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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5953206" data-attributes="member: 79956"><p>Drew puts the finishing touches on the poor mage. Prime, Zharne and Vermitrax pummel the bone golem. The dragon and the minion bash the tomb guardian. Vermitrax takes out the last remaing skeleton warrior. However, the enemies are not done yet. The bone golem strikes back at Prime with another damaging blow. The tomb guarding hit the dragon twice with minor wounds. The dragon has definitely seen better days. The last remaining notch collapses on a group of skeletons trying to exit it, killing them all. </p><p></p><p>[sblock=Mechanics]</p><p><span style="font-size: 15px"><strong>Heroes </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Drew</span>:</span> hits SM2 for 9 </p><p><span style="font-size: 15px"><span style="color: Cyan">Prime</span>:</span> Hits BG for 27, gains 10 THP, save vs dazed</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax</span>:</span> Hits BG for 7 and kills SW13</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax: Skeleton Minion:</span></span> Hits TG for 15 and marks</p><p><span style="font-size: 15px"><span style="color: Cyan">Sharpe</span>:</span> </p><p><span style="font-size: 15px"><span style="color: Cyan">Pet Dragon</span>:</span> hits TG for 14</p><p><span style="font-size: 15px"><span style="color: Cyan">Zharne</span>:</span> hits BG for 13 and BG is slowed tent, save vs dazed</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy</strong></span></p><p>SW13: <span style="color: Red">Killed</span></p><p>SM2: <span style="color: Red">Killed</span></p><p>BG: <span style="color: Red">-57 slowed</span></p><p>TG: <span style="color: Red">-29</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span>: </p><p>Attack: Rampage</p><p>Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5</p><p>Attack 1: <span style="color: Red">Prime: Hit (Roll 33) for 16 and dazed (save ends)</span></p><p>Attack 2: Zharne: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3579482/" target="_blank">Roll Lookup</a></p><p></p><p>recharge rampage: <a href="http://invisiblecastle.com/roller/view/3579493/" target="_blank">Nope</a></p><p></p><p>Note: Berserker power is activated since BG is bloodied. Attack missed against Prime. </p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG</span></span></p><p>Attack: Double attack vs dragon 1d20+13 for 1d8+4:</p><p>Attack 1: <span style="color: Red">Dragon Hit (Roll 21) for 11</span></p><p>Attack 2: D<span style="color: Red">ragon Hit (Roll 21) for 7</span></p><p><a href="http://invisiblecastle.com/roller/view/3579499/" target="_blank">Roll Lookup</a></p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3579503/" target="_blank">Yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></a></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Dragon:-18</span></p><p><span style="color: Red">Prime: -16 (+1) = -15 and dazed (save ends) </span></p><p><span style="color: Red"></span></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px">Prime:</span> <span style="color: Red">Dazed (save ends)</span></p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">43</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="font-size: 15px">Sharpe: </span><span style="color: Red"> Dazed (save ends)</span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP <span style="color: Red">41</span>/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11</p><p> </p><p><span style="font-size: 15px">Malifixindalaunt: Dragon Mount</span> <span style="color: Red">Dazed (save ends)</span></p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">12</span>/60 THP 0; Bloodied 30</p><p> </p><p><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p></p><p><span style="font-size: 15px">Minion</span> </p><p><span style="color: Red">-15 dazed (save ends) </span></p><p></p><p><span style="font-size: 15px">Zharne: Not Updated Stats</span> </p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">43</span>/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 </p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px">Drew</span> </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT</p><p>NOTE: each time SM2 fails his saving throw, Drew gets 5thp</p><p>HP:<span style="color: Red"> 48+9thp</span>/49 Surges: 6/8 Surge Value: 12</p><p> </p><p><strong>Enemies:</strong></p><p>BG1 <span style="color: red">73</span>/250 <span style="color: Red">Bloodied</span></p><p>SW1 1/1 <span style="color: red">Dead</span></p><p>SW2 1/1 <span style="color: red">Dead</span></p><p>SW3 1/1 <span style="color: red">Dead</span></p><p>SW4 1/1 <span style="color: red">Dead</span></p><p>SW5 1/1 <span style="color: red">Dead</span></p><p>SW6 1/1 <span style="color: red">Dead</span></p><p>SW7 1/1 <span style="color: red">Dead</span></p><p>SW8 1/1 <span style="color: red">Dead</span></p><p>SW9 1/1 <span style="color: red">Dead</span></p><p>SW10 1/1 <span style="color: red">Dead</span></p><p>SW11 1/1 <span style="color: red">Dead</span></p><p>SW12 1/1 <span style="color: red">Dead</span></p><p>SW13 1/1 <span style="color: red">Dead</span></p><p>SW14 1/1 <span style="color: red">Dead</span></p><p>SW15 1/1 <span style="color: red">Dead</span></p><p>SW16 1/1 <span style="color: red">Dead</span></p><p>SW17 1/1 <span style="color: red">Dead</span></p><p>SW18 1/1 <span style="color: red">Dead</span></p><p>SA1 30/30 <span style="color: red">Dead</span></p><p>SA2 <span style="color: red">Dead</span></p><p>SA3 <span style="color: red">Dead</span></p><p>TG <span style="color: Red">56</span>/126 <span style="color: red">Bloodied</span></p><p>SM1 <span style="color: red">Dead</span></p><p>SM2 <span style="color: Red">Dead</span></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Warrior Minions</span></span> </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 19, Will 18</p><p>Immune disease, poison</p><p>Speed 6</p><p>Longsword (standard, at-will) Weapon</p><p>+11 vs AC; 5 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Archers</span></span> </p><p>HP 30/39</p><p>AC 16; Fortitude 13, Refl ex 14, Will 13</p><p>Immune disease, poison</p><p>Speed 6</p><p>rShortbow (standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +8 vs. AC; 6 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span> </p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 24; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied space.