Frost growls in pain as the acidic cloud causes a minor burn on the shifter. He draws his spiked chain and leaps into the air, off the pier and into the water with a loud splash, moving around the constructs flank. With a heavy effort, the warrior swings the weapon at his elevated foe and the chain slams into the creature, sending pieces of the flimsy construct flying in all directions.
RAM TIGER rushes farther into the caustic cloud. The sound of snarling, thrashing and squealing metal is heard.
Seros' skin burns as the acid eats at him, but the deva doesn't let it bother him, he's endured worse. Seros spins around in an arc and hurls his chain at the closest target and it slams into the construct with tremendous force, denting the thing's chest and disabling it. Just as quickly, the chain reappears in the deva's waiting hands, he quickly drops down to the water, following Frost off the pier, but his athletic ability is nowhere near the shifters.
With an indignant yelp at the acidic vapours, Kasha sprints down the dock and leaps ashore. She nimbly palms a dagger from her bootsheathe with an acrobatic flourish as she jumps, and flings it backhandedly at the nearest active construct, burying it in the constructs head and dropping it.
Shrakk rushes into the acid mist after RAM TIGER, drawing his Fullblade. A second later, there's a loud metal clang and a metal arm comes flying out of the cloud.
---
The sea breeze dissipates the acid cloud on the ship, leaving the planks, railings, and sails pitted and scored where the acid droplets burned into it.
The Gem on the cliff flares, one weaker lightning bolt arcing through the constructs and leaving a nimbus of protective electrical energy on them, two stronger bolts lancing out, one blasting a dock post apart near Kasha, the other hitting Frost and leaving a faint glow around him that seems to draw the enemy.
The three remaining rusted constructs split up, one rushing Kasha and raking her with its rusted fingers, the other two charging Frost and slamming into him, staggering the shifter.
RAM TIGER hurls the one-armed Green Crystal Construct into the water. It disappears beneath the surface of the shallow waves.
Another one comes rushing out of the shack and sprints down the dock, the green gem on its back flaring brighter as it approaches the
Nexal. As it gets half-way down the dock, a familiar swirling cloud of acid mist bursts from it. The Construct vanishes, reappearing a second later as it tears into Seros with sharp, acid-coated claws.
Two more constructs appear, these ones glowing red and wreathed in swirling flame. One runs down the cliff path, the other runs north up the beach, closing on the
Nexal.
[sblock=Notes on the Map]I accidentally shifted the map in Masterplan for the last update, messing up the coordinates a bit. Sorry for any confusion.[/sblock]
[sblock=Enemy Actions]The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get 11 Reflex vs Kasha, miss, 23 Reflex vs Frost, hit, for 4 Lightning damage and all constructs have +2 to hit Frost(save ends).
Rusted Construct 4 charges Kasha, getting 16 AC, hit, for 4 damage and Kasha is marked by it.
Rusted Construct 5 charges Frost, getting 19 AC, hit for 4 damage.
Rusted Construct 6 charges Frost, getting 22 AC, hit for 4 damage and Frost is marked by it.
Green Crystal Construct 1 drops into the water and vanishes.
Green Crystal Construct 2 moves to M5, unleashes an Acid Cloud, shifts to M3 and attacks Seros, hitting AC 28 for 1d6+3 = 4 + 1d6 acid = 4 damage + 3 acid damage.
Red Crystal Construct 1 double moves to T9.
Red Crystal Construct 2 double moves to O15.[/sblock]
[sblock=Green Acid Cloud]Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.[/sblock]
[sblock=Combatants]
Seros: M2,
8 damage taken
Kasha: L7,
5 damage taken,
marked by Rusted Construct 4
Frost: O4,
16 damage taken,
constructs get +2 to hit vs(save ends),
marked by Rusted Construct 6
RAM TIGER: H3,
9 THP
Shrakk: I3,
5 damage taken
Rusted Construct 1:
-Destroyed-
Rusted Construct 2:
-Disabled-
Rusted Construct 3:
-Destroyed-
Rusted Construct 4: M8, minion, AC 17, +2 defenses vs Kasha
Rusted Construct 5: O5, minion, AC 17
Rusted Construct 6: P5, minion, AC 17, +2 defenses vs Frost
Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked
Gem Beacon: A-24
Green Crystal Construct 1: ?,
22 damage taken,
bloodied, AC 15,
marked by RAM TIGER
Green Crystal Construct 2: M3, AC 15
Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)
Red Crystal Construct 1: T9
Red Crystal Construct 2: O15[/sblock]
[sblock=Terrain]
Water: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.
Wrecks: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.
Large Rock to the South: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.
Cliffs: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.
Cliff Paths: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.
Dock: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.[/sblock]
[sblock=Map]
[/sblock]