Adventure 'the Cosmos Flux' June 28(finished!)

ILLFORGE LAKE RESERVE
The canyon way leading to this lake,is cluttered with bones,both human,
alien and beast,and the high cliffs at the sides of the path infer that bandits
often make their runs.A storm approaches at the lat 2 miles and with a crackle of thunder…

|1d8 flying foes attack party,1 sttrange treasure gem is found
(this happens to be a piece of a Bemesh item related to the inquiry)
|if party wins with less than ½ E. damage a band of 4 humans returning to city approach

Band
“there isn’t much there anymore,scince the Cosmos fluxuation,most folks are
scared to leave the city,but I think we saw a distortion in the water,don’t know what it is really,oh and watch for a pack of hienas(1d6),they took our food last night and that’s why we’re leaving”
|party asks one of the following
~was there anybody else there
“no definitely not,but a Inter-Council recon craft passed over us twice”
~did the water distortion seem like a magic,a bulding,a creature
“it could be any,but if it was a structure it must be able to move through water”
~do you know what this ‘gem’ or ‘scanner item’ is
“that scanner is for taking readings of Ceilopieshe,though it could be for
more maybe even Cosmos,and Isiotopal fluxuations,strange looking though
I think whoever used this before must be in some sort of Chaos Sect”
“this gem is strange,very ‘alien’,for the right price I might tell you my hunch”
(150 Exeine ‘it is definitely from an uncommon alien,world,I’d say rare even’)

1.Lakeshore
After 1d10 minutes a distortion in the water 100 ft off shore,is noticed,
it looks like a wave from underwater movement then a burst of spray occurs.
|this is a Lake Beast,if party enters water,immediate attack
[1 player will be mauled first defense loss,1/2 E,this should tell them to leave water in order to do so,each player must make an attack on group turn,player mualed will then be dropped to 1d20 Energy,and released from grip,every group turn failure to leave will add 3d20 to claw or mauling attack on 1 player]

2.Strange Ground Scuffs
At the far side of the lake a series of scuffs and faint prints are found at a large tree,winning a search check at the tree shows a secret switch inside a panel burrowed into the tree.if activated,this shows the stairwell in ground 10 ft away that leads to Bemesh Compound

3.Fight the heinas and send a corpse adrift into water
The creature makes upper body visible (200 ft totall) eats the corpse then wealps and is seen going to far corner of lake away from the area.
|if a makeshift raft is made,or water recon performed at this time a crate is
found,that contains 2 suits of +5 Mechiaze Armour,and special enact,and
a map showing the switch for Bemesh Compound and 1d10 sections of first floor

4.Stay overnight clueless
The next morning,a Inter-Council recon passes over,and the beast shows itself wether played yet or not,now it will exit water and slowly make after party leading to the tree(beast attack-1d10 3d20 dmg claw,flurry rules),iether player or creature will make panel open,to stairway
|distance may preclude 1d6,1d8,1d10 attacks before tree

II. Bemesh Compound
GM will have a 3 level map made,with the following criteria
~1 camera at significant rooms(1d6)
~3 beasts,and 5 Kelyui sects warriors(limited magic) each level
~1 Item of the fluxtuation cause and effect
~Bemesh gaurded by 5 Assasins(look similar to Militia’s that attacked)
at third level,behind 4 force fileds that require 4d10 Cosmos dmg each
(cosmos spell require 2d8 Bemusement cost,and –10 to cast,each 1d6
attempts at fields,assasin gain +5 initiative,and +1d6 dmg fist 1d4 sword
strikes)
~Bemesh if taken
“there are stranger powers at work than you know,nobody is innocent,if
you think that some group of weakling fools like you can make good of
this you’re wrong,look I’ll let you have 2 items,for you inquiry and we’ll call
it even,if not you don’t know who works with me….eh..uhm…you’ll be
killed is all”
|players get items return to City
~must leave within 1d4 hours or Militia tries to arrest(flurry combat)
[odds favor party,find Merc who will take them to Merridian 10,or
make to own craft]
|players kill Bemesh,-1d6 items can be purchsed city rest of campaign
|players arrest Bemesh and take to Costaple Devrithyuoji
[a tracker placed on their transport to Merridian 10,which will lead
some problems,however a ‘fake’ reward of 1000 Exeine made]

