Halleck moved closer, positioning himself carefully, and then stabbed his long sword in gap his armpit left in his armor. The attack did minor damage, but hopefully got the big man's attention.
"Hank, you're pathetic, and this doesn't even seem fair. Come on, I'll give you a free shot." Halleck said, lowering his shield and leaning his head in.
OOC:
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In Effect:
Diabolic Stratagem
Target: Hank
Effect: target is marked tent. You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
Canon of Avoidance
Current Target: Quan
Effect: The target gains a +2 power bonus to all defenses until the end of your next turn.
Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you.
Stirring Shout
Effect: Until the end of the encounter, whenever an ally hits Hank, that ally regains 5 hit points
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[sblock=Note to other Players: Bravura]
Halleck has the
Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with
Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: Shift to F9 (
+1 to AC / Ref)
Minor: Sustain Canon of Avoidance; Quan
Standard: Diabolic Stratagem
- Target1: Hank
- Attack1: 1d20+11=23
- Damage: 1d8+6=8
- Effect: target is marked tent. You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
[sblock=ignore]
- Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
- BB2 MBA on Halleck: 1d20+7=8 Miss
- Vimak MBA on BB2: 1d20+11+2=15 hit for 15
Get rid of this Sblock when you use Brash Assault again[/sblock]
[/sblock][sblock=Halleck Stat block]
Viscount Ambrose Halleck -
Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3,
Passive Perception: 18,
Passive Insight: 20
Defenses:
AC: 23,
Fort: 17,
Reflex: 17,
Will: 20 --
Speed: 5 (-1 Pen from armor)
Vitality:
HP: 45/55,
THP: 7/8 Bloodied: 25,
Surge Value: 12,
Surges left: 8/9
Action Points: 0
/1,
Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:
Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
Ranged Basic Attack: N/A
Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Powers:
At-Will: Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log]
1.
Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out.
[/sblock]
[/sblock]