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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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<blockquote data-quote="Dekana" data-source="post: 6132114" data-attributes="member: 57009"><p>Ashurn slices into the statue's arm and tears apart several wires and sprockets. Sparks fly out of the statue's injury, but it continues operating regardless.</p><p>When Emsy's arrow explodes, the kobold skirmisher close by is blown literally off his feet and backward toward the bottomless pit.</p><p></p><p><strong><span style="color: #808080">"GYAAHHHH!!"</span></strong> he screams in terror as he flies through the air. Thankfully for him however, he manages to catch the edge of the bridge with one of his clawed hands. The skirmisher scrambles back onto the bridge, panting and shaking the whole time. As he regains his wits, he looks around and realizes that his allies are still standing around. <strong><span style="color: #808080">"Don't just stare, idiots! Remember what Boss tolds us?!"</span></strong></p><p></p><p>The rest of the kobolds snap out of their reverie and raise their weapons. The archers inside the pillbox-like structure fire at Lenyara, but the missiles are poorly aimed and sail harmlessly over her head. Just behind the arrows are two javelins, these ones targeted at Labraundos and Emsy. Despite the extreme range that they have to travel, both javelins hit their targets.</p><p></p><p>On the east side of the bridge, Lenyara finds herself in a now-familiar situation: swarmed by a horde of enemies with her allies far to her rear. She handles it well enough, dodging all but one of the kobolds' pathetically aimed javelins. The kobolds obviously haven't fought very often, if ever. One of them shouts repeatedly, <strong><span style="color: #800000">"What do I do? What do I do??!! She moves too fast!"</span></strong></p><p></p><p>Three of the kobolds cross the bridge and home in on Emsy. Only one of them manages to injure her, catching her off-balance as she tries to sidestep the other two kobolds.</p><p></p><p>Finally, the mechanized statues acquire their targets. One of them fires a bolt point-blank at Ashurn, who ducks aside when he sees the crossbow tracking him. Nicodemus also avoids a bolt that bangs loudly into the brazier that he is taking cover behind. However, Flervin is caught in the open and catches a bolt in the chest. His armor blunts the arrowhead, and he suffers only a painful bruise instead of a fatal wound.</p><p></p><p>The last statue pivots around on a pedestal and looses a bolt at Lenyara. Distracted by the five kobolds surrounding her, she gets hit in the back.</p><p></p><p>[gm]<a href="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE#gid=3" target="_blank">Map</a>. The PCs are up![/gm]</p><p>[sblock=Ashurn]Regarding the statues, you're familiar with this kind of contraption. The statues are a variant of the Magic Crossbow Turret often employed in mage's towers and the like. The turrets, or statues in this case, can be disabled from a control panel that must be nearby. Looking around, you see a set of suspicious levers inside the fortifications across the bridge. If you can get to the levers, you can disable the statues with a DC 22 Thievery check.</p><p></p><p>While it might be possible to reprogram the statues to get them to fight for you, you'd have to take them apart to do it. It's not something that can be done in the heat of battle.[/sblock][sblock=Terrain]The tunnel you're in continues further to the west in a relatively straight line.</p><p>On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue.</p><p>Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge.</p><p></p><p>Bottomless pit: Try not to fall in.</p><p></p><p>Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish.</p><p></p><p>Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/sblock][sblock=Actions]Ashurn: The statue's feet are bolted to the ground on a swiveling pedestal. It can't be knocked prone (but it does take damage just fine).</p><p></p><p>Emsy: A bottomless pit is hazardous terrain, so skirmisher 1 gets a saving throw to catch himself at the edge of the bridge, which he succeeds on with a 12. Instead of falling to his death, he gets knocked prone.</p><p></p><p>Archer 1: <strong>Gluepot Arrow</strong> vs Lenyara misses AC 11.</p><p></p><p>Archer 2: <strong>Stinkpot Arrow</strong> vs Lenyara misses AC 17.</p><p></p><p>Minon 1: Move to V8. <strong>Javelin</strong> vs Labraundos hits AC 21, including a -2 range penalty, for 4 damage.