MERRIDIAN 10
 

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MERRIDIAN 10

SPACE STATION
The 600 meter metal artifivial gravity station,has a good commerce,but it’s fair share of bandits type thugs,and charges 5 Exeine a day for a room,10 a day for a craft dock,and charters flights to nearby places for 150 Exeiene.



1.Armoury
Regular Armour[unreal,heavy armoured]
Beazy Lazer whip
Beimuzu Lazer
Chemkin

2.Lowest Level(5 levels)
A storage room,with lock and door that maty be broken into
contains a crate at far corner that is wooden within this is
A skeleton of the Alien Species that the crashsite unearthed.
(the scanner will lead them to door,if at this level)

~A figure will appear at oe of the places the party visits,that will
have a noticably fluxuating aura if they have the scanner,NPC will
run but be cuaght,if it is a spectacle,the station guard will detain the
party for 1d10 hours and this interaction is lost

NPC
“there’s no time,the mongers that have control of the Cosomos fluxtuation
are plotting to eliminate their challengers soon,our people of the sect
Kelyui are divided,I am against the alliance brewing with….with…
Bemesh and Kariokilithe and the Seperatists of Chaos,their leader Millikon
will soon arrive,if you can you’ve got to step in,but that can only stop
so much,knowing how this problem works will be the greatest step of all”

3.Millikon Arrival
The craft arrives,and the party will soon find that the number of gaurds and
Sect members is too great to take action,however if they can bribe somebody
they will learn that the sect will be visiting the crashsite the next day.

4.Contact Devrithyuojiu
|If they tell of the new information
“ok,this is it,I knew there were insiders,that’s why I didn’t trust you at first,but now I’ll tell you what I know(will offer a scanner if don’t have one,they can get from agent at station),when the Izio engines first started being used there was no negative effect,but suddenly Bemesh had a grande inflow of Exeine,and started selling strange items to special customers,this is when the problem started,we know that the Alien craft at Merridian 10 has answers but,with all the groups on the move it’s dangerous,for some reason the engine and the gems,which we bekieve were taken from this craft are counteracting eachother,wether aftyer an Izio use,at a starport within 15 miles of a gem,or wether the gems were taken abord an Izio class flyer we’re not sure,if only we knew who these aliens were,there were none found yet”
|If they have the skeleton
“ok great,let me see…(show through monitor)by god it looks like a sub form
of the Xexeters,a species that was thought killed off,when the small planet they lived on after a war within their own galaxy underwent catastrophic enviornemntal storms,but this is defintaely a bit different,we don’t have much information on them but it could help,I’ll check and have that for you in a few days”

5.Trip to Merridian 10
If the players have own craft,they find a stowaway,girl.
“no…please…I know…I’ve seen one of them…I can help”
“there are different types of Xexeters,these…were great Energy Exiosts,and
the powers we use now are unknown to us,that’s why there is a problem”
“I saw one 2 years ago,before they found the crash,and saw it performing a
meditation,it found me spying,but spoke kind English to me,and taught
me some tricks,and told me that they were the only survivors”
“there’s an area beneath a deck section near the middle,that can be opened
that I think nobody has found yet,I might be able to translate some of the
information that’s there”
[GM should make her a 5th level Lithurien,lazer whip,4 (rnd)x Chrystalis]

6.Aquiring Way to Merridian(no flyer)
The party that flashes around the Militia passes(or fakes) will be led to a
representative that will take them there or free,and wait 1 day,otherwise
they will find a female Merc that offers 150 Exiene to go there and 150
Exeine to wait 1 day(she will tell them that she thinks Devrithyuojui is
innocent but most of the others aren’t,and that there’s a crate someplace
on the station,that has an item taken from the crashsite)

MERRIDIAN 10
They will find that a series of anti-air craft lazer fire gaurds a 10 mile area
about the crash,so they muct walk the distance from there.

