><p> </p><p>Divine Sanction would kicked in if he'd have hit, but the Divine Challenge is there anyway.[/sblock]</p><p></p><p></p><p>[sblock=Mini-stats]</p><p><strong><span style="color: maroon">Labraundos</span></strong></p><p></p><p>Male Minotaur Paladin, Level 1.</p><p>Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.</p><p>AC: 18, Fort: 15, Reflex: 11, Will: 15.</p><p>HP: <span style="color: red">30</span>/30, Bloodied: 15, Surge Value: 7, Surges left: <span style="color: red">13</span>/13</p><p>Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.</p><p>Saving Throw Bonuses: Nothing to report.</p><p>Action Points: <span style="color: red">1</span></p><p>Powers:</p><p><span style="color: darkred">Goring Charge</span></p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Vicious Backswing</span></p><p><span style="color: gray">Virtue’s Touch</span></p><p><span style="color: green">Divine Challenge</span></p><p><span style="color: green">Ardent Strike</span></p><p><span style="color: green">Valiant Strike</span></p><p><span style="color: red">Divine Strength</span></p><p><span style="color: red">Divine Mettle</span></p><p><span style="color: red">Divine Pursuit</span></p><p><span style="color: gray">Blood of the Mighty</span></p><p></p><p>Conditions: None.[/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6106699, member: 100292"] Labraundos issues a rumbling bellow, summoning the nearest large centipede that is currently attacking Lenyara to battle. He charges forward, swinging his axe in sweeping downward arc, but the insect seems to be just a little too agile for him. [sblock=actions]Minor Action: Labraundos issues a Divine Challenge to Centipede Scuttler 1. [COLOR=#008000][B][U]Divine Challenge[/U][/B] (At-Will Minor Close Burst 5 ✦ Divine, Radiant) [B]Target:[/B] One creature in burst [B]Effect:[/B] You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn. [B]Special:[/B] Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.[/COLOR] Standard Action: Charges the Centipede Scuttler 1 (Moves to P7 as part of charge), using Ardent Strike - Total to Hit, including +1 to hit for charging = [URL="http://invisiblecastle.com/roller/view/3989005/"]17[/URL], which is currently a miss by one. Potential Damage = [URL="http://invisiblecastle.com/roller/view/3989005/"]14[/URL]. [COLOR=#008000][B][U]Ardent Strike[/U][/B] (At-Will Standard Melee Weapon ✦ Divine, Weapon) [B]Attack:[/B] +6 vs. AC (Greataxe) [B]Hit:[/B] 1d12+4 damage and the target is subject to your Divine Sanction until the end of your next turn. [B]Special:[/B] When charging, you can use this power in the place of a Melee Basic Attack.[/COLOR] Divine Sanction would kicked in if he'd have hit, but the Divine Challenge is there anyway.[/sblock] [sblock=Mini-stats] [B][COLOR=maroon]Labraundos[/COLOR][/B] Male Minotaur Paladin, Level 1. Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None. AC: 18, Fort: 15, Reflex: 11, Will: 15. HP: [COLOR=red]30[/COLOR]/30, Bloodied: 15, Surge Value: 7, Surges left: [COLOR=red]13[/COLOR]/13 Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan. Saving Throw Bonuses: Nothing to report. Action Points: [COLOR=red]1[/COLOR] Powers: [COLOR=darkred]Goring Charge[/COLOR] [COLOR=darkred]Second Wind[/COLOR] [COLOR=red]Vicious Backswing[/COLOR] [COLOR=gray]Virtue’s Touch[/COLOR] [COLOR=green]Divine Challenge[/COLOR] [COLOR=green]Ardent Strike[/COLOR] [COLOR=green]Valiant Strike[/COLOR] [COLOR=red]Divine Strength[/COLOR] [COLOR=red]Divine Mettle[/COLOR] [COLOR=red]Divine Pursuit[/COLOR] [COLOR=gray]Blood of the Mighty[/COLOR] Conditions: None.[/sblock] [/QUOTE]
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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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