</p><p></p><p>Minion 2: <strong>Javelin</strong> vs Emsy hits AC 19, including a -2 range penalty, for 4 damage.</p><p></p><p>Minion 3: Charge to P6! <strong>Javelin</strong> vs Lenyara misses AC 1.</p><p></p><p>Minion 4: Walk to R8. <strong>Javelin</strong> vs Lenyara hits AC 21 for 4 damage. Shifty to R7.</p><p></p><p>Minion 5: Walk to J8. Charge to H10! <strong>Javelin</strong> vs Emsy misses AC 1.</p><p></p><p>Minion 6: Walk to J8. Charge to H9! <strong>Javelin</strong> vs Emsy hits AC 24 for 4 damage.</p><p></p><p>Minion 7: Walk to R8. <strong>Javelin</strong> vs Lenyara misses AC 17. Shifty to Q8.</p><p></p><p>Minion 8: Walk to M8. Charge to H11! <strong>Javelin</strong> vs Emsy misses AC 13.</p><p></p><p>Skirmisher 1: Stand up. Charge to P7! <strong>Spear</strong> vs Lenyara misses AC 17.</p><p></p><p>Statue 1: <strong>Crossbow</strong> vs Ashurn misses AC 11.</p><p></p><p>Statue 2: <strong>Crossbow</strong> vs Flervin hits AC 26 for 11 damage.</p><p></p><p>Statue 3: <strong>Crossbow</strong> vs Lenyara hits AC 22 for 11 damage.</p><p></p><p>Statue 4: <strong>Crossbow</strong> vs Nicodemus misses AC 8.[/sblock][sblock=Combat notes]Ashurn: 22/22, 2/6 surges</p><p>Emsy: 16/24, 8/8 surges</p><p>Flervin: 19/30, 9/11 surges</p><p>Labraundos: 25/30, 7/13 surges</p><p>Lenyara: 18/41, 6/9 surges, bloodied</p><p>Nicodemus: 30/30, 10/10 surges</p><p></p><p>Kobold Archer 1: 24/24</p><p>Kobold Archer 2: 24/24</p><p>Kobold Minion 1: 1/1</p><p>Kobold Minion 2: 1/1</p><p>Kobold Minion 3: 1/1</p><p>Kobold Minion 4: 1/1</p><p>Kobold Minion 5: 1/1</p><p>Kobold Minion 6: 1/1</p><p>Kobold Minion 7: 1/1</p><p>Kobold Minion 8: 1/1</p><p>Kobold Skirmisher 1: 16/27, cursed by Nicodemus</p><p>Kobold Skirmisher 2: dead</p><p>Statue 1: 22/38</p><p>Statue 2: 38/38</p><p>Statue 3: 38/38</p><p>Statue 4: 38/38</p><p></p><p><u>Kobold Archer</u></p><p>AC 13, Fort 12, Reflex 14, Will 12</p><p>Behind fortifications (+5 defenses, not included above)</p><p></p><p><u>Kobold Minion</u></p><p>AC 15, Fort 11, Reflex 13, Will 11</p><p>Minion: A missed attack never damages a minion.</p><p></p><p><u>Kobold Skirmisher</u></p><p>AC 15, Fort 11, Reflex 14, Will 13</p><p>Mob Attack: The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.</p><p>Combat Advantage: +1d6 extra damage on attacks against targets the skirmisher has combat advantage against.</p><p></p><p><u>Kobold Statue</u></p><p>AC 16, Fort 13, Reflex 13, Will 13</p><p>The statues cannot take opportunity attacks, so you don't have to worry about moving past them.[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 6132114, member: 57009"] Ashurn slices into the statue's arm and tears apart several wires and sprockets. Sparks fly out of the statue's injury, but it continues operating regardless. When Emsy's arrow explodes, the kobold skirmisher close by is blown literally off his feet and backward toward the bottomless pit. [B][COLOR=#808080]"GYAAHHHH!!"[/COLOR][/B] he screams in terror as he flies through the air. Thankfully for him however, he manages to catch the edge of the bridge with one of his clawed hands. The skirmisher scrambles back onto the bridge, panting and shaking the whole time. As he regains his wits, he looks around and realizes that his allies are still standing around. [B][COLOR=#808080]"Don't just stare, idiots! Remember what Boss tolds us?!"[/COLOR][/B] The rest of the kobolds snap out of their reverie and raise their weapons. The archers inside the pillbox-like structure fire at Lenyara, but the missiles are poorly aimed and sail harmlessly over her head. Just behind the arrows are two javelins, these ones targeted at Labraundos and Emsy. Despite the extreme range that they have to travel, both javelins hit their targets. On the east side of the bridge, Lenyara finds herself in a now-familiar situation: swarmed by a horde of enemies with her allies far to her rear. She handles it well enough, dodging all but one of the kobolds' pathetically aimed javelins. The kobolds obviously haven't fought very often, if ever. One of them shouts repeatedly, [B][COLOR=#800000]"What do I do? What do I do??!! She moves too fast!"