1.1d10 sand fiends within 5 miles their craft
2.1d10 ghost serpants within 1 mile crashsite

|scanner shows much activity nearing the craft,Izio energy,but there is
no Cosmiotifioeyn activity
~if check at engine before entering,a new gold wave appears for
10 seconds then dissapears(this shows that the engines can’t be
used currently but players don’t know this)
|entering the front hatch
~1d6 human lazer guard alarms fire at (3d10 dmg)
[GM may opt plaing 1d10 of these about,opt.(3d6)destroyed alerts Inter-Council
to the parties presense,and Millikon will be trying to find and attack]
|entering bottom back hatch
~ a Y species alien(NPC) corpse in a radiation suit is there it has
a special lazer tool in hand,and 2000 Exeine,and 1 z Chrystalis
[the tool can unlock doors ,destroying auto,but no detection]

Xexeterien Craft
The dark grey with brown plating and front cone and engine area craft is
700 yards and 80 wide,with 4 main levels,4 engine compartment areas,
1 control deck opened to 3 levels (25 yard)and 1 huge cargo area in middle
that has nothing but blemishes on concrete like floor(will have Cosmiotifioeyn
scanner signature,though very light).
[searching may be as 2d10 minutes for 1 of 15 sections(doors with no special tool will take 1d4 minutes each)2d10 hours till Millikon arrives,party will encounter 10 (any template) in Flurry style if try to leave can do so,looking for trouble next group greater power,pary will be killed if can’t get away]

1.Scanning Engine rooms
This shows signature for Izio,and a gold wave(as explained)
[if players have gem item related,when they place near an engine
transductor(10)the scanner shows a rainbow patter as the original
Cosmiotifioeyn patterns,the means that the power generated from
the unworking engines could have made enough trail for a reaction]
~players might try opening a section and scraping a sample of the
Izio material
~if each engine checked one has two gold waves,this one if
examined is shown to have laer tool scars about an encasing
[somebody also knew about the 2 waves,but when they tried to
open it they were killed,a search before attempting action on engine
shows a human hand severed and burned]players getting at this
engine will be blasted back 10ft(4d10‘Celiopieshe’ dmg) and any
touch therafter same effect:this engine has a re-ruote section that
filters Izio energy so that it doesn’t mix with any other,the only
way to get a sample of this tech is to destroy engine room,then dig
through debree

2.General Search
There are several important places and every 1d6 places searched
that doesn’t have a focus of this searchs interest will have
1d4 ghost fiends
|Data room~a disk can be taken from a locked panel if found in
search roll,somebody eventually may translate
|Food area~some remenants of a soup mixture found,within it are
pieces of flesh that look Xexetien,they won’t know this but should keep
(an assasin team sent by the group seeking control,may have been the
reason for the crash,a scar on 1 piece will show that it’s an Inter-council
weapon signature)
|Religion room~this has stands for gems,made of strange brass like stands
embedded into floor,one is cut into,but not toppled,if pry smashes this over
the room door closes,and a holo image appears of a real Xexetien
“you are intruders or friends,that I can not say,though I will tell you
this as a warning,if these gems are used wityh illregaurd the Cosmos
Energies will have a depletion unlike any known,if we tell you of how
to mask it then that is leading the wolf to the sheep,if we don’t then
we are condeming innocents,eventually this craft may provide the
answers”(such as the special engine)
|Secret Room~players will find this only with the `girl` inside
an info screen explains that the Gems can only be used once a season
if the Izio engines are’nt used rarely,and most need to be recycled(as example)however this cuts their lifespan to 10 uses:and there is a book in a form of the Xexetien language that can’t be translated(except for by Millikons expert) that tells of uses for gems,greater than may be currently made (note switching to engish version,because girl has difficulty will take her
1d10 hours with Millikon due to arrive in 2d10)
|Star Chart~ after looking at this they notice that there is a strange marking
at a planet(Merridian 10 crashsite),that is beyond the regular charted ways,and that just next to this(10 miles actually)a small gold dot.
[this represents a burial ground for a leader from crash,within it is
a magic item with gem(5d10 Energy recovery within 1d10 treions activated
any Energy attack made at 1d6 of party,(50 uses),and a small disc with the
engravings of a sign very similar to one seen at Bemesh’s compound
[this disc will invite somebody with Xexetien knowledge to talk for
money someplace,but if the Inter-Council learns of it,1d10 assasins
who this time are trying to kill party]


