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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5681601" data-attributes="member: 79440"><p>[GM]My bad. I'll let him have the extra IA. You all are going to need all the help you can get. Plus, I'm too lazy to redo the map. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>As for climbing the rigging, Athletics/Acrobatics DC 20 for every vertical square (at climbing speed). </p><p></p><p>The foresail (The one on which the deckhand is perched) is is 4 squares up.</p><p></p><p>The Mainsail (at midship - V,0) is 6 squares up.</p><p></p><p>Failure means that you stop your movement without climbing that square.</p><p></p><p>Failure by five or more (or a Nat 1) means that you fall (no save) taking 1d10 fall damage for every 2 squares you fall and 1d6 for the final single square for odd height (e.g.: 3 square fall is 1d10+1d6 damage, 5 squares is 2d10+1d6, etc...)</p><p></p><p>Unfurling the sail is a DC15 Thievery check (Minor Action).</p><p></p><p>For example: From where he is, Dante can double move to the top of the foresail (with four successful A/A rolls) leaving enough time for a single unfurling attempt,</p><p></p><p>or...he can blow a turn to reach the mainsail on his second turn with enough time for two unfurling attempts. </p><p></p><p>If Dante climbs the foresail, the deckhand will attempt to swing to the mainsail. If he makes it (Athletics DC 20), he will still have a minor action to attempt to unfurl the mainsail. If he fails, he falls and dies, leaving one of you to do the job. Dante can also attempt to swing to the mainsail at the same DC, though failure means an automatic fall and 2d10 damage.</p><p></p><p>Clear as mud :/[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5681601, member: 79440"] [GM]My bad. I'll let him have the extra IA. You all are going to need all the help you can get. Plus, I'm too lazy to redo the map. ;). As for climbing the rigging, Athletics/Acrobatics DC 20 for every vertical square (at climbing speed). The foresail (The one on which the deckhand is perched) is is 4 squares up. The Mainsail (at midship - V,0) is 6 squares up. Failure means that you stop your movement without climbing that square. Failure by five or more (or a Nat 1) means that you fall (no save) taking 1d10 fall damage for every 2 squares you fall and 1d6 for the final single square for odd height (e.g.: 3 square fall is 1d10+1d6 damage, 5 squares is 2d10+1d6, etc...) Unfurling the sail is a DC15 Thievery check (Minor Action). For example: From where he is, Dante can double move to the top of the foresail (with four successful A/A rolls) leaving enough time for a single unfurling attempt, or...he can blow a turn to reach the mainsail on his second turn with enough time for two unfurling attempts. If Dante climbs the foresail, the deckhand will attempt to swing to the mainsail. If he makes it (Athletics DC 20), he will still have a minor action to attempt to unfurl the mainsail. If he fails, he falls and dies, leaving one of you to do the job. Dante can also attempt to swing to the mainsail at the same DC, though failure means an automatic fall and 2d10 damage. Clear as mud :/[/GM] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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