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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5964350" data-attributes="member: 79956"><p>The heroes continue their attacks on both of the foes. The monk knocks the four-armed skeleton backwards. The mage's magic causes it to fail to the ground. Prime, blocking the golem's last attack, misses with one of its own. Sharpe scores a minor hit on the tomb guardian and the mage misses with his attack. The tomb guardian stands and moves foward towards Zharne. The bone golem hits Prime again. Although the construct was able to absorb the damage, the effects of the hit still cause the construct confusion.</p><p></p><p></p><p>[sblock=Mechanics]</p><p><span style="font-size: 15px"><strong>Heroes </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Drew</span>:</span> Hits TG for 10, TG prone and takes 8 ongoing damage) if TG fails save...Drew gaines 5 THP</p><p><span style="font-size: 15px"><span style="color: Cyan">Prime</span>:</span> blocks golem's last hit with shield, misses with counter attack</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax</span>:</span> Miss</p><p><span style="font-size: 15px"><span style="color: Cyan">Sharpe</span>:</span> hit TG for 7, failed save</p><p><span style="font-size: 15px"><span style="color: Cyan">Pet Dragon</span>:</span> failed save</p><p><span style="font-size: 15px"><span style="color: Cyan">Zharne</span>:</span> hits BG for 15 and BG is slowed TENT</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy</strong></span></p><p>TG: <span style="color: Red">-17 (-25)</span></p><p>BG: <span style="color: Red">-15 and slowed</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span>: </p><p>Double attack: 1d20+18 vs Prime and Drew: AC for 2d8+5</p><p>Attack 1: <span style="color: Red">Prime: Hit (Roll 34) for 11 and dazed (save ends)</span> <span style="color: Red">-16 (+1) = -11 (10 hp absorbed by Prime temp hp and 1 absorbed from armor) so no damage </span></p><p>Attack 2: Drew: Miss (Roll 21)</p><p><a href="http://invisiblecastle.com/roller/view/3599216/" target="_blank">Roll Lookup</a></p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3599222/" target="_blank">Nope</a></p><p></p><p>Note: Berserker power is activated since BG is bloodied. Can't use this round</p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG</span></span></p><p>movement: stand</p><p>movement: move to current location</p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/3585861/" target="_blank">yes</a></p><p>This was from last round. TG didn't have a chance to use the power this round</p><p></p><p>save vs ongoing damage: <a href="http://invisiblecastle.com/roller/view/3599241/" target="_blank">saved</a>: no temp hp for drew <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p>Prime: dazed (save ends) [/COLOR]</p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px">Prime:</span> <span style="color: Red">Dazed (save ends)</span></p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">43</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="font-size: 15px">Sharpe: </span><span style="color: Red"> Dazed (save ends)</span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP <span style="color: Red">41</span>/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11</p><p> </p><p><span style="font-size: 15px">Malifixindalaunt: Dragon Mount</span> <span style="color: Red">Dazed (save ends)</span></p><p>AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)</p><p>HP <span style="color: red">12</span>/60 THP 0; Bloodied 30</p><p> </p><p><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p></p><p><span style="font-size: 15px">Zharne: Not Updated Stats</span> </p><p>AC 20 Fort: 15, Ref: 18, Will 18 AP 0</p><p>HP <span style="color: red">43</span>/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 </p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px">Drew</span> </p><p>AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT</p><p>NOTE: each time SM2 fails his saving throw, Drew gets 5thp</p><p>HP:<span style="color: Red"> 48+9thp</span>/49 Surges: 6/8 Surge Value: 12</p><p> </p><p><strong>Enemies:</strong></p><p>BG1 <span style="color: red">31</span>/250 <span style="color: Red">Bloodied</span></p><p>SW1 1/1 <span style="color: red">Dead</span></p><p>SW2 1/1 <span style="color: red">Dead</span></p><p>SW3 1/1 <span style="color: red">Dead</span></p><p>SW4 1/1 <span style="color: red">Dead</span></p><p>SW5 1/1 <span style="color: red">Dead</span></p><p>SW6 1/1 <span style="color: red">Dead</span></p><p>SW7 1/1 <span style="color: red">Dead</span></p><p>SW8 1/1 <span style="color: red">Dead</span></p><p>SW9 1/1 <span style="color: red">Dead</span></p><p>SW10 1/1 <span style="color: red">Dead</span></p><p>SW11 1/1 <span style="color: red">Dead</span></p><p>SW12 1/1 <span style="color: red">Dead</span></p><p>SW13 1/1 <span style="color: red">Dead</span></p><p>SW14 1/1 <span style="color: red">Dead</span></p><p>SW15 1/1 <span style="color: red">Dead</span></p><p>SW16 1/1 <span style="color: red">Dead</span></p><p>SW17 1/1 <span style="color: red">Dead</span></p><p>SW18 1/1 <span style="color: red">Dead</span></p><p>SA1 30/30 <span style="color: red">Dead</span></p><p>SA2 <span style="color: red">Dead</span></p><p>SA3 <span style="color: red">Dead</span></p><p>TG <span style="color: Red">19</span>/126 <span style="color: red">Bloodied</span></p><p>SM1 <span style="color: red">Dead</span></p><p>SM2 <span style="color: Red">Dead</span></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Warrior Minions</span></span> </p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 19, Will 18</p><p>Immune disease, poison</p><p>Speed 6</p><p>Longsword (standard, at-will) Weapon</p><p>+11 vs AC; 5 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Archers</span></span> </p><p>HP 30/39</p><p>AC 16; Fortitude 13, Refl ex 14, Will 13</p><p>Immune disease, poison</p><p>Speed 6</p><p>rShortbow (standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +8 vs. AC; 6 damage.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Bone Golem</span></span> </p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 24; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied space.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Tomb Guardian</span></span> </p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage. This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p><span style="font-size: 15px"><span style="color: Red">Skeleton Mage</span></span> </p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p>Speed 6</p><p>mQuarterstaff (standard; at-will) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p>rMagic Missile (standard; at-will) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p>R Dancing Lightning (standard; encounter) ✦ Lightning</p><p>The mage makes a separate attack against three diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p>A Thunder Burst (standard; encounter) ✦ Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5964350, member: 79956"] The heroes continue their attacks on both of the foes. The monk knocks the four-armed skeleton backwards. The mage's magic causes it to fail to the ground. Prime, blocking the golem's last attack, misses with one of its own. Sharpe scores a minor hit on the tomb guardian and the mage misses with his attack. The tomb guardian stands and moves foward towards Zharne. The bone golem hits Prime again. Although the construct was able to absorb the damage, the effects of the hit still cause the construct confusion. [sblock=Mechanics] [SIZE="4"][B]Heroes [/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Drew[/COLOR]:[/SIZE] Hits TG for 10, TG prone and takes 8 ongoing damage) if TG fails save...Drew gaines 5 THP [SIZE="4"][COLOR="Cyan"]Prime[/COLOR]:[/SIZE] blocks golem's last hit with shield, misses with counter attack [SIZE="4"][COLOR="Cyan"]Vermitrax[/COLOR]:[/SIZE] Miss [SIZE="4"][COLOR="Cyan"]Sharpe[/COLOR]:[/SIZE] hit TG for 7, failed save [SIZE="4"][COLOR="Cyan"]Pet Dragon[/COLOR]:[/SIZE] failed save [SIZE="4"][COLOR="Cyan"]Zharne[/COLOR]:[/SIZE] hits BG for 15 and BG is slowed TENT [SIZE="4"][B]Total Damage to Enemy[/B][/SIZE] TG: [COLOR="Red"]-17 (-25)[/COLOR] BG: [COLOR="Red"]-15 and slowed[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [SIZE="4"][COLOR="Red"]Bone Golem[/COLOR][/SIZE]: Double attack: 1d20+18 vs Prime and Drew: AC for 2d8+5 Attack 1: [COLOR="Red"]Prime: Hit (Roll 34) for 11 and dazed (save ends)[/COLOR] [COLOR="Red"]-16 (+1) = -11 (10 hp absorbed by Prime temp hp and 1 absorbed from armor) so no damage [/color] Attack 2: Drew: Miss (Roll 21) [URL="http://invisiblecastle.com/roller/view/3599216/"]Roll Lookup[/URL] recharge power: [URL="http://invisiblecastle.com/roller/view/3599222/"]Nope[/URL] Note: Berserker power is activated since BG is bloodied. Can't use this round [SIZE="4"][COLOR="Red"]TG[/COLOR][/SIZE] movement: stand movement: move to current location recharge power: [URL="http://invisiblecastle.com/roller/view/3585861/"]yes[/URL] This was from last round. TG didn't have a chance to use the power this round save vs ongoing damage: [URL="http://invisiblecastle.com/roller/view/3599241/"]saved[/URL]: no temp hp for drew :( [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] Prime: dazed (save ends) [/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE="4"]Prime:[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]43[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [SIZE="4"]Sharpe: [/SIZE][COLOR="Red"] Dazed (save ends)[/COLOR] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP [COLOR="Red"]41[/COLOR]/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11 [SIZE="4"]Malifixindalaunt: Dragon Mount[/SIZE] [COLOR="Red"]Dazed (save ends)[/COLOR] AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy) HP [COLOR=red]12[/COLOR]/60 THP 0; Bloodied 30 [SIZE="4"]Vermitrax: Not Updated Stats[/SIZE] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [SIZE="4"]Zharne: Not Updated Stats[/SIZE] AC 20 Fort: 15, Ref: 18, Will 18 AP 0 HP [COLOR=red]43[/COLOR]/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9 Resist 5 Cold [SIZE="4"]Drew[/SIZE] AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT NOTE: each time SM2 fails his saving throw, Drew gets 5thp HP:[COLOR="Red"] 48+9thp[/COLOR]/49 Surges: 6/8 Surge Value: 12 [B]Enemies:[/B] BG1 [COLOR=red]31[/COLOR]/250 [COLOR="Red"]Bloodied[/COLOR] SW1 1/1 [COLOR=red]Dead[/COLOR] SW2 1/1 [COLOR=red]Dead[/COLOR] SW3 1/1 [COLOR=red]Dead[/COLOR] SW4 1/1 [COLOR=red]Dead[/COLOR] SW5 1/1 [COLOR=red]Dead[/COLOR] SW6 1/1 [COLOR=red]Dead[/COLOR] SW7 1/1 [COLOR=red]Dead[/COLOR] SW8 1/1 [COLOR=red]Dead[/COLOR] SW9 1/1 [COLOR=red]Dead[/COLOR] SW10 1/1 [COLOR=red]Dead[/COLOR] SW11 1/1 [COLOR=red]Dead[/COLOR] SW12 1/1 [COLOR=red]Dead[/COLOR] SW13 1/1 [COLOR=red]Dead[/COLOR] SW14 1/1 [COLOR=red]Dead[/COLOR] SW15 1/1 [COLOR=red]Dead[/COLOR] SW16 1/1 [COLOR=red]Dead[/COLOR] SW17 1/1 [COLOR=red]Dead[/COLOR] SW18 1/1 [COLOR=red]Dead[/COLOR] SA1 30/30 [COLOR=red]Dead[/COLOR] SA2 [COLOR=red]Dead[/COLOR] SA3 [COLOR=red]Dead[/COLOR] TG [COLOR="Red"]19[/COLOR]/126 [COLOR=red]Bloodied[/COLOR] SM1 [COLOR=red]Dead[/COLOR] SM2 [COLOR="Red"]Dead[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodFpROER1QjRrYm5nYmlkc0huc2t5ZVE#gid=0"]map[/URL] [/sblock] [sblock=Enemies] [SIZE=4][COLOR="Red"]Skeleton Warrior Minions[/COLOR][/SIZE] HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 19, Will 18 Immune disease, poison Speed 6 Longsword (standard, at-will) Weapon +11 vs AC; 5 damage. [SIZE=4][COLOR="Red"]Skeleton Archers[/COLOR][/SIZE] HP 30/39 AC 16; Fortitude 13, Refl ex 14, Will 13 Immune disease, poison Speed 6 rShortbow (standard; at-will) ✦ Weapon Ranged 15/30; +8 vs. AC; 6 damage. [SIZE=4][COLOR="Red"]Bone Golem[/COLOR][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 24; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space. [SIZE=4][COLOR="Red"]Tomb Guardian[/COLOR][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage. This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE=4][COLOR="Red"]Skeleton Mage[/COLOR][/SIZE] HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 Speed 6 mQuarterstaff (standard; at-will) ✦ Weapon +4 vs. AC; 1d8 damage. rMagic Missile (standard; at-will) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. R Dancing Lightning (standard; encounter) ✦ Lightning The mage makes a separate attack against three diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. A Thunder Burst (standard; encounter) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 [/sblock] [/QUOTE]
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[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)
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