SECTION III
Players should realize that showing themselves to any of the bad opponents
at this time is ill advised.If they return to Station,the agent will have a craft
and take them secretly to the Militia compound on Taech Zeta(planet near
Dethyeirn 1),if they return to Dethyeirn city 50% chance that are arrested by
Kerioklithe,if Plexitooren 25% chance that 1.arrested released,minus items found
2.meet with anti-Millikon NPC(same as before) 3.1d10 Millikon members
acting as city guard attack 4.find the stow away girl character at a pub
 

[if avoid jail first roll,then that doesn’t happen,next options will]






NPC Kegit
If players have engine piece
“ahh this is good news,I believe I know someone who know about this
meet me here in (1d4) days”
If players have item from grave
“(closse eyes meditates,tells them what it does)”
Generaly
“well the fact that these are a powerfull bunch of foes is a real problem,
I take it you wish to fight them?There will be a metting at the ZX factory
across town tomorrow night be there”

ZX Meeting
About 20 gather and 1 speaks to them,with plans to take out an operation
Center at Plexitooren,in (1d4) days,they’ll be fighting the Choas seperatists,and some Kelyui members,they plan on stealing an Izio engine craft,and returning,and if possible take Millkon as well,for a bargining chip if they can

IF THEN
-The party gets the engine info
~a Xexeter will begin following,if there for 1 day,after then have encounter
though if win a modifier for chase before then may be before attack plan if applies
“they know not what they do,we knew that those who couldn’t use the engines the right way might do this(explains as noted before the use applications),but now I fear we must destroy all the engines and any information,I will keep one design so this isn’t lost forever….”
[joins for plan or deosn’t party decides]

-The party finds a similar post for this mission as first at pub
~meet at a building noted,the man responsible is a nasty looking alien
and if any rude words impassed will try to ‘deck’ a player,if fight
fist style,player wins,some new respect,if kill(doors,windows shut,light
blinks,must make to roof,and jump across to next building,5 stories
and 1d10 lazers each story path to next,50% to find 1d10 Chemkins,and
1 Mercury sevii sword(extra&cat 5),50% to find corpse of Choas sect
member(1d4 Chrystalis)
~if befriend and inform their on the case currently,if they get into
GM appropriated discussion,and having a Izio craft soon is said,
offers 750 Exiene now,if they will allow to look at etc
~or if bring Millikon will pay them 2500 Exiene
~if have Xexeterien skeleton 1500 Exiene

-A rally for a Cosmos Sect,if try to find such individuals,if go
“we shall destroy the Inter-council,it is Karioklithe that has done all this,they were the only ones who knew of the crash,and therefore must have taken all the engine plans and gems and handed them over to the little bastards who now are working under the dogma of the Council…or at least the leader, and will soon,be able to control the Cosmos weave,weakning all forms of life force within it,all devout casters of this weave,all namesakes of
virtue within the Cosmos energies…..what will this bring….a war,a war
that bids takeover of all the planets in the system,you know this is true…
and if you stop to think,there may be more than just the Csomos fluxuation,
you think through the decades of secret Interplanetary Council work there haven’t been more discoveries Karioklithe is just waiting to unleash this war,with weapons that will render our energy powers useless……we msut destroy them now,we must be carefull….we must kill the leaders….we must retake the Xexeterien crash for selves!!!”

