renau1g
First Post
Haltor lashes out at the drake, distracting it to Varak can slip around it. His sharash hits hard, tearing apart the structure of the construst.
Gark's wild smile grows larger as the enemies flail about to no effect. Focusing on the drake that has eluded him so far, he feints and then swings hard, catching it in the gut and attempting to fling it over the railing and into the pit. The drake catches hold of the railing easily with its claws, but the blow still knocks the wind out of it and it falls to the ground. Quickly pressing the advantage, Gark switches his glaive to his left hand and extends a furry paw, palm out toward the drake: a static charge blasts the drake for no physical harm, but with just enough power to knock it back over the edge and down toward the mesh below. The drake is lifeless on the flames, unable to get up.
[sblock=ooc]
Damn...I forgot all about it's encounter power last turn... well that sucks for me [/sblock]
Deftly stepping up to block in the evil mage, Gark slyly taunts, "It seems your guards are dropping like the flies they are."
Varis swings his sword at the drake, but the agile creature manages to avoid the blow.
Harressh follows Varis example, his Thunderous roar strangely ineffective.
Varak charges forward and slams his axe into Haestus.
[sblock=ooc]
Varak - charge!charge (1d20+12=23, 1d10+6=7) hits Haestus for 3. The dragon shifts to E9 as an immediate reaction.[/sblock]
Haestus glares at the enemies in front of him "Fools, do you not know death when you see it?" he hisses, a large warhammer materializing in his hands. The hammer slams into Gark, sending the shifter flying over the edge to land on the net below. He follows up with a blow to Varak, sending the half-orc spinning away, but he grabs the ledge at the last moment and rolls back to safety. The wraith flies over the chasm, the hammer dissipating as quickly as it arrived.
The drake flies to the edge of the walkway, unleashing a blast of force that slams into Haltor and White-Eye, knocking them down, but years of kinship allow them to work together and hang on for safety.
[sblock=Enemy Actions]
Haestus: Double attack - Pain Hammer on Gark - vs Gark's fort; fire/necrotic damage (1d20+12=23, 2d8+7=12) hits for 12 + pushed 2. gark save (1d20+2=4) Gark falls to F6 and is prone. & Pain Hammer on Varak - vs Varak fort; fire/necotric (1d20+12=21, 2d8+7=16) hits for 16 (forgot -2 from mark, but it sitll hits for 16 and pushes 2 to I6 - save (1d20+2=19) saved, but falls prone.
Fly to D9 as a move.
Drake 2: Fly to F8 - use breath weapon - vs ref (haltor, varak, white-eye); force damage (1d20+10=17, 1d20+10=14, 1d20+10=16, 3d6+4=15) hits Haltor and White eye for 15 & push 2 & knocked prone - save (haltor; white eye) (1d20+2=15, 1d20+2=19) not pushed over edge though.
[/sblock]
[sblock=Unlocked Stats]
Haestus: 20 AC; 19/20/?? F/R/W
Drake: 21 AC; ??/20/18 F/R/W
[/sblock]
[sblock=OOC]
Haestus: -12hp+2thp; insubstantial, used Forge's Wrath
Drake 1: -61hp; -2 to saves vs. ongoing damage until end of encounter, bloodied, prone Dead
Drake 2: -59hp; flying, bloodied, used breath weapon
Gark: 27/48; 6/9 surges, Longtooth Shifting,
Haltor: 23/42; 4/7 surges, bloodied, prone
Varis: 49/49
Varak: 10/51, bloodied, prone
Harresh: 45/45+4thp; 6/7 surges, resist 5 fire until the end of the encounter.
White-Eye: 20/46; bloodied, prone
Init:
Heroes up
[/sblock]
[sblock=Features of Area]
Illumination: Bright light from the molten metal.
Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.
Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks.
[/sblock]
Gark's wild smile grows larger as the enemies flail about to no effect. Focusing on the drake that has eluded him so far, he feints and then swings hard, catching it in the gut and attempting to fling it over the railing and into the pit. The drake catches hold of the railing easily with its claws, but the blow still knocks the wind out of it and it falls to the ground. Quickly pressing the advantage, Gark switches his glaive to his left hand and extends a furry paw, palm out toward the drake: a static charge blasts the drake for no physical harm, but with just enough power to knock it back over the edge and down toward the mesh below. The drake is lifeless on the flames, unable to get up.
[sblock=ooc]
Damn...I forgot all about it's encounter power last turn... well that sucks for me [/sblock]
Deftly stepping up to block in the evil mage, Gark slyly taunts, "It seems your guards are dropping like the flies they are."
Varis swings his sword at the drake, but the agile creature manages to avoid the blow.
Harressh follows Varis example, his Thunderous roar strangely ineffective.
Varak charges forward and slams his axe into Haestus.
[sblock=ooc]
Varak - charge!charge (1d20+12=23, 1d10+6=7) hits Haestus for 3. The dragon shifts to E9 as an immediate reaction.[/sblock]
Haestus glares at the enemies in front of him "Fools, do you not know death when you see it?" he hisses, a large warhammer materializing in his hands. The hammer slams into Gark, sending the shifter flying over the edge to land on the net below. He follows up with a blow to Varak, sending the half-orc spinning away, but he grabs the ledge at the last moment and rolls back to safety. The wraith flies over the chasm, the hammer dissipating as quickly as it arrived.
The drake flies to the edge of the walkway, unleashing a blast of force that slams into Haltor and White-Eye, knocking them down, but years of kinship allow them to work together and hang on for safety.
[sblock=Enemy Actions]
Haestus: Double attack - Pain Hammer on Gark - vs Gark's fort; fire/necrotic damage (1d20+12=23, 2d8+7=12) hits for 12 + pushed 2. gark save (1d20+2=4) Gark falls to F6 and is prone. & Pain Hammer on Varak - vs Varak fort; fire/necotric (1d20+12=21, 2d8+7=16) hits for 16 (forgot -2 from mark, but it sitll hits for 16 and pushes 2 to I6 - save (1d20+2=19) saved, but falls prone.
Fly to D9 as a move.
Drake 2: Fly to F8 - use breath weapon - vs ref (haltor, varak, white-eye); force damage (1d20+10=17, 1d20+10=14, 1d20+10=16, 3d6+4=15) hits Haltor and White eye for 15 & push 2 & knocked prone - save (haltor; white eye) (1d20+2=15, 1d20+2=19) not pushed over edge though.
[/sblock]
[sblock=Unlocked Stats]
Haestus: 20 AC; 19/20/?? F/R/W
Drake: 21 AC; ??/20/18 F/R/W
[/sblock]
[sblock=OOC]
Haestus: -12hp+2thp; insubstantial, used Forge's Wrath
Drake 2: -59hp; flying, bloodied, used breath weapon
Gark: 27/48; 6/9 surges, Longtooth Shifting,
Haltor: 23/42; 4/7 surges, bloodied, prone
Varis: 49/49
Varak: 10/51, bloodied, prone
Harresh: 45/45+4thp; 6/7 surges, resist 5 fire until the end of the encounter.
White-Eye: 20/46; bloodied, prone
Init:
Heroes up
[/sblock]
[sblock=Features of Area]
Illumination: Bright light from the molten metal.
Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.
Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks.
[/sblock]