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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="Someone" data-source="post: 5847074" data-attributes="member: 5656"><p>Prime watches the group as they savagely beat themselves to break the statue. </p><p></p><p>+++<em>Thankfully, your crazy-fu was greater than whoever created this'. Now Vlastodes and the orb shouldn't be far, let's not wate more time</em>+++</p><p></p><p>While writing that, the construct's oil leak caused by Sharpe stops dripping. Seems that his internal self repairing mechanisms are working.</p><p></p><p>[ooc]spending a surge to be at full HP[/ooc]</p><p></p><p>[sblock=A guide to Prime's immediate actions]</p><p>With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, feel free to use one of these actions at the first chance it could be reasonably useful, in the following order of priority:</p><p></p><ul> <li data-xf-list-type="ul">Combat Challenge (fighter feature, at will), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible.</li> <li data-xf-list-type="ul">Guardian’s counter (Encounter power), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe</li> <li data-xf-list-type="ul">Shield Edge Block (Encounter power), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail. </li> <li data-xf-list-type="ul">Unbreakable (Encounter power), if hit by an attack that deals 10 or more damage (he’d negate 9 with the power -which isn’t described as damage reduction-, then 1 from armor property)</li> </ul><p>If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally.</p><p></p><p>[/sblock]</p><p>[sblock=mini-stats] <a href="http://l4w.wikia.com/wiki/PC:Prime_(Someone)" target="_blank"><strong>Prime</strong></a> Warforged Fighter 6</p><p></p><p>Status: </p><p>Initiative: +4, Passive perception: 22, Passive Insight: 17</p><p>Defenses: AC: <span style="color: green">26</span>/24, Fort: <span style="color: green">20</span>/20, Ref: <span style="color: green">19</span>/17, Will: <span style="color: green">17</span>/17 </p><p>HP:64/64 THP: 0 Bloodied: 32, Surge value:16, Surges/day: 10/13 Speed: 5 squares</p><p>Languages: Common</p><p>AP: 1</p><p> Powers: </p><p><span style="color: lime">Tide of Iron, Resolute Shield, Pass Forward</span></p><p><span style="color: red">Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind</span></p><p><span style="color: gray">Villain’s Menace, <s>Rain of Steel</s>, Knockback Warhammer</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 5847074, member: 5656"] Prime watches the group as they savagely beat themselves to break the statue. +++[i]Thankfully, your crazy-fu was greater than whoever created this'. Now Vlastodes and the orb shouldn't be far, let's not wate more time[/i]+++ While writing that, the construct's oil leak caused by Sharpe stops dripping. Seems that his internal self repairing mechanisms are working. [ooc]spending a surge to be at full HP[/ooc] [sblock=A guide to Prime's immediate actions] With all the immediate action Prime is gathering, he’s becoming a complex character to have in pbp. In order to reduce the amount of retconning, feel free to use one of these actions at the first chance it could be reasonably useful, in the following order of priority: [list] [*]Combat Challenge (fighter feature, at will), a MBA he can make against a Marked enemy who shifts or makes an attack that doesn’t include Prime. Notice that he can push enemies up to 3 squares with this attack: since combat challenge is an interrupt, this has the potential to completely negate an attack if it pushes the enemy beyond melee range. Otherwise use the push to disrupt the enemy strategy as much as possible. [*]Guardian’s counter (Encounter power), If an ally within 2 is being hit but the attack wouldn’t hit Prime or the damage to the ally would be severe [*]Shield Edge Block (Encounter power), when he’s hit by a melee or close attack and a -4 penalty to hit would make the attack fail. [*]Unbreakable (Encounter power), if hit by an attack that deals 10 or more damage (he’d negate 9 with the power -which isn’t described as damage reduction-, then 1 from armor property) [/list] If you roll any attack granted by any of these actions, don't forget Prime's Warforged Tactics feat: +1 to hit enemies adjacent to at least one ally. [/sblock] [sblock=mini-stats] [url=http://l4w.wikia.com/wiki/PC:Prime_(Someone)][b]Prime[/B][/url] Warforged Fighter 6 Status: Initiative: +4, Passive perception: 22, Passive Insight: 17 Defenses: AC: [color=green]26[/color]/24, Fort: [color=green]20[/color]/20, Ref: [color=green]19[/color]/17, Will: [color=green]17[/color]/17 HP:64/64 THP: 0 Bloodied: 32, Surge value:16, Surges/day: 10/13 Speed: 5 squares Languages: Common AP: 1 Powers: [COLOR=lime]Tide of Iron, Resolute Shield, Pass Forward[/COLOR] [COLOR=red]Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind[/COLOR] [COLOR=gray]Villain’s Menace, [s]Rain of Steel[/s], Knockback Warhammer[/COLOR][/sblock] [/QUOTE]
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