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[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)
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<blockquote data-quote="LadyLaw" data-source="post: 5309003" data-attributes="member: 87417"><p><strong>Round 1 - Encounter in the wilds of The Mournlands</strong></p><p></p><p>[sblock=Results of Drunken Monkeyness]Attack: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139388" target="_blank">1d20+8+3=23</a> for <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139389" target="_blank">1d6+3=4</a> damage[/sblock]</p><p></p><p>Kaelan knocks into one of the small, two-headed monsters, confusing it and causing it to attack its brother. The two start arguing about this momentarily.</p><p></p><p>Meanwhile, the large, black ooze flows over, sensing prey nearby, and a piece of it lashes out at Kaelen. It grabs him and sucks him inside the ooze where it is suffocating and difficult to move at all.</p><p></p><p>The tentacled humanoid moves at the closest thing to it, Colgrave. However, it seems distracted by something, possibly the arguing of the two-headed creatures, and misses the wizard as it lashes out with its tentacled limbs.</p><p></p><p>When the two-headed creatures finally stop arguing, the realize that the thing that caused the whole mess is now out of their reach, so they move after the next closest thing instead. The first one moves partway down the road, then stops as if thinking. Then it moves again, ending up next to Karanak, and swings a club at the swarming creatures. It connects solidly, but still doesn't seem to have much effect on the swarm. The second makes a similar approach. It moves part way down the road and stops. Then, after a moment, it starts up again and moves to the swarm's other side. It too swings a club at the swarm, connecting solidly, but doing little real harm.</p><p></p><p>[sblock=Mechanics]<strong>Ooze:</strong></p><p>Move: to P/Q 10/11</p><p>Standard: Engulf Kaelan <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139390" target="_blank">1d20+7=22</a> vs. Reflex</p><p>Effect: Kaelan is grabbed and pulled to P11 (he's inside the ooze), dazed, and takes 10 ongoing necrotic damage until the grab ends </p><p></p><p><strong>Tentacles:</strong></p><p>Move: to G10</p><p>Standard: Tentacle attack on Colgrave: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139391" target="_blank">1d20+10=11</a> vs. AC whiffs</p><p></p><p><strong>2-Heads 1:</strong></p><p><em>1st Brain:</em></p><p>Move: to I12</p><p></p><p><em>2nd Brain:</em></p><p>Move: to G13</p><p>Standard: Attack Karananak - <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139392" target="_blank">1d20+8=28</a> vs. AC for 9 damage (-4 for swarm form is actually 5 damage)</p><p></p><p><strong>2-Heads 2:</strong></p><p><em>1st Brain:</em></p><p>Move: to I16</p><p></p><p><em>2nd Brain:</em></p><p>Move: to G15</p><p>Standard: <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139393" target="_blank">1d20+8=23</a> +2 for CA that I forgot to add=25 vs. AC for <a href="http://www.hwx.it/wizards.com/dice.php?sid=4410#139394" target="_blank">2d6+3=9</a> damage (-4 for swarm form is actually 5 damage)</p><p>[/sblock]</p><p></p><p>[sblock=Terrain and other Environment Info]<strong>Trees & Rocks:</strong> Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.</p><p></p><p><strong>The Mist:</strong> Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.</p><p></p><p>There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]</p><p></p><p>[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.</p><p>[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.</p><p>The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.</p><p>Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.</p><p>[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.</p><p>The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Monster Status]<strong>Tentacles:</strong> </p><p>HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ??</p><p>Conditions: </p><p></p><p><strong>2-Heads 1:</strong></p><p>HP: -4 AC: ?? Fort: ?? Ref: ?? Will: ??</p><p>Conditions: </p><p></p><p><strong>2-Heads 2:</strong></p><p>HP: -14 AC: ?? Fort: ?? Ref: ?? Will: ??</p><p>Conditions: </p><p></p><p><strong>Ooze:</strong></p><p>HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ??</p><p>Conditions: </p><p>[/sblock]</p><p></p><p>[sblock=Player Status]<strong>Kaelen:</strong></p><p>HP: <span style="color: SeaGreen">41/41</span> Surges: 9/9 AP: 1 MI Daily Uses: 1</p><p>Conditions: Grabbed, Dazed, 10 ongoing Necrotic damage</p><p></p><p><strong>Karananak:</strong></p><p>HP: <span style="color: Yellow">35/45</span> Surges: 11/11 AP: 1 MI Daily Uses: 1</p><p>Conditions: Beast Form</p><p></p><p><strong>Thalin:</strong></p><p>HP: <span style="color: SeaGreen">43/43</span> Surges: 10/10 AP: 1 MI Daily Uses: 1</p><p>Conditions: </p><p></p><p><strong>Colgrave:</strong></p><p>HP: <span style="color: SeaGreen">32/32</span> Surges: 6/6 AP: 1 MI Daily Uses: 1</p><p>Conditions: </p><p></p><p><strong>Experiment 354b:</strong></p><p>HP: <span style="color: SeaGreen">40/40</span> Surges: 9/9 AP: 1 MI Daily Uses: 1</p><p>Conditions: </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5309003, member: 87417"] [b]Round 1 - Encounter in the wilds of The Mournlands[/b] [sblock=Results of Drunken Monkeyness]Attack: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139388"]1d20+8+3=23[/URL] for [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139389"]1d6+3=4[/URL] damage[/sblock] Kaelan knocks into one of the small, two-headed monsters, confusing it and causing it to attack its brother. The two start arguing about this momentarily. Meanwhile, the large, black ooze flows over, sensing prey nearby, and a piece of it lashes out at Kaelen. It grabs him and sucks him inside the ooze where it is suffocating and difficult to move at all. The tentacled humanoid moves at the closest thing to it, Colgrave. However, it seems distracted by something, possibly the arguing of the two-headed creatures, and misses the wizard as it lashes out with its tentacled limbs. When the two-headed creatures finally stop arguing, the realize that the thing that caused the whole mess is now out of their reach, so they move after the next closest thing instead. The first one moves partway down the road, then stops as if thinking. Then it moves again, ending up next to Karanak, and swings a club at the swarming creatures. It connects solidly, but still doesn't seem to have much effect on the swarm. The second makes a similar approach. It moves part way down the road and stops. Then, after a moment, it starts up again and moves to the swarm's other side. It too swings a club at the swarm, connecting solidly, but doing little real harm. [sblock=Mechanics][B]Ooze:[/B] Move: to P/Q 10/11 Standard: Engulf Kaelan [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139390"]1d20+7=22[/URL] vs. Reflex Effect: Kaelan is grabbed and pulled to P11 (he's inside the ooze), dazed, and takes 10 ongoing necrotic damage until the grab ends [B]Tentacles:[/B] Move: to G10 Standard: Tentacle attack on Colgrave: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139391"]1d20+10=11[/URL] vs. AC whiffs [B]2-Heads 1:[/B] [I]1st Brain:[/I] Move: to I12 [I]2nd Brain:[/I] Move: to G13 Standard: Attack Karananak - [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139392"]1d20+8=28[/URL] vs. AC for 9 damage (-4 for swarm form is actually 5 damage) [B]2-Heads 2:[/B] [I]1st Brain:[/I] Move: to I16 [I]2nd Brain:[/I] Move: to G15 Standard: [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139393"]1d20+8=23[/URL] +2 for CA that I forgot to add=25 vs. AC for [URL="http://www.hwx.it/wizards.com/dice.php?sid=4410#139394"]2d6+3=9[/URL] damage (-4 for swarm form is actually 5 damage) [/sblock] [sblock=Terrain and other Environment Info][B]Trees & Rocks:[/B] Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square. [B]The Mist:[/B] Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight. There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock] [sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name. [sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles. The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own. Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey. [sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage. The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock] [sblock=Monster Status][B]Tentacles:[/B] HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ?? Conditions: [B]2-Heads 1:[/B] HP: -4 AC: ?? Fort: ?? Ref: ?? Will: ?? Conditions: [B]2-Heads 2:[/B] HP: -14 AC: ?? Fort: ?? Ref: ?? Will: ?? Conditions: [B]Ooze:[/B] HP: ?? AC: ?? Fort: ?? Ref: ?? Will: ?? Conditions: [/sblock] [sblock=Player Status][B]Kaelen:[/B] HP: [COLOR=SeaGreen]41/41[/COLOR] Surges: 9/9 AP: 1 MI Daily Uses: 1 Conditions: Grabbed, Dazed, 10 ongoing Necrotic damage [B]Karananak:[/B] HP: [COLOR=Yellow]35/45[/COLOR] Surges: 11/11 AP: 1 MI Daily Uses: 1 Conditions: Beast Form [B]Thalin:[/B] HP: [COLOR=SeaGreen]43/43[/COLOR] Surges: 10/10 AP: 1 MI Daily Uses: 1 Conditions: [B]Colgrave:[/B] HP: [COLOR=SeaGreen]32/32[/COLOR] Surges: 6/6 AP: 1 MI Daily Uses: 1 Conditions: [B]Experiment 354b:[/B] HP: [COLOR=SeaGreen]40/40[/COLOR] Surges: 9/9 AP: 1 MI Daily Uses: 1 Conditions: [/sblock] [/QUOTE]
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