[Adventure] The Cannith Caper (Judge: THB)


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Gark scrambles to his feet and scurries up the ladder with spectacular speed.

Varis screams at the drake and the ghostly enemy, the sound transformed to lightning by his magic sword. The drake flies next to Varis, biting at the bard, but the half-elf easily dodges the clumsy attack.

[sblock=ooc]
Varis' attack triggers the Immediate Reaction from the drake. vs ac; dmg (1d20+12=14, 2d6+8=11) miss [/sblock]

Harressh eyes gleam like stars as he brings blazing comets in existence, hitting both of the remaining enemies.

Haltor's stands up and slashes the drake with his talenta, cleaving a large gash in its wing. The creature spirals as it falls to the wire safety net, unmoving.

[sblock=Haltor's Roll]
wpt on drake (1d20+12=32, 1d8+8=10) crit. Kill drake gain 4thp [/sblock]

Haestus flies back a few feet and turns his attentions to Harresh, but his blast of flames is avoided by the dragonborn.

[sblock=Enemy Actions]

Haestus: Move to current spot. Forge Strike on harresh - vs fort; fire (incl fire resist) (1d20+12=15, 2d10+10-5=13) miss.
[/sblock]

[sblock=Unlocked Stats]
Haestus: 20 AC; 19/20/?? F/R/W
Drake: 21 AC; ??/20/18 F/R/W
[/sblock]

[sblock=OOC]
Haestus: -37hp; insubstantial, used Forge's Wrath
Drake 1: -61hp; -2 to saves vs. ongoing damage until end of encounter, bloodied, prone Dead
Drake 2: -74hp; flying, bloodied, used breath weapon

Gark: 24/48; 6/9 surges, Longtooth Shifting,
Haltor: 23/42+4thp; 4/7 surges, bloodied,
Varis: 49/49
Varak: 10/51, bloodied,
Harresh: 45/45+4thp; 6/7 surges, resist 5 fire until the end of the encounter.
White-Eye: 20/46; bloodied,

Init:
Heroes up

[/sblock]

[sblock=Features of Area]

Illumination: Bright light from the molten metal.

Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.

Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks.
[/sblock]
 

Attachments

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Harresh

Harressh laughs at the apparitions attempt to hurt him. His eyes blaze again and the ghostly creature is smitten by radiant energy.

[sblock=Actions]
Did Haestus took the 4 fire damage for leaving the zone?

Aura: 4 fire and radiant to drake (?) maybe not.
Standard: Blazing Starfall (1d20+10=22, 1d4+11=12) at D 14. Hits for 12 damage (before insub) radiant.
The burst creates a zone bounded by burning ground that lasts until the end of Harressh's next turn. Whenever an enemy leaves it, that enemy takes 4 fire damage.

[/sblock]
[sblock=Harressh stat block]Harressh- Male Dragonborn Sorcerer 4
Cycle of Eberron (Sun) - Aura, resist 5 cold
Passive Perception: 11, Passive Insight: 11
AC:19, Fort:17, Reflex:13, Will:20 -- Speed:6
HP:40/40, Bloodied:20, Surge Value:12, Surges left:6/7
Initiative +2
Action Points: 0, Second Wind: NOT USED, Magic Item Uses: 1
Powers: Dragonfrost, Blazing Starfall, Dragon Breath, Thundering Roar, Ice Dragon's Teeth, Spacial Trip, Ice Javelins, Deathcut Leather
[/sblock]
 

Varis d'Lyrandar , Half-Elf Bard 5

"Come back!" Varis and the wind howl at Heastus, forcing him back into the reach of Varis' allies.

[sblock=ooc]

free: change damage to lightning
free: when any ally within 5 squares of him reduces an enemy to 0 hit points or bloodies an enemy, he grants 4 temporary hit points to that ally.
Standard: Impelling Force (1d20+8=19, 1d10+5=10) Hit Heastus for 5 after insub, slide him to G7.
Should also take 4 fire damage for leaving Blazing Starfall zone.

--

retrain implement proficiency to Heart of the Blade
new skill: History
+1 expertise bonus to all attacks

Wishlist:
Level 3 dragonshard that increases lightning damage (I think it was the Eberron)


[sblock=Mini stat block]
Varis d'Lyrandar
Perception: 19 Insight: 19 Low-light Vision
AC 20 Fortitude 17 Reflex 18 Will 19
Initiative: +2
Hit Points: 49 / 49 Bloodied: 24
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, sleep
Action Points: 1 Second Wind: 1
Healing Surge:12 Surges per day: 10 / 10
At-Will Powers: Lightning Longsword, Vicious Mockery, War Song Strike
Encounter Powers: Burning Spray, Shout of Triumph, Inspire Competence, Impelling Force, Word of Friendship, Majestic Word 1/2
Daily Powers: Stirring Shout, Song of Discord, Extra lightning damage

Condition:

[/sblock]
[/sblock]
 




[sblock=ooc]
Just Gark to go. I know it's holidays in the States so I'll give some more time. I think Varak will charge (and use Bestial Hide Armor +1) then AP and use Thunder Hooves Rage + the Rain of Hammers Ki Focus daily power on Haestus. Just an FYI. [/sblock]
 

[sblock=ooc]Sorry for the delay!

So the boss is at G7. Doesn't look like anything Gark can do will give flanking to himself or anyone else before he attacks, so Gark will just stay where he is pending the outcome of the attack. Hopefully I can put him into a flanked position.

I'm going to assume that Halter will actually attack the baddy, since he was moved right next to him. If stonegod doesn't post again, r1 will you roll an at-will attack for him since he never even used a standard action on his turn?[/sblock]
Now that he is in range, Gark reaches with his weapon and strikes Haestus true, right in the gut. He drags him down to the ground and deposits him between his allies. "Do I need to giftwrap your present as well?" Gark says with a half-smile to Halter, encouraging him to act.

Gark takes a sly step back away from the railing, preparing for his next move.

[sblock=ooc]start of turn: regen 2

free: student of the sword

standard: tempest assault vs. boss; 29 vs. AC (yay!) for 16 damage; slide him to H6 and he is prone; he is also marked

move: shift to E4

Ok guys, so WD and I have moved the boss back onto the platform, put him between two allies who are flanking him, and then knocked him prone. Let's keep him there! :) (Sorry to potentially mess up the charge, r1, but I figured that was the best place for him.)[/sblock]
[sblock=Gark]Gark Longtooth Shifter Warden 4
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision
AC:19, Fort:19, Reflex:15, Will:17
HP:26/48, 0 temp HP, Bloodied:24, Surge Value:12, Surges left:6/9
Action Points/Milestones: 0/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Tempest Assault
Warden's Lunge

Longtooth Shifting
Second Wind
Thunder Ram Assault
Warden's Tempest
Student of the Sword

Form of Mountain's Thunder - Form of Mountain's Thunder Attack
Staggering Weapon

Important Stuff:
- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away

Conditions: +2 damage, +2 regen while bloodied

Full sheet: Gark[/sblock]
 


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