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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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<blockquote data-quote="Neil1889" data-source="post: 6109075" data-attributes="member: 100292"><p>Labraundos, harrassed severely by small biting centipedes from the swarms, can't make his swing connect with large insect in front of him.</p><p></p><p>He braces his feet and stands firm against the onslaught, using the flat of his greataxe's blades to bat away the bugs. He pays particular attention to the swarm threatening his left flank.</p><p></p><p><span style="color: #800000">"Raaargh! Hit and run if you can!"</span></p><p></p><p></p><p>[sblock=actions]...or, you know, maybe flank something if you like.</p><p></p><p>OK, I'm resorting to a holding action as the dice hate me (see Labraundos' revious turn and this one below). Emsy's Majestic Word will likely be useful for Labraundos - <u>not in this round</u>, but in the rounds to come. Munch, munch, munch, bloody munch...</p><p></p><p>Standard Action: Labraundos attacks Centipede Scuttler 1, using Divine Pursuit - Total to Hit = <a href="http://invisiblecastle.com/roller/view/3995834/" target="_blank">10</a> Missed. Oh, Invisible Castle hates me lately; oh, no extra movement for me.</p><p></p><p><span style="color: #ff0000"><strong><u>Divine Pursuit</u></strong> (Encounter Standard Melee Weapon ✦ Divine, Weapon)</span></p><p><span style="color: #ff0000"><strong>Target:</strong> One creature</span></p><p><span style="color: #ff0000"><strong>Attack:</strong> +6 vs. Fortitude (Greataxe).</span></p><p><span style="color: #ff0000"><strong>Hit:</strong> 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.</span></p><p></p><p>Labraundos has previously issued a Divine Challenge to Centipede Scuttler 1, but he's going to move his mark.</p><p></p><p>Minor action: Labraundos marks the Centipede Swarm 3. He may not be attacking it, but he will end his turn adjacent to it and thus qualify as engaging it.</p><p></p><p><span style="color: #008000"><strong><u>Divine Challenge</u></strong> (At-Will Minor Close Burst 5 ✦ Divine, Radiant)</span></p><p><span style="color: #008000"><strong>Target:</strong> One creature in burst</span></p><p><span style="color: #008000"><strong>Effect:</strong> You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.</span></p><p><span style="color: #008000"><strong>Special:</strong> Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.</span></p><p></p><p></p><p><strong>Action Point! </strong>Standard Action - uses <u><strong>Second Wind</strong></u> = spends a Healing Surge, recovers 7 hit points and gains +2 to Defences until the end of his next turn.[/sblock]</p><p></p><p>[sblock=Mini-stats]</p><p><strong><span style="color: maroon">Labraundos</span></strong></p><p></p><p>Male Minotaur Paladin, Level 1.</p><p>Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.</p><p>AC: 18, Fort: 15, Reflex: 11, Will: 15.</p><p>HP: <span style="color: red">30</span>/30, Bloodied: 15, Surge Value: 7, Surges left: <span style="color: red">12</span>/13</p><p>Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.</p><p>Saving Throw Bonuses: Nothing to report.</p><p>Action Points: <span style="color: red">0</span></p><p>Powers:</p><p><span style="color: darkred">Goring Charge</span></p><p><span style="color: darkred">Second Wind</span></p><p><span style="color: red">Vicious Backswing</span></p><p><span style="color: gray">Virtue’s Touch</span></p><p><span style="color: green">Divine Challenge</span></p><p><span style="color: green">Ardent Strike</span></p><p><span style="color: green">Valiant Strike</span></p><p><span style="color: red">Divine Strength</span></p><p><span style="color: red">Divine Mettle</span></p><p><span style="color: red">Divine Pursuit [Used]</span></p><p><span style="color: gray">Blood of the Mighty</span></p><p></p><p>Used Second Wind.</p><p></p><p>Conditions: None.[/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 6109075, member: 100292"] Labraundos, harrassed severely by small biting centipedes from the swarms, can't make his swing connect with large insect in front of him. He braces his feet and stands firm against the onslaught, using the flat of his greataxe's blades to bat away the bugs. He pays particular attention to the swarm threatening his left flank. [COLOR=#800000]"Raaargh! Hit and run if you can!"[/COLOR] [sblock=actions]...or, you know, maybe flank something if you like. OK, I'm resorting to a holding action as the dice hate me (see Labraundos' revious turn and this one below). Emsy's Majestic Word will likely be useful for Labraundos - [U]not in this round[/U], but in the rounds to come. Munch, munch, munch, bloody munch... Standard Action: Labraundos attacks Centipede Scuttler 1, using Divine Pursuit - Total to Hit = [URL="http://invisiblecastle.com/roller/view/3995834/"]10[/URL] Missed. Oh, Invisible Castle hates me lately; oh, no extra movement for me. [COLOR=#ff0000][B][U]Divine Pursuit[/U][/B] (Encounter Standard Melee Weapon ✦ Divine, Weapon) [B]Target:[/B] One creature [B]Attack:[/B] +6 vs. Fortitude (Greataxe). [B]Hit:[/B] 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.[/COLOR] Labraundos has previously issued a Divine Challenge to Centipede Scuttler 1, but he's going to move his mark. Minor action: Labraundos marks the Centipede Swarm 3. He may not be attacking it, but he will end his turn adjacent to it and thus qualify as engaging it. [COLOR=#008000][B][U]Divine Challenge[/U][/B] (At-Will Minor Close Burst 5 ✦ Divine, Radiant) [B]Target:[/B] One creature in burst [B]Effect:[/B] You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn. [B]Special:[/B] Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.[/COLOR] [B]Action Point! [/B]Standard Action - uses [U][B]Second Wind[/B][/U] = spends a Healing Surge, recovers 7 hit points and gains +2 to Defences until the end of his next turn.[/sblock] [sblock=Mini-stats] [B][COLOR=maroon]Labraundos[/COLOR][/B] Male Minotaur Paladin, Level 1. Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None. AC: 18, Fort: 15, Reflex: 11, Will: 15. HP: [COLOR=red]30[/COLOR]/30, Bloodied: 15, Surge Value: 7, Surges left: [COLOR=red]12[/COLOR]/13 Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan. Saving Throw Bonuses: Nothing to report. Action Points: [COLOR=red]0[/COLOR] Powers: [COLOR=darkred]Goring Charge[/COLOR] [COLOR=darkred]Second Wind[/COLOR] [COLOR=red]Vicious Backswing[/COLOR] [COLOR=gray]Virtue’s Touch[/COLOR] [COLOR=green]Divine Challenge[/COLOR] [COLOR=green]Ardent Strike[/COLOR] [COLOR=green]Valiant Strike[/COLOR] [COLOR=red]Divine Strength[/COLOR] [COLOR=red]Divine Mettle[/COLOR] [COLOR=red]Divine Pursuit [Used][/COLOR] [COLOR=gray]Blood of the Mighty[/COLOR] Used Second Wind. Conditions: None.[/sblock] [/QUOTE]
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