IF THEN
The party goes with mission to Plexitooren,they will fight 3d10
foes (1d8 beasts,rest chaos sect template gaurds,1d4 4th level Lithuriens)
when 2d8 are killed party will notice a group surrounding someone,that
run into a strange metal hall,that hall has the following
~player Straff vs 6 revolving lazer and razor traps
[15+1d6 as trap(leveler)every 4 more player +1d6 to 4d6 at 3d8,must win
1 of two rolls,every loss swipes to previous and 5d10 dmg,4 dmgs 10d10]
At other side shut off switch,they soon find that a room with Millikon,and
an Izio craft,and 6 guards,with +10 attack while in possesion of a gem they
pass to eachother,is going from the ground,maybe as launch pad,this leaves
2d10 minutes to win fight and board craft,thereby taking Millkon,and the
Izio craft
~these gaurds will have 2 casters,and 4 guard templates +50 Energy,greater cat. weapons than issued previous gaurds

While on the craft to Taech Zeta,Devrithyuojiu will contact and inform that
(wether party did or didn’t get Bemesh),Bemesh was freed from prison and
a spy saw that there was a personal guard to Karioklithe there,they left the
planet and are going to Plexitooren,most likely,and that any association with
the Militia may be dangerous in the wrong places,and that (if didn’t before)
a rally by a Cosmos sect should be checked into,&:Millikon should be
interogated by the ‘agent’ they work with,and if at all possible prevent the
rogue group they’re working with now from killing for awhile,&:watch for
any signs of powerfull casters,flexing uses other than Cosmos,they may be
the final missing faction that is putting together this takeover

RETURN FROM MISSION
Iether way,they will now form close working with the ‘agent’,Kegit,4
Kelyui,and a spy operative,using some disguise work,the spy informs
that a strange caster has been killing off sect members of various names
about the city,and nearly got (him her) last night

1.Fight with the Caster
The spells used are 15th sighted and ‘caster’ is as any various chosen
for this foe,now there should be party&several new helping figures
so a more difficult rating is ok this modifies…
~1d4 ‘Ceilopishe’ traps at trees around area(a concrete etched 75 ft slab)
these do –2d10 Ceilopieshe casts for 1d6 minutes if struck,may compound
~1d6 ‘night killer bats’ swoop in durring combat for instant intiative,unless
spell attack durring party turn before flying away and returning,1d8 group turns
~a wall of force created by slab pushes 1d8 of party(lowest straff first) 150
ft away,attack loss etc appropriated,25% hit tree 4d8 E. dmg,25% 1d4
group turns till can attack,each time(e. effected own modifier)
~this foe is effected as 1st lazer found if they have
~will be able to be taken alive at 30 E. or less
|they will receive 500 Exiene e. if alive
|part of Krashiz Kill Sect
|at hotel 3d10 Chrystalis and 1000 Exeine(if they find this location)
|Cosmos sect offers 1000(to 5 at most) for corpse,2000(5) alive
(note this is ok with Militia,may get better answers of Cosmos has)


SECTION IIII

Whetever they have accomplished,now they will have access to
a map from the Krashiz Kill caster they interrogated,that shows
a place on other wild side of Taech Zeta,and 1st level of the
Compund that 1000 years ago acted as the research for alien
technology and magic(subterranian).A cheap flyer can be purchased
if don’t have one,and a Chemkin dealer is found with 3d6,as well
as the ‘girl’ wants to stay with them,though others will fight on own
though still going together to the compound,a gem(unless have one)
is lent to them:thus- a gem will begin to send disturbing senses to
group,and may even see an aura(modifer roller),as start towards compound
now the gem glows green,and when it nears metal is magnetic(if used
to flint a sword +3d10 dmg 2d6 uses,1d4 swords 1 a day),the girl will
suggest use,but they don’t know what does,untill GM suggests they roll
3d10 more damage

