Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LadyLaw" data-source="post: 5396795" data-attributes="member: 87417"><p>[GM]You have made your opinion of my trap design quite clear. Continuing to chastise it and/or me will not make it change mid-stream, so I'd appreciate if we could just move on at this point.</p><p></p><p>The reason you fall forward is because the tiles were rolling. This happened to 354b in the beginning as well. Momentum was already carrying you forward and it would not make sense for you to fall in the same square.</p><p></p><p>Additionally, since you are making a standing jump (you're required to move 2 squares for a running start) you need a DC 20 athletics roll to land in V4. I mentioned that closer to the beginning of this when asked. I rolled it for you for speed, but you failed. You therefore landed on the blue tile in between. This is not a fall, just a shorter jump. It does trigger the blue tile. You did manage to roll over a 20 for the balance check there, which means you get to land on any adjacent square. </p><p></p><p>Since your stated square was now another poison tile, I opted to let you decide which square you choose since there are several decent options and as your chosen next tile is a poison tile now, I thought you may not automatically want to go there. Please let me know which tile you choose to land on and then complete your movement for the turn. You have 4 squares of movement left (ETA: in addition to the square that you land in from the reactionary athletics check) in which to exit the poison gas before your turn ends. It does extend one column into the next room.[/GM]</p><p></p><p>Karananak stands up, moves forward and jump, but is still a bit phased from the poison and doesn't quite get as far as he wanted to. The floor slides toward the wall again as he lands. </p><p></p><p>[sblock=mechanics]karananak jump = <a href="http://www.hwx.it/wizards.com/dice.php?sid=4513#145084" target="_blank">1d20+1=18</a></p><p>karananak balace - <a href="http://www.hwx.it/wizards.com/dice.php?sid=4513#145085" target="_blank">1d20+1=21</a>[/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5396795, member: 87417"] [GM]You have made your opinion of my trap design quite clear. Continuing to chastise it and/or me will not make it change mid-stream, so I'd appreciate if we could just move on at this point. The reason you fall forward is because the tiles were rolling. This happened to 354b in the beginning as well. Momentum was already carrying you forward and it would not make sense for you to fall in the same square. Additionally, since you are making a standing jump (you're required to move 2 squares for a running start) you need a DC 20 athletics roll to land in V4. I mentioned that closer to the beginning of this when asked. I rolled it for you for speed, but you failed. You therefore landed on the blue tile in between. This is not a fall, just a shorter jump. It does trigger the blue tile. You did manage to roll over a 20 for the balance check there, which means you get to land on any adjacent square. Since your stated square was now another poison tile, I opted to let you decide which square you choose since there are several decent options and as your chosen next tile is a poison tile now, I thought you may not automatically want to go there. Please let me know which tile you choose to land on and then complete your movement for the turn. You have 4 squares of movement left (ETA: in addition to the square that you land in from the reactionary athletics check) in which to exit the poison gas before your turn ends. It does extend one column into the next room.[/GM] Karananak stands up, moves forward and jump, but is still a bit phased from the poison and doesn't quite get as far as he wanted to. The floor slides toward the wall again as he lands. [sblock=mechanics]karananak jump = [URL="http://www.hwx.it/wizards.com/dice.php?sid=4513#145084"]1d20+1=18[/URL] karananak balace - [URL="http://www.hwx.it/wizards.com/dice.php?sid=4513#145085"]1d20+1=21[/URL][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)
Top