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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5666202" data-attributes="member: 79440"><p><span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"Who, Professor Aramista?"</span></span></span> Alberent's eyes shoot wide, <span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"Of course, we all know him. He's the headmaster of the Uni. He's been there for longer than most people can remember. Some of'em joke that he's as old as the city."</span></span></span> Albarent points to himself with his thumb, <span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"Taught me History when I was in school. Really smart fellow that one."</span></span></span><span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"Well,"</span></span></span> the First Mate shrugs, <span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"Until a few weeks ago, I'd point you to old Blagarm at the Crystal Mug. That's the pub on the harbor. Blagarm Barblacken knows, or rather knew, everything that goes on in Rioc Alair, but he's the one they found housing the ruffians. Now his son runs the place, under close Night Watch supervision. People aren't as loose with their conversation any more, but you might get some information there." </span></span></span> He pauses, <span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"You might be able to talk to old Blagarm in his dungeon cell. Might not be too cooperative, but it's worth a try." </span></span></span> Still concentrating, Alberent offers, <span style="font-family: 'Fixedsys'"><span style="font-size: 12px"><span style="color: SandyBrown">"You might try looking through Professor Aramista's office. We tried, but I can't say we made the best go of it before we gave up."</span></span></span> A high whistle blows, and Alberent's head jerks up, <span style="color: SandyBrown"><span style="font-family: 'Fixedsys'"><span style="font-size: 12px">"Gotta go. We're shoving off."</span></span> </span> He politely excuses himself and returns to the poop deck.</p><p></p><p>The conversations with the crew wear on as the journey continues. The party learns that they might find information at the Crystal Mug. They also learn that a not-so-secret-any-more room in the cellar of the Crystal Mug used to be the den from which the recently busted thieving ring used to conduct their work.</p><p></p><p>In addition to this, they learn that Professor Aramista's office was not thoroughly searched because of the interruption this would pose to those trying to continue University work without the professor. Sessions, however, ended only recently after Jahred and his men left for Daunton, so the search can resume when the party arrives.</p><p></p><p>On the fourth day at sea, having set a southwesterly course, <em>The Beacon </em>turns its sails into some rough-looking weather, <span style="font-family: 'Book Antiqua'"><span style="color: Green"><span style="font-size: 12px">"Wall cloud to the west!"</span></span></span> comes the call from the crows nest.</p><p></p><p>As the heralded storm approaches, it becomes clear that this is no ordinary gale. The temperature and humidity quickly increase to oppressive levels, and the sea goes unnaturally calm. Just before the cloud-gloom shadows the ship, the sails go slack, and she coasts to a dead stop in the water.</p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><span style="color: Red">"Eyes open!"</span></span></span> Jahred's voice is heard from poop deck, <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><span style="color: Red">"They could come from anywhere!"</span></span></span></p><p></p><p>True to the captain's words, as if materialized from the darkness itself, small vessels drift into view. The occupants of these small craft do not appear as if they are wanting conversation or charity. Their faces are emaciated. Their entrails are visible, hugged tight by malnurished skin. Their eyes are sunken and devoid of hope, yet they approach with iron determination.</p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"><span style="color: Red">"Give'em hell boys!"</span></span></span> Jahred, and the crew charge to the rail readying for the attack.[sblock=Wide View Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ThePortalGuardiansWideMap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Battle Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ThePortalGuardiansNarrowMap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][GM]I'll be needing tokens from you (top-down preferred). You may pick any starting position on the large ship. If your initiative is higher than that posted for the Bad Guys (below), then you do not need to wait for my signal to post an action.</p><p></p><p><strong>Deck Gun: </strong> There is a single deck gun on The Beacon. It goes off once every round.</p><p></p><p>Swimming is per the PHB.</p><p><strong></strong></p><p><strong>Fighting in the small boats:</strong> Anyone fighting in the small boats must make a DC 15 Athletics check (no action required) to stay upright. Failure means that you fall prone in the boat. Failure by more than 5 (or a natural 1) means that you fall into the water.