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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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<blockquote data-quote="Dekana" data-source="post: 6131121" data-attributes="member: 57009"><p>The party continues down the tunnel, leaving the fallen kobolds behind. Down the corridor, they see an opening into the large chamber with the bottomless pit they crossed earlier. All of the braziers (fire pots) in the chamber have been lit, providing good lighting throughout. On the other side of the pit is an enclosed room with several arrow slits facing the pit. There are several kobolds milling about, all with weapons in hand. The one closest to the tunnel points at it (towards the adventurers) and says something softly in Draconic.</p><p></p><p>[gm]<a href="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE#gid=3" target="_blank">Map</a>. Everyone rolled higher initiative than the kobolds except for Labraundos.</p><p></p><p><u><a href="http://invisiblecastle.com/roller/view/4047963/" target="_blank">Initiative</a></u></p><p>Lenyara: 26</p><p>Flervin: 22</p><p>Nicodemus: 20</p><p>Ashurn: 17</p><p>Emsy: 11</p><p>Kobolds: 10</p><p>Labraundos: 9</p><p></p><p><u>Terrain</u></p><p>The tunnel you're in continues further to the west in a relatively straight line.</p><p>On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue.</p><p>Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge.</p><p></p><p>Bottomless pit: Try not to fall in.</p><p></p><p>Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish.</p><p></p><p>Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/gm]</p><p>[sblock=Combat notes]Ashurn: 22/22, 4 surges used</p><p>Emsy: 24/24</p><p>Flervin: 30/30, 2 surges used</p><p>Labraundos: 29/30, 6 surges used</p><p>Lenyara: 33/41, 3 surges use</p><p>Nicodemus: 30/30</p><p></p><p>Kobold Archer 1: 24/24</p><p>Kobold Archer 2: 24/24</p><p>Kobold Minion 1: 1/1</p><p>Kobold Minion 2: 1/1</p><p>Kobold Minion 3: 1/1</p><p>Kobold Minion 4: 1/1</p><p>Kobold Minion 5: 1/1</p><p>Kobold Minion 6: 1/1</p><p>Kobold Minion 7: 1/1</p><p>Kobold Minion 8: 1/1</p><p>Kobold Skirmisher 1: 27/27</p><p>Kobold Skirmisher 2: 27/27</p><p></p><p><u>Kobold Archer</u></p><p>AC 13, Fort 12, Reflex 14, Will 12</p><p>Behind fortifications (+5 defenses, not included above)</p><p></p><p><u>Kobold Minion</u></p><p>AC 15, Fort 11, Reflex 13, Will 11</p><p>Minion: A missed attack never damages a minion.</p><p></p><p><u>Kobold Skirmisher</u></p><p>AC 15, Fort 11, Reflex 14, Will 13</p><p>Mob Attack: The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.</p><p>Combat Advantage: +1d6 extra damage on attacks against targets the skirmisher has combat advantage against.[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 6131121, member: 57009"] The party continues down the tunnel, leaving the fallen kobolds behind. Down the corridor, they see an opening into the large chamber with the bottomless pit they crossed earlier. All of the braziers (fire pots) in the chamber have been lit, providing good lighting throughout. On the other side of the pit is an enclosed room with several arrow slits facing the pit. There are several kobolds milling about, all with weapons in hand. The one closest to the tunnel points at it (towards the adventurers) and says something softly in Draconic. [gm][URL="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE#gid=3"]Map[/URL]. Everyone rolled higher initiative than the kobolds except for Labraundos. [U][URL="http://invisiblecastle.com/roller/view/4047963/"]Initiative[/URL][/U] Lenyara: 26 Flervin: 22 Nicodemus: 20 Ashurn: 17 Emsy: 11 Kobolds: 10 Labraundos: 9 [U]Terrain[/U] The tunnel you're in continues further to the west in a relatively straight line. On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue. Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge. Bottomless pit: Try not to fall in. Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish. Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/gm] [sblock=Combat notes]Ashurn: 22/22, 4 surges used Emsy: 24/24 Flervin: 30/30, 2 surges used Labraundos: 29/30, 6 surges used Lenyara: 33/41, 3 surges use Nicodemus: 30/30 Kobold Archer 1: 24/24 Kobold Archer 2: 24/24 Kobold Minion 1: 1/1 Kobold Minion 2: 1/1 Kobold Minion 3: 1/1 Kobold Minion 4: 1/1 Kobold Minion 5: 1/1 Kobold Minion 6: 1/1 Kobold Minion 7: 1/1 Kobold Minion 8: 1/1 Kobold Skirmisher 1: 27/27 Kobold Skirmisher 2: 27/27 [U]Kobold Archer[/U] AC 13, Fort 12, Reflex 14, Will 12 Behind fortifications (+5 defenses, not included above) [U]Kobold Minion[/U] AC 15, Fort 11, Reflex 13, Will 11 Minion: A missed attack never damages a minion. [U]Kobold Skirmisher[/U] AC 15, Fort 11, Reflex 14, Will 13 Mob Attack: The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target. Combat Advantage: +1d6 extra damage on attacks against targets the skirmisher has combat advantage against.[/sblock] [/QUOTE]
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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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