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Tomb Guardian</span></span> </p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage. This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Mage</span></span> </p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5953206, member: 79956"] Drew puts the finishing touches on the poor mage. Prime, Zharne and Vermitrax pummel the bone golem. The dragon and the minion bash the tomb guardian. Vermitrax takes out the last remaing skeleton warrior. However, the enemies are not done yet. The bone golem strikes back at Prime with another damaging blow. The tomb guarding hit the dragon twice with minor wounds. The dragon has definitely seen better days. The last remaining notch collapses on a group of skeletons trying to exit it, killing them all. [sblock=Mechanics] [SIZE="4"][B]Heroes [/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Drew[/COLOR]:[/SIZE] hits SM2 for 9 [SIZE="4"][COLOR="Cyan"]Prime[/COLOR]:[/SIZE] Hits BG for 27, gains 10 THP, save vs dazed [SIZE="4"][COLOR="Cyan"]Vermitrax[/COLOR]:[/SIZE] Hits BG for 7 and kills SW13 [SIZE="4"][COLOR="Cyan"]Vermitrax: Skeleton Minion:[/COLOR][/SIZE] Hits TG for 15 and marks [SIZE="4"][COLOR="Cyan"]Sharpe[/COLOR]:[/SIZE] [SIZE="4"][COLOR="Cyan"]Pet Dragon[/COLOR]:[/SIZE] hits TG for 14 [SIZE="4"][COLOR="Cyan"]Zharne[/COLOR]:[/SIZE] hits BG for 13 and BG is slowed tent, save vs dazed [SIZE="4"][B]Total Damage to Enemy[/B][/SIZE] SW13: [COLOR="Red"]Killed[/COLOR] SM2: [COLOR="Red"]Killed[/COLOR] BG: [COLOR="Red"]-57 slowed[/COLOR] TG: [COLOR="Red"]-29[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [SIZE="4"][COLOR="Red"]Bone Golem[/COLOR][/SIZE]: Attack: Rampage Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5 Attack 1: [COLOR="Red"]Prime: Hit (Roll 33) for 16 and dazed (save ends)[/COLOR] Attack 2: Zharne: Miss [URL="http://invisiblecastle.com/roller/view/3579482/"]Roll Lookup[/URL] recharge rampage: [URL="http://invisiblecastle.com/roller/view/3579493/"]Nope[/URL] Note: Berserker power is activated since BG is bloodied. Attack missed against Prime. [SIZE="4"][COLOR="Red"]TG[/COLOR][/SIZE] Attack: Double attack vs dragon 1d20+13 for 1d8+4: Attack 1: [COLOR="Red"]Dragon Hit (Roll 21) for 11[/COLOR] Attack 2: D[COLOR="Red"]ragon Hit (Roll 21) for 7[/COLOR] [URL="http://invisiblecastle.com/roller/view/3579499/"]Roll Lookup[/URL] recharge power: [URL="http://invisiblecastle.com/roller/view/3579503/"]Yes :)[/URL] [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] [COLOR="Red"] Dragon:-18 Prime: -16 (+1) = -15 and dazed (save ends) [/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE="4"]Prime:[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]43[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [SIZE="4"]Sharpe: [/SIZE][COLOR="Red"] Dazed (save ends)[/COLOR] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP [COLOR="Red"]41[/COLOR]/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11 [SIZE="4"]Malifixindalaunt: Dragon Mount[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]12[/COLOR]/60 THP 0; Bloodied 30 [SIZE="4"]Vermitrax: Not Updated Stats[/SIZE] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [SIZE="4"]Minion[/SIZE] [COLOR="Red"]-15 dazed (save ends) [/COLOR] [SIZE="4"]Zharne: Not Updated Stats[/SIZE] AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]43[/COLOR]/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 Resist 5 Cold [SIZE="4"]Drew[/SIZE] AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT NOTE: each time SM2 fails his saving throw, Drew gets 5thp HP:[COLOR="Red"] 48+9thp[/COLOR]/49 Surges: 6/8 Surge Value: 12 [B]Enemies:[/B] BG1 [COLOR=red]73[/COLOR]/250 [COLOR="Red"]Bloodied[/COLOR] SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] SW11 1/1 [COLOR=red]Dead[/COLOR] SW12 1/1 [COLOR=red]Dead[/COLOR] SW13 1/1 [COLOR=red]Dead[/COLOR] SW14 1/1 [COLOR=red]Dead[/COLOR] SW15 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red]Dead[/COLOR] SW17 1/1 [COLOR=red]Dead[/COLOR] SW18 1/1 [COLOR=red]Dead[/COLOR] SA1 30/30 [COLOR=red]Dead[/COLOR] SA2 [COLOR=red]Dead[/COLOR] SA3 [COLOR=red]Dead[/COLOR] TG [COLOR="Red"]56[/COLOR]/126 [COLOR=red]Bloodied[/COLOR] SM1 [COLOR=red]Dead[/COLOR] SM2 [COLOR="Red"]Dead[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Enemies] [SIZE=4][COLOR="Red"]Skeleton Warrior Minions[/COLOR][/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. [SIZE=4][COLOR="Red"]Skeleton Archers[/COLOR][/SIZE] HP 30/39 AC 16; Fortitude 13, Refl ex 14, Will 13 Immune disease, poison Speed 6 rShortbow (standard; at-will) ✦ Weapon Ranged 15/30; +8 vs. AC; 6 damage. [SIZE=4][COLOR="Red"]Bone Golem[/COLOR][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [SIZE=4][COLOR="Red"]Tomb Guardian[/COLOR][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage. This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE=4][COLOR="Red"]Skeleton Mage[/COLOR][/SIZE] HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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