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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5957830" data-attributes="member: 79956"><p>ooc: Zharne up then skeletons</p><p></p><p>[sblock=DM Notes: Please Ignore]</p><p>[sblock=Mechanics]</p><p><span style="font-size: 15px"><strong>Heroes </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Drew</span>:</span> Miss</p><p><span style="font-size: 15px"><span style="color: Cyan">Prime</span>:</span> temp damage and power reduces damage taken by prime last round to zero, hits for 12, gains 10 temp, berserker attack misses either target, saved vs dazed</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax</span>:</span> Hits BG for 10 and 5 ongoing acid (save ends)</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax: Skeleton Minion:</span></span> hits TG for 12</p><p><span style="font-size: 15px"><span style="color: Cyan">Sharpe</span>:</span> moves away for TG</p><p><span style="font-size: 15px"><span style="color: Cyan">Pet Dragon</span>:</span> </p><p><span style="font-size: 15px"><span style="color: Cyan">Zharne</span>:</span> Miss</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy</strong></span></p><p>BG: <span style="color: Red">-22 (-27)</span></p><p>TG: <span style="color: Red">-12</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span>: </p><p>-5 acid damge</p><p></p><p>Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5</p><p>Attack 1: <span style="color: Red">Prime: Hit (Roll 31) for 13 and dazed (save ends)</span></p><p>Attack 2: Zharne: Miss (Roll 25: but -4 to hit from cover and mark)</p><p><a href="http://invisiblecastle.com/roller/view/3584631/" target="_blank">Roll Lookup</a></p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3584652/" target="_blank">Nope</a></p><p></p><p>save vs ongoing: <a href="http://invisiblecastle.com/roller/view/3585871/" target="_blank">saved</a></p><p></p><p>Note: Berserker power is activated since BG is bloodied. </p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG</span></span></p><p>shift to current location: No OA from Minion since it is dazed</p><p></p><p>cascade of steel: </p><p>Attack: Four attacks vs 1d20+13 for 1d8+4:</p><p>Attack 1: <span style="color: Red">Minion: Hit (Roll 23) for 12</span></p><p>Attack 2: <span style="color: Red">Minion: Hit (Roll 26) for 12</span></p><p><a href="http://invisiblecastle.com/roller/view/3585859/" target="_blank">Roll Lookup</a></p><p></p><p>Attack 3: Drew: Miss</p><p>Attack 4: Drew: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3585860/" target="_blank">Roll Lookup</a></p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3585861/" target="_blank">yes</a></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p>Skeleton Minion: <span style="color: Red">-24 </span> [MENTION=51271]Voda Vosa[/MENTION] How many hp does the minion have?</p><p>Prime: <span style="color: Red">-16 (+1) = -13 (10 hp absorbed by Prime temp hp) and dazed (save ends) </span></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px">Prime:</span> <span style="color: Red">Dazed (save ends)</span></p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">40</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="font-size: 15px">Sharpe: </span><span style="color: Red"> Dazed (save ends)</span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP <span style="color: Red">41</span>/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11</p><p> </p><p><span style="font-size: 15px">Malifixindalaunt: Dragon Mount</span> <span style="color: Red">Dazed (save ends)</span></p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">12</span>/60 THP 0; Bloodied 30</p><p> </p><p><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p></p><p><span style="font-size: 15px">Minion</span> </p><p><span style="color: Red">-39 