THE COMPOUND
The goal is to find several gems scattered throughout last level,these
will have some sort of effect on Eletrizyne & Seneivi energy,GM
with 5 level map will include…
~1d6 places water route must be swam
~poisen clear let into a room 1d4 2d10 every 4d10 seconds after 3 dmgs
players realize,Bemusement check next occurance to know
~a elctro wall enaction puzzle to make to next room(holds 1 gem)
that entails matching colors in hues that can only be diagonal,unless
black
~an electro trap hall,only if player runs fastest from start to end can pass
player may think same as other and fail several times 4d10 E. each
~an imager that creates forms of party then uses floating lazer skiffs within
to shoot at ‘themselves’,it is dark and can’t tell it’s holo image
GM should scare players into thinking that they were cloned by ancient
evil tech,untill can get close and swipe,then seen as holos
[obviousley a good distance,and harsh fire power will keep them away for awhile]
~a gem is on a chain in room with electro spikes that go on when enter door
frame,impossible Straff(unless a ‘super’ Straff enact or player)task,and
falling on spikes lowers to 1d20 E.,must pull player away carefully,must
find switch,which gets rid of spikes,then can lazer chain etc,retrieve gem from floor(may or may have not found switch before room may occur)
~other party gets trapped in a room,and a ‘super unreal’ beast is charging
from the depths through a hallway to them,party can enter flurry,as there
is an open grate way area every 50 ft,to strike at,15 chances,this
will help with fight against,after beast enters,can open grate,and follow behind
into room(girl will have ‘premonition’ or alarm,leads to hall,faint screams,view
of beast,somehow they realize)the killed beast has last gem,if player
party has found 2 or more,that is within ‘rematerializd’ slop if slayne guts etc.
|upon leaving,when in craft 4 Inter Council crafts chase and fire at
must win evasion,or destroy within 6d6 rolls,or forced to crash
at which time,flurry against 20 gaurds takes place
|with new gems etc meeting with more joinees at Merridian 10 Station
takes place,news of takeover of world ‘Theta’ by Inter-Council for
insighting violence,is made with stating of prevention and thus
takeover of Dethyeirn 1 as well

MEETING AT STATION

1.50 % 1d4 Council craft chase,must lose or destroy before
making ruote to station
2.Tech items available at armoury now
3.can gamble against this ‘new militia’ for more Exeine
4.20 prisoners,in the jail,1 is a Krashiz Kill spy and more powerfull than thought
5.work begins on theories and science with gems and an Izio craft
6.all expenses etc except equip.,armoury etc free
7. if meeting with the Xexeter at Taech Zeta,find trying to
sobatoge engines,if didn’t all but 1 craft(players if applicable) engines
8.any missing info from various sections learned

IF THEN
-4 days mulling about etc,before leave to re-look over crashsite
~info about gem use,sword extra,healing use(1d4 available),
the new gems when purged in Izio energy can block all energy use
of that type within 1 mile for 1d6 hours
~approaching crashsite on radar a craft,it flies to a compund bunker for
underground Inter-Council secret place (Karioklithe is there)
~new ‘militia’ decides must kill Karioklithe

-player accepts drinking challenge durring gambling session of strange unknown drink
~the alien win or lose,tells that ‘Theta’ was infiltrated by interplanetary legion weeks before riots,and they must be responsible,more importantly,there just beyond the main city,a foundary for building Izio engines is being made

-wait for message from Devrithyuojiu before go crashsite
“these aliens we learned,used 3 types of gems,so there’s one missing,
and nonbody knows for sure but Karioklithe is in hiding building the
legion for takeover,they must have quite a clue about all this,for
killing 6000 Exeine,alive……2500 Exiene!”

