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[Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking
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<blockquote data-quote="VanderLegion" data-source="post: 6053478" data-attributes="member: 6676620"><p>Everlin's allies feel a soothing aura settle over them as she prepares herself then charges into after Skyla to attack the leader as well.[sblock="Actions"]<strong>Minor: </strong>Activate Skald's Aura - reminder to everyone that anyone can spend a minor action to use my aura to regain a healing surge +1d6 hit points or allow an adjacent ally to do so. Can be done twice per encounter, but only once per turn.</p><p><strong>Minor (Move): </strong>Bolstering Speech - whenever Everlin hits with a MBA one ally in the aura gains 5 Temp HP</p><p><strong>Standard: </strong>Charge BG - move to E5 then MBA - <a href="http://invisiblecastle.com/roller/view/3798033/" target="_blank">CRIT</a> - Woot, hits for 14 + <a href="http://invisiblecastle.com/roller/view/3798039/" target="_blank">1d6=6</a> for a total of 20 damage and...I suppose Eldreth can have the 5 temp hp since arshaka is out of range.[/sblock][sblock=Everlin's Stats] <strong>Everlin</strong> - Human Skald 3</p><p>Passive Perception 11, Passive Insight 11</p><p>AC 20, Fort 14, Reflex 14, Will 18</p><p>HP 36/36, Bloodied 18, Surge Value 9, Surges 9/9</p><p>Speed 5, Initiative +0</p><p>Action Points: 1, <span style="color: red">Second Wind</span></p><p>At-Will Powers: <span style="color: Green">Bolstering Speech</span>, <span style="color: Green">Song of Savagery</span>, <span style="color: Green">Song of Serendipity</span> </p><p>Encounter Powers: <span style="color: red">Lesser Flash of Distraction</span>, <span style="color: red">Moment of Escape</span>, <span style="color: red">Unicorn Charge</span></p><p>Daily Powers: <span style="color: DimGray">Disruptive Words</span>, <span style="color: DimGray">Stirring Shout</span></p><p>[/sblock][sblock="Skald's Aura"]Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action.</p><p>Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit</p><p>points.[/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 6053478, member: 6676620"] Everlin's allies feel a soothing aura settle over them as she prepares herself then charges into after Skyla to attack the leader as well.[sblock="Actions"][b]Minor: [/b]Activate Skald's Aura - reminder to everyone that anyone can spend a minor action to use my aura to regain a healing surge +1d6 hit points or allow an adjacent ally to do so. Can be done twice per encounter, but only once per turn. [b]Minor (Move): [/b]Bolstering Speech - whenever Everlin hits with a MBA one ally in the aura gains 5 Temp HP [b]Standard: [/b]Charge BG - move to E5 then MBA - [URL="http://invisiblecastle.com/roller/view/3798033/"]CRIT[/URL] - Woot, hits for 14 + [URL="http://invisiblecastle.com/roller/view/3798039/"]1d6=6[/URL] for a total of 20 damage and...I suppose Eldreth can have the 5 temp hp since arshaka is out of range.[/sblock][sblock=Everlin's Stats] [B]Everlin[/B] - Human Skald 3 Passive Perception 11, Passive Insight 11 AC 20, Fort 14, Reflex 14, Will 18 HP 36/36, Bloodied 18, Surge Value 9, Surges 9/9 Speed 5, Initiative +0 Action Points: 1, [color=red]Second Wind[/color] At-Will Powers: [color=Green]Bolstering Speech[/color], [color=Green]Song of Savagery[/color], [color=Green]Song of Serendipity[/color] Encounter Powers: [color=red]Lesser Flash of Distraction[/color], [color=red]Moment of Escape[/color], [color=red]Unicorn Charge[/color] Daily Powers: [color=DimGray]Disruptive Words[/color], [color=DimGray]Stirring Shout[/color] [/sblock][sblock="Skald's Aura"]Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action. Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points.[/sblock] [/QUOTE]
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