dazed (save ends) </span></p><p></p><p><span style="font-size: 15px">Zharne: Not Updated Stats</span> </p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">43</span>/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 </p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px">Drew</span> </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT</p><p>NOTE: each time SM2 fails his saving throw, Drew gets 5thp</p><p>HP:<span style="color: Red"> 48+9thp</span>/49 Surges: 6/8 Surge Value: 12</p><p> </p><p><strong>Enemies:</strong></p><p>BG1 <span style="color: red">46</span>/250 <span style="color: Red">Bloodied</span></p><p>SW1 1/1 <span style="color: red">Dead</span></p><p>SW2 1/1 <span style="color: red">Dead</span></p><p>SW3 1/1 <span style="color: red">Dead</span></p><p>SW4 1/1 <span style="color: red">Dead</span></p><p>SW5 1/1 <span style="color: red">Dead</span></p><p>SW6 1/1 <span style="color: red">Dead</span></p><p>SW7 1/1 <span style="color: red">Dead</span></p><p>SW8 1/1 <span style="color: red">Dead</span></p><p>SW9 1/1 <span style="color: red">Dead</span></p><p>SW10 1/1 <span style="color: red">Dead</span></p><p>SW11 1/1 <span style="color: red">Dead</span></p><p>SW12 1/1 <span style="color: red">Dead</span></p><p>SW13 1/1 <span style="color: red">Dead</span></p><p>SW14 1/1 <span style="color: red">Dead</span></p><p>SW15 1/1 <span style="color: red">Dead</span></p><p>SW16 1/1 <span style="color: red">Dead</span></p><p>SW17 1/1 <span style="color: red">Dead</span></p><p>SW18 1/1 <span style="color: red">Dead</span></p><p>SA1 30/30 <span style="color: red">Dead</span></p><p>SA2 <span style="color: red">Dead</span></p><p>SA3 <span style="color: red">Dead</span></p><p>TG <span style="color: Red">44</span>/126 <span style="color: red">Bloodied</span></p><p>SM1 <span style="color: red">Dead</span></p><p>SM2 <span style="color: Red">Dead</span></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Warrior Minions</span></span> </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 19, Will 18</p><p>Immune disease, poison</p><p>Speed 6</p><p>Longsword (standard, at-will) Weapon</p><p>+11 vs AC; 5 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Archers</span></span> </p><p>HP 30/39</p><p>AC 16; Fortitude 13, Refl ex 14, Will 13</p><p>Immune disease, poison</p><p>Speed 6</p><p>rShortbow (standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +8 vs. AC; 6 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span> </p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 24; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied space.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Tomb Guardian</span></span> </p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage. This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Mage</span></span> </p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5957830, member: 79956"] ooc: Zharne up then skeletons [sblock=DM Notes: Please Ignore] [sblock=Mechanics] [SIZE="4"][B]Heroes [/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Drew[/COLOR]:[/SIZE] Miss [SIZE="4"][COLOR="Cyan"]Prime[/COLOR]:[/SIZE] temp damage and power reduces damage taken by prime last round to zero, hits for 12, gains 10 temp, berserker attack misses either target, saved vs dazed [SIZE="4"][COLOR="Cyan"]Vermitrax[/COLOR]:[/SIZE] Hits BG for 10 and 5 ongoing acid (save ends) [SIZE="4"][COLOR="Cyan"]Vermitrax: Skeleton Minion:[/COLOR][/SIZE] hits TG for 12 [SIZE="4"][COLOR="Cyan"]Sharpe[/COLOR]:[/SIZE] moves away for TG [SIZE="4"][COLOR="Cyan"]Pet Dragon[/COLOR]:[/SIZE] [SIZE="4"][COLOR="Cyan"]Zharne[/COLOR]:[/SIZE] Miss [SIZE="4"][B]Total Damage to Enemy[/B][/SIZE] BG: [COLOR="Red"]-22 (-27)[/COLOR] TG: [COLOR="Red"]-12[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [SIZE="4"][COLOR="Red"]Bone Golem[/COLOR][/SIZE]: -5 acid damge Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5 Attack 1: [COLOR="Red"]Prime: Hit (Roll 31) for 13 and dazed (save ends)[/COLOR] Attack 2: Zharne: Miss (Roll 25: but -4 to hit from cover and mark) [URL="http://invisiblecastle.com/roller/view/3584631/"]Roll Lookup[/URL] recharge power: [URL="http://invisiblecastle.com/roller/view/3584652/"]Nope[/URL] save vs ongoing: [URL="http://invisiblecastle.com/roller/view/3585871/"]saved[/URL] Note: Berserker power is activated since BG is bloodied. [SIZE="4"][COLOR="Red"]TG[/COLOR][/SIZE] shift to current location: No OA from Minion since it is dazed cascade of steel: Attack: Four attacks vs 1d20+13 for 1d8+4: Attack 1: [COLOR="Red"]Minion: Hit (Roll 23) for 12[/COLOR] Attack 2: [COLOR="Red"]Minion: Hit (Roll 26) for 12[/COLOR] [URL="http://invisiblecastle.com/roller/view/3585859/"]Roll Lookup[/URL] Attack 3: Drew: Miss Attack 4: Drew: Miss [URL="http://invisiblecastle.com/roller/view/3585860/"]Roll Lookup[/URL] recharge power: [URL="http://invisiblecastle.com/roller/view/3585861/"]yes[/URL] [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] Skeleton Minion: [COLOR="Red"]-24 [/COLOR] [MENTION=51271]Voda Vosa[/MENTION] How many hp does the minion have? Prime: [COLOR="Red"]-16 (+1) = -13 (10 hp absorbed by Prime temp hp) and dazed (save ends) [/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE="4"]Prime:[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]40[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [SIZE="4"]Sharpe: [/SIZE][COLOR="Red"] Dazed (save ends)[/COLOR] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP [COLOR="Red"]41[/COLOR]/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11 [SIZE="4"]Malifixindalaunt: Dragon Mount[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]12[/COLOR]/60 THP 0; Bloodied 30 [SIZE="4"]Vermitrax: Not Updated Stats[/SIZE] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [SIZE="4"]Minion[/SIZE] [COLOR="Red"]-39 dazed (save ends) [/COLOR] [SIZE="4"]Zharne: Not Updated Stats[/SIZE] AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]43[/COLOR]/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 Resist 5 Cold [SIZE="4"]Drew[/SIZE] AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT NOTE: each time SM2 fails his saving throw, Drew gets 5thp HP:[COLOR="Red"] 48+9thp[/COLOR]/49 Surges: 6/8 Surge Value: 12 [B]Enemies:[/B] BG1 [COLOR=red]46[/COLOR]/250 [COLOR="Red"]Bloodied[/COLOR] SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] SW11 1/1 [COLOR=red]Dead[/COLOR] SW12 1/1 [COLOR=red]Dead[/COLOR] SW13 1/1 [COLOR=red]Dead[/COLOR] SW14 1/1 [COLOR=red]Dead[/COLOR] SW15 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red]Dead[/COLOR] SW17 1/1 [COLOR=red]Dead[/COLOR] SW18 1/1 [COLOR=red]Dead[/COLOR] SA1 30/30 [COLOR=red]Dead[/COLOR] SA2 [COLOR=red]Dead[/COLOR] SA3 [COLOR=red]Dead[/COLOR] TG [COLOR="Red"]44[/COLOR]/126 [COLOR=red]Bloodied[/COLOR] SM1 [COLOR=red]Dead[/COLOR] SM2 [COLOR="Red"]Dead[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Enemies] [SIZE=4][COLOR="Red"]Skeleton Warrior Minions[/COLOR][/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. [SIZE=4][COLOR="Red"]Skeleton Archers[/COLOR][/SIZE] HP 30/39 AC 16; Fortitude 13, Refl ex 14, Will 13 Immune disease, poison Speed 6 rShortbow (standard; at-will) ✦ Weapon Ranged 15/30; +8 vs. AC; 6 damage. [SIZE=4][COLOR="Red"]Bone Golem[/COLOR][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [SIZE=4][COLOR="Red"]Tomb Guardian[/COLOR][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage. This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE=4][COLOR="Red"]Skeleton Mage[/COLOR][/SIZE] HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 [/sblock] [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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