-allow girl to keep burial item,and new gem for 3 days or more
“there’s a missing gem,I think it controls waves of pushing energy
like the Krashiz Kill caster we faught…maybe they have some,
I think there may be a spy about…we should check”
[GM might make it more easy or difficult to reason this option for taking place]
 

still need stats for the 'fiends,beasts,foes' etc, so any
creative solution may be noted,as it is this may be a first
level adventure,so any except the 'super' foes may have
stats that are within the bounds

if you noticed the traps get a bit difficult for damage,maybe with
quite a bit of E. recovery then this can be used,and players may
have made 1 or 2 levels
 

~new ‘militia’ decides must kill Karioklithe

-player accepts drinking challenge durring gambling session of strange unknown drink
~the alien win or lose,tells that ‘Theta’ was infiltrated by interplanetary legion weeks before riots,and they must be responsible,more importantly,there just beyond the main city,a foundary for building Izio engines is being made

-wait for message from Devrithyuojiu before go crashsite
“these aliens we learned,used 3 types of gems,so there’s one missing,
and nonbody knows for sure but Karioklithe is in hiding building the
legion for takeover,they must have quite a clue about all this,for
killing 6000 Exeine,alive……2500 Exiene!”

-allow girl to keep burial item,and new gem for 3 days or more
“there’s a missing gem,I think it controls waves of pushing energy
like the Krashiz Kill caster we faught…maybe they have some,
I think there may be a spy about…we should check”
[GM might make it more easy or difficult to reason this option for taking place]


-Re-crashsite
~lazer field is off,and 1d6 ‘desert worms’ attack before enter
~a holo appears after 1d10 minutes
“this craft will self destruct in 4 minutes,the data profile from the
control deck should be removed which will provide the
necessary information for the chain of events,if a member
of our species is shown the information we’d appreciate that”
[due to place at time,players may or may not retrieve the disk]
~a rogue alien is writing wards about the cargo area
“the relation of energies is getting to a dangerous level,these
human fools think they can control it,they can not,if they use
all three gems,then their ignorance will destroy them”
‘who are you etc’
“ I am a preist of the Cosmos order,I have understanding of the
Xexetrien powers,and know,that the fluxtuations are due to
Misuse….i fear there must be some exhsilist caster at the root
of this…perhaps Karioklithe…or someone ordering the
Council about,that is yet to be identified”
‘how can we fight the use of the energ blocking’
“there is a source of the Izio transformation,it is metaphysical,
when spells purge the air,one must use every Energy form
that can be cast,this will excise some of the fluxtuation”

STATION – THETA
After mulling about,a mission to Theta will be resolved,the information
about the factory is known if wasn’t before,but if party has the
data disk,or the info from before,they will be offered 2d6 grenades
at ½ price for mission.A member if their new militia will have 1 of
the 3rd form of gem,and if the players have an Izio craft will want
to see what effects all 3 gems have,this scientist will travel with party
iether way on route to Theta

~some of what the scientist might say as GM interprest party questions
“the third gem is a real kicker….when the ancient arts of the
Xexeterien species found this…their classes structure quickly advanced
a form of spell caster,that formed almost a completelt different sect”

“with no knowledge of how exactly this reaction takes place,at best
i could say that the utilizing of multiple energy forms,is one factor
that may make the power greater or weaker”

“the reason for the natural catostrophies is clear is it not,even they couldn’t
control the fluxtuations,and when these fools begin theie war,this
planet may be the next to fall’

“yes the gold signature on the scanner shows that the engine is inoperatble,
a rainbow means there is a good deal of Izio,enough to ensure a fluxuation
if that is what is intended….and I believe that…yes if all three gems are
within effectation range,then 3 gold waves appear”

“these Kelyui and others in league,they must have casters intent on using
the fluxtuations if there is an attack,they must know we’re on to them,and
when we fight….hopefully our few gems,and some information will
be enough”

|if they found the compound at Merridien 10 Kraioklithe got away easily
GM,may choose to allow several,armours,weapons etc to be found within
|the battle approaching includes gem effects for all
`effects
1.-10 Cosmos casts,after 5,caster loses 50 Energy
2.exposure to all 3 gems for 2 hours or more(must be covered)
3d10 E. every 1d0 minutres until 15 or Less E.
3.Eletrizyne & Seneivi will do +4d20 damage,if only gem held
5 times,then caster loses any gem effects for 1d6 days
4.if engine use is recent and within 2000 yards any combat
5d10 occurances of -1d10 attacks(GM secretly) any cat.
2 or more weapon attack
5.3rd gem,if covered with Izio smudge,will enact a sheild around user
and 1d6,that makes 1d10 Chrystalis,per player fly into hands of user
(if party sees this,they may understand,and have one member run
to get the 1 gem(unless other) covered,and return,the Chrystalis
to themselves,o more,the enemy unsuspecting)
|this next sequence,may include a formidable GM created map for
a compound and surroundings,the gems may be taken from some of
foe’s killed,this is optional,or wait untill Karioklithe battle,5 greater
gaurds,4 unreal beasts,2 assasins,and 4 gem using casters will be part
of the final fight,which may be in a room,that gets pushed into a natural
cavern,as walls break open after a few turns of ‘fluxtuation’ fighting,the
use of chrystalis,in this cavern,exposes a series of veins of crystal,these
will explode when striken with a sword(creative use,party or foe),and
1d4 air sleds itehr side will cruize in and open fire(flurry,special roller etc)
before the fight nears it’s finish

FINAL NOTE
So as it is,finding information,was a form of interest,yet the GM may take this final battle,and continue the crusade,the use of weapons,and the gems,and items found should ensure the party victory at final battle,though the rnd roller is the final trick to any campaign!If this campaign is chosen to be run more than once,certain sitautions might lead to a side track sitaution,and the GM might not tell the unknown information at final Station gathering,thus the party can make sure they mkake different options,and play through that way.
 

If this campaign is chosen to be run
more than once,certain sitautions might lead to a side track sitaution,and
the GM might not tell the unknown information at final Station gathering,thus
the party can make sure they make different options,and play through that way.




EX:

|the scanner allows party to make some scans at engines,this will
lead to an informant,a fight,or a clue about gems

|members of the Kelyui sect who are enemeis are encountered this
will leave a clue,that was skipped,or make them some Exeine

|they can sell their own Izio craft for a lot of Exeine

|they keep someone prisoner for quite a time,avoiding any further
adventure plays,this may lead to a clue,or assasins who fight
to free

|they encounter an NPC with same mission,who has some clues or
the 3rd gem way before normally found

|the ‘grave item’ will attract a merchant,who has a similar item,and
this leads to finding the Merridian Compund,before Karioklithe
arrives,if win this,final battle,may include more alien casters

|when using the passes for standard effect,a wrong turn occurs,that
ither lands them in jail,or to a follower of the bad Kelyui’s,this will
allow another battle,and maybe another clue

|the ‘stowaway girl’ has a contact at one planet,or alternate GM created
place that knows the Xexeter that attempts sabotage,this can effect
that scenario

|a Merc(maybe first from station if applies) gets a ‘filtered’ Izio craft
and this makes several anti-foe NPC approach party,that in turn help
them fight,or join the final battle,if players in trouble

|a breakaway character from Interplanetary Council,is found in one of
the situations,and informs of the Merridian compund,and the Theta
factory,which may allow traps to be set before battle,or a series of
chases in crafts,at various occasions(if party wins,money,items etc)

|another planet with the request posts etc,finds the party offered to
be infuses with a gem(1 member volunteers)and this leads to a
GM set variance for what the items,or gem tricks do effecting that
Player when in use


|any clue found from the ‘original’ may allow the party to find 1 gem,so that
they have a supply for the combats,simple they find with the play made,or
another task is layde from their current

|infiltration is attempted by 1 member,this should only last for a few days if
rolls through etc,but may have an effect on the parties play at the adventure
 

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