[/COLOR][/B] Three of the kobolds cross the bridge and home in on Emsy. Only one of them manages to injure her, catching her off-balance as she tries to sidestep the other two kobolds. Finally, the mechanized statues acquire their targets. One of them fires a bolt point-blank at Ashurn, who ducks aside when he sees the crossbow tracking him. Nicodemus also avoids a bolt that bangs loudly into the brazier that he is taking cover behind. However, Flervin is caught in the open and catches a bolt in the chest. His armor blunts the arrowhead, and he suffers only a painful bruise instead of a fatal wound. The last statue pivots around on a pedestal and looses a bolt at Lenyara. Distracted by the five kobolds surrounding her, she gets hit in the back. [gm][URL="https://docs.google.com/spreadsheet/ccc?key=0AjBhqN85LtW9dFphd2djSko4T0FaWGpuTzRpbFQ3bEE#gid=3"]Map[/URL]. The PCs are up![/gm] [sblock=Ashurn]Regarding the statues, you're familiar with this kind of contraption. The statues are a variant of the Magic Crossbow Turret often employed in mage's towers and the like. The turrets, or statues in this case, can be disabled from a control panel that must be nearby. Looking around, you see a set of suspicious levers inside the fortifications across the bridge. If you can get to the levers, you can disable the statues with a DC 22 Thievery check. While it might be possible to reprogram the statues to get them to fight for you, you'd have to take them apart to do it. It's not something that can be done in the heat of battle.[/sblock][sblock=Terrain]The tunnel you're in continues further to the west in a relatively straight line. On the west side of the bottomless pit, the chamber continues to the north and south for quite a distance. Beyond this chamber, it is pitch black and you are likely to be eaten by a grue. Let me know if you'd like me to add more squares to the map for use in combat, either for the tunnel or the darkened areas on your side of the bridge. Bottomless pit: Try not to fall in. Objects: The statues and braziers are large enough to provide cover. The braziers are all lit. It's possible to knock them over or light things on fire with them if you wish. Fortifications: If you are adjacent to a fortification, you gain superior cover from creatures on the opposite side of the fortification who are not also adjacent to it.[/sblock][sblock=Actions]Ashurn: The statue's feet are bolted to the ground on a swiveling pedestal. It can't be knocked prone (but it does take damage just fine). Emsy: A bottomless pit is hazardous terrain, so skirmisher 1 gets a saving throw to catch himself at the edge of the bridge, which he succeeds on with a 12. Instead of falling to his death, he gets knocked prone. Archer 1: [B]Gluepot Arrow[/B] vs Lenyara misses AC 11. Archer 2: [B]Stinkpot Arrow[/B] vs Lenyara misses AC 17. Minon 1: Move to V8. [B]Javelin[/B] vs Labraundos hits AC 21, including a -2 range penalty, for 4 damage. Minion 2: [B]Javelin[/B] vs Emsy hits AC 19, including a -2 range penalty, for 4 damage. Minion 3: Charge to P6! [B]Javelin[/B] vs Lenyara misses AC 1. Minion 4: Walk to R8. [B]Javelin[/B] vs Lenyara hits AC 21 for 4 damage. Shifty to R7. Minion 5: Walk to J8. Charge to H10! [B]Javelin[/B] vs Emsy misses AC 1. Minion 6: Walk to J8. Charge to H9! [B]Javelin[/B] vs Emsy hits AC 24 for 4 damage. Minion 7: Walk to R8. [B]Javelin[/B] vs Lenyara misses AC 17. Shifty to Q8. Minion 8: Walk to M8. Charge to H11! [B]Javelin[/B] vs Emsy misses AC 13. Skirmisher 1: Stand up. Charge to P7! [B]Spear[/B] vs Lenyara misses AC 17. Statue 1: [B]Crossbow[/B] vs Ashurn misses AC 11. Statue 2: [B]Crossbow[/B] vs Flervin hits AC 26 for 11 damage. Statue 3: [B]Crossbow[/B] vs Lenyara hits AC 22 for 11 damage. Statue 4: [B]Crossbow[/B] vs Nicodemus misses AC 8.[/sblock][sblock=Combat notes]Ashurn: 22/22, 2/6 surges Emsy: 16/24, 8/8 surges Flervin: 19/30, 9/11 surges Labraundos: 25/30, 7/13 surges Lenyara: 18/41, 6/9 surges, bloodied Nicodemus: 30/30, 10/10 surges Kobold Archer 1: 24/24 Kobold Archer 2: 24/24 Kobold Minion 1: 1/1 Kobold Minion 2: 1/1 Kobold Minion 3: 1/1 Kobold Minion 4: 1/1 Kobold Minion 5: 1/1 Kobold Minion 6: 1/1 Kobold Minion 7: 1/1 Kobold Minion 8: 1/1 Kobold Skirmisher 1: 16/27, cursed by Nicodemus Kobold Skirmisher 2: dead Statue 1: 22/38 Statue 2: 38/38 Statue 3: 38/38 Statue 4: 38/38 [U]Kobold Archer[/U] AC 13, Fort 12, Reflex 14, Will 12 Behind fortifications (+5 defenses, not included above) [U]Kobold Minion[/U] AC 15, Fort 11, Reflex 13, Will 11 Minion: A missed attack never damages a minion. [U]Kobold Skirmisher[/U] AC 15, Fort 11, Reflex 14, Will 13 Mob Attack: The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target. Combat Advantage: +1d6 extra damage on attacks against targets the skirmisher has combat advantage against. [U]Kobold Statue[/U] AC 16, Fort 13, Reflex 13, Will 13 The statues cannot take opportunity attacks, so you don't have to worry about moving past them.[/sblock] [/QUOTE]
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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)
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