</p><p></p><p>I will reveal enemy stats when it is their turn.</p><p></p><p>Enemy Initiative: <a href="http://invisiblecastle.com/roller/view/3164262/" target="_blank">1d20+5 = 17</a> [/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5666202, member: 79440"] [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"Who, Professor Aramista?"[/COLOR][/SIZE][/FONT] Alberent's eyes shoot wide, [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"Of course, we all know him. He's the headmaster of the Uni. He's been there for longer than most people can remember. Some of'em joke that he's as old as the city."[/COLOR][/SIZE][/FONT] Albarent points to himself with his thumb, [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"Taught me History when I was in school. Really smart fellow that one."[/COLOR][/SIZE][/FONT][FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"Well,"[/COLOR][/SIZE][/FONT] the First Mate shrugs, [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"Until a few weeks ago, I'd point you to old Blagarm at the Crystal Mug. That's the pub on the harbor. Blagarm Barblacken knows, or rather knew, everything that goes on in Rioc Alair, but he's the one they found housing the ruffians. Now his son runs the place, under close Night Watch supervision. People aren't as loose with their conversation any more, but you might get some information there." [/COLOR][/SIZE][/FONT] He pauses, [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"You might be able to talk to old Blagarm in his dungeon cell. Might not be too cooperative, but it's worth a try." [/COLOR][/SIZE][/FONT] Still concentrating, Alberent offers, [FONT=Fixedsys][SIZE=3][COLOR=SandyBrown]"You might try looking through Professor Aramista's office. We tried, but I can't say we made the best go of it before we gave up."[/COLOR][/SIZE][/FONT] A high whistle blows, and Alberent's head jerks up, [COLOR=SandyBrown][FONT=Fixedsys][SIZE=3]"Gotta go. We're shoving off."[/SIZE][/FONT] [/COLOR] He politely excuses himself and returns to the poop deck. The conversations with the crew wear on as the journey continues. The party learns that they might find information at the Crystal Mug. They also learn that a not-so-secret-any-more room in the cellar of the Crystal Mug used to be the den from which the recently busted thieving ring used to conduct their work. In addition to this, they learn that Professor Aramista's office was not thoroughly searched because of the interruption this would pose to those trying to continue University work without the professor. Sessions, however, ended only recently after Jahred and his men left for Daunton, so the search can resume when the party arrives. On the fourth day at sea, having set a southwesterly course, [I]The Beacon [/I]turns its sails into some rough-looking weather, [FONT=Book Antiqua][COLOR=Green][SIZE=3]"Wall cloud to the west!"[/SIZE][/COLOR][/FONT] comes the call from the crows nest. As the heralded storm approaches, it becomes clear that this is no ordinary gale. The temperature and humidity quickly increase to oppressive levels, and the sea goes unnaturally calm. Just before the cloud-gloom shadows the ship, the sails go slack, and she coasts to a dead stop in the water. [FONT=Palatino Linotype][SIZE=3][COLOR=Red]"Eyes open!"[/COLOR][/SIZE][/FONT] Jahred's voice is heard from poop deck, [FONT=Palatino Linotype][SIZE=3][COLOR=Red]"They could come from anywhere!"[/COLOR][/SIZE][/FONT] True to the captain's words, as if materialized from the darkness itself, small vessels drift into view. The occupants of these small craft do not appear as if they are wanting conversation or charity. Their faces are emaciated. Their entrails are visible, hugged tight by malnurished skin. Their eyes are sunken and devoid of hope, yet they approach with iron determination. [FONT=Palatino Linotype][SIZE=3][COLOR=Red]"Give'em hell boys!"[/COLOR][/SIZE][/FONT] Jahred, and the crew charge to the rail readying for the attack.[sblock=Wide View Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ThePortalGuardiansWideMap.png[/IMG][/sblock][sblock=Battle Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ThePortalGuardiansNarrowMap.png[/IMG][/sblock][GM]I'll be needing tokens from you (top-down preferred). You may pick any starting position on the large ship. If your initiative is higher than that posted for the Bad Guys (below), then you do not need to wait for my signal to post an action. [B]Deck Gun: [/B] There is a single deck gun on The Beacon. It goes off once every round. Swimming is per the PHB. [B] Fighting in the small boats:[/B] Anyone fighting in the small boats must make a DC 15 Athletics check (no action required) to stay upright. Failure means that you fall prone in the boat. Failure by more than 5 (or a natural 1) means that you fall into the water. I will reveal enemy stats when it is their turn. Enemy Initiative: [URL="http://invisiblecastle.com/roller/view/3164262/"]1d20+5 = 17[/URL] [/GM] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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