oog: yup. Round 12 is when Razh's rage will expire.
Razh followed the wall, approaching the corner as swiftly as he could. Somewhere on the other side of the wall and around the corner, he could hear the swarm.
The quick steps of the dwarf was lengthening the gap between himself and Rillian even as he strode closer to freedom. Rillian climbed up the stairs with his lantern and his prize in his hands. He managed to pull himself up to the next floor and reached the wall (I14)
Nezrak arrived at the base of the rain-soaked stair that led to the swamp. He began his ascent toward the misty grey light.
Scun stood at the entrance to the ruin, surveying the area and taking notice the the grey elf's ascent.
Ogrin and Mona climbed up the water-logged stairs with some difficulty, lantern light bobbing in their movements. But they were near the top of the stairs now.
Ogrin [sblock]
The swarm was at the base of the water-logged stairs. It tried to follow them, but it was unable to do so. It fumed and chittered madly but held its position, warded away by the water. [/sblock]
Code:
Round 10
20 Rasereit [0+4 /24 +4] **
15 Rillian [5/13]
10 Nezrak [5/9, 2 dex damage]
06 Scun [19/19, 1 dex damage]
05 Ogrin [11/17, 5 dex damage]***
05 Mona *
05 Centipede Swarm
Rasereit felt his strength beginning to ebb. It wouldn't be long before the Rage left him, replaced by weariness.
[sblock]When Rasereit rounded the corner (15 ft of movement, T13), he saw the swarm at the base of the stairs.
The dwarf's movement attracted the swarm's attention. Eerily it turned him, ready to snake toward him and finish him off.
oog2: Razh still has a 15 feet of movement and standard action left.[/